[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"news-list-tundefined-pundefined":3},{"elements":4,"totPages":75},[5,19,31,42,53,64],{"guid":6,"title_eng":7,"link":8,"author":9,"category":10,"pubDate":11,"content_eng":12,"content_ita":13,"title_ita":14,"slug_ita":15,"slug_eng":16,"forwarded":17,"image":18},"7eMdjYpixiAx8Dglg4Ksg4","Cradle of War: Expansion Notes","https:\u002F\u002Fwww.eveonline.com\u002Fnews\u002Fview\u002Fcradle-of-war-expansion-notes","EVE Online Team","news","2026-06-05T16:30:00.000Z","\u003Cp>Greetings expansion enjoyers!\u003C\u002Fp>\u003Cp>The Cradle of War expansion is arriving next week on \u003Cstrong>Tuesday, 9 June at 11:00 UTC! \u003C\u002Fstrong>We are delivering the patch notes early so you can absorb everything that&#39;s coming. We invite you to join the player discussion about the content of this release on the \u003Ca href=\"https:\u002F\u002Fwww.eveonline.com\u002Fdiscord\" title=\"\">EVE Online Discord\u003C\u002Fa> and the \u003Ca href=\"https:\u002F\u002Fforums.eveonline.com\u002Ft\u002Feve-online-cradle-of-war-expansion-notes\u002F512620\" title=\"\">EVE Online Forums\u003C\u002Fa>.\u003C\u002Fp>\u003Ch3>Expansion Notes 24.01 - EVE Online: Cradle of War\u003C\u002Fh3>\u003Ch2>\u003Cstrong>Starter Space: Exordium\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cp>The \u003Ca href=\"https:\u002F\u002Fwww.eveonline.com\u002Fnews\u002Fview\u002Fintroducing-exordium\" title=\"\">previously introduced 53 new systems and their associated region, Exordium\u003C\u002Fa>, is now fully operational as New Eden’s new starting region, and construction of the Manifest V - AIR Laboratories Trade Center has been completed.\u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F5yB4W0dROYkTrvMh1iI1eF\u002Ff77ff5d26bef623812a39bce2dad1aca\u002FAir_Station.PNG\" alt=\"Air Station\" \u002F>\u003Cp>All newly created capsuleers will now begin their journey in this starter region, where they will have access to introductory missions, career agents, exploration opportunities, and cooperative activities designed to introduce EVE&#39;s core gameplay systems.\u003C\u002Fp>\u003Cp>Players can continue their progress within Exordium or opt to venture into the wider cluster through the stargate connecting the Exordium hub system of Manifest with Yulai.\u003C\u002Fp>\u003Cp>As a reminder, systems within Exordium have a dedicated 1.0 security class designed to prevent all forms of PvP.\u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F46pdPt3oLJOAqBWlmomH6o\u002Fa8a7b50b4c5cfad046a8a2f9768de847\u002FExordium2d-map.png\" alt=\"Exordium Map - \" \u002F>\u003Ch3>Within Exordium:\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>Safety settings are permanently locked to green.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>War Declarations and Factional Warfare combat are disabled.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Duels cannot be initiated.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Killrights cannot be activated.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Characters with combat flags such as suspect, criminal, and limited engagements cannot jump into Exordium or undock within the region until their timer expires.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Players cannot freely attack other capsuleers.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Upwell Structures cannot be deployed.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Deployables and anchored containers cannot be placed.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch2>\u003Cstrong>Starter Space Economic Balancing\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cp>Exordium is intended as a starting environment for new capsuleers. Economic activities within the region have reduced payouts compared to standard highsec space.\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Mission ISK rewards, LP rewards, and NPC bounties reduced by 20%.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Additional 5% market fees added to non-instant orders.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Industry installation fees increased by 5% for manufacturing , material efficiency research, time efficiency research and invention.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Ores found within Exordium are of a new “Grade 0” type with lower mineral yield than their standard variants.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Exploration sites within Exordium contain distinct loot tables with lower value loot and items optimized for new players.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Homefront Operations within Exordium have reduced difficulty, as well as reduced rewards.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>\u003Cstrong>Agents &amp; Mission Content within Exordium\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cp>Exordium includes a broad range of empire-aligned agents designed to introduce new players to mission running, mining, security gameplay, and faction identity.\u003C\u002Fp>\u003Cp>The following agents are now available for interactions:\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Level 1 and Level 2 Security agents.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Level 1 and Level 2 Mining agents.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Sisters of EVE agents.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Paragon agents.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch2>\u003Cstrong>Shipcasters\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cp>The empire shipcaster network within Exordium is now active.\u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F5JjBnOvrRo58puhS1O1LvQ\u002F336c46bdebb6d70441b44f87b942ec4b\u002FShipcaster2.png\" alt=\"Shipcaster2\" \u002F>\u003Cul>\u003Cli>\u003Cp>After completing their initial onboarding experience, new capsuleers can use shipcasters located within the empire embassy constellations to travel directly to their chosen empire&#39;s high-security space. These shipcasters provide a faster path into New Eden and are intended to help players begin exploring the wider universe and connect with their preferred faction. The shipcasters provide a one-time use, one-way travel, from Exordium into empire space.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F7sbOEOcIn7CW91E5Cubu32\u002Fa7792a736e1f2b0a7b7b53fdd154aebc\u002FNew_Chapter.PNG\" alt=\"New Chapter\" \u002F>\u003Cp>The four shipcasters are:\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>State Rookie Shipcaster:\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Tatrys to Onnamon\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Federation Rookie Shipcaster:\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Mondaekus to Intaki\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Republic Rookie Shipcaster:\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Dettisolin to Amo\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Imperial Rookie Shipcaster:\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Ichorah to Mehatoor\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Ch2>\u003Cstrong>Military Campaigns\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cp>Military Campaigns are a new type of time-limited content where capsuleers can come to the assistance of each of the four empires as they pursue their goals which will have a lasting impact on New Eden.\u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F6VOa8x5v43vJdbgGdEhRyh\u002F0a39c3c8775a8568153a6185174463b3\u002FMilitary_Campaigns.PNG\" alt=\"Military Campaigns\" \u002F>\u003Cp>Each empire has its own campaign which will lead to different changes in the universe upon its success or failure - it’s up to the capsuleers to come together and help their chosen empire.\u003C\u002Fp>\u003Cp>Each campaign will have a total of 44 \u003Cstrong>objectives\u003C\u002Fstrong> that capsuleers can contribute to, initially starting with only two objectives available and the other 42 becoming available over time. For a campaign to be successful, capsuleers must complete at least \u003Cstrong>30 objectives\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp>Your individual contribution to a given objective and its overall progress are tracked separately. As an individual, every valid contribution will yield rewards that can be claimed directly from the campaign&#39;s dashboard. These rewards include ISK, loyalty points (LP) and standings gains. The LP gained will either be with your empire’s faction militia if it&#39;s a PvP objective or the empire’s Navy if it&#39;s a PvE objective. Additionally, the standings gain is always with the Empire itself \u003Cstrong>and does not include any derived standings loss\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp>As we designed and balanced this feature, our initial intention is that these objective rewards are not the main purpose or motivation to participate, but rather an added bonus to encourage capsuleers to join together in helping their empire achieve their goals.\u003C\u002Fp>\u003Ch2>\u003Cstrong>Limited Time Campaign Content\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cp>With the introduction of the first military campaigns comes new campaign content which will persist through the duration of the Cradle of War expansion. This includes both new content in the existing Factional Warfare warzones, as well as new content which will spawn in newly designated highsec Bulwark systems.\u003C\u002Fp>\u003Cp>Bulwark Systems are high-security systems that are not directly part of the warzone and cannot be captured or influenced. They represent strategically significant high security systems that are neighbouring or close to the warzone and include the faction&#39;s War HQ and shipcaster. Additional content that is relevant to each faction&#39;s ambitions and military campaigns will appear here.\u003C\u002Fp>\u003Cp>Bulwark systems can be found on the world map factional warfare filter under warzone status and are visible on the factional warfare dashboard map.\u003C\u002Fp>\u003Ch3>\u003Cstrong>Limited Time FW Complexes\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>These complexes will partially or completely take the place of similar existing sized complexes for the duration of the Cradle of War expansion. They have slightly better rewards for their size and provide far more victory points (VP).\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>In general, we are increasing the amount of VP that can be earned per hour, especially in specific systems, by increasing the amount of static complexes and reducing the number of roaming ones.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>\u003Cstrong>FW Complex site for Battlecruisers and smaller\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>Moderate NVY-3\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>A new 3 person complex which spawns exclusively in frontlines. This site awards a very large amount of VP but has a slower respawn time.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Allows Navy Battlecruisers and below to enter. The first ‘Moderate’ sized complex.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Features a unique effect inside the capture point room which improves the skill bonuses per level of all Battlecruiser hulls by 20% - i.e. if you have the Battlecruiser skill trained to level V, it functionally gives you hull bonuses as if you had Battlecruiser trained to level VI!\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Static complex.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>15 minute capture timer.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>40 minute respawn time.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>35,000 LP Base (52,500 LP in a Frontline before suppression bonuses).\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>600 Victory Points.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F7HlO16XBGnEllepUwHDCYQ\u002Fae620b9ba9e06376b34d3a8a465503a7\u002FFW_BC_6.png\" alt=\"FW BC 6\" \u002F>\u003Cul>\u003Cli>\u003Cp>The Medium NVY-3 and Medium ADV-3 complexes will no longer be spawning in frontline systems for the duration that this complex is spawning.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>\u003Cstrong>FW Complex for T3 Destroyers and smaller with wild effects\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>Contested Field Research Facility\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>A new 10 person complex which spawns exclusively in frontline systems. This site has a unique twist where there will be random effects applied to all players inside. There are 20 effects total, of which 3 will be applied.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Some examples include setting all players lock ranges to 30km no matter what, or polarized resistances: setting them all to zero! You can also find bonuses to specific turret types and increasing web range but reducing web strength.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Almost 400 unique combinations of random effects.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>The first “Elite” tech restriction complex - All ships of the size including T3s can enter.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Allows T3 Destroyers and below to enter.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Roaming complex.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>10 minute capture timer.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>1 hour respawn time.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>30,000 LP Base (45,000 LP in a Frontline before suppression bonuses).\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>300 Victory Points.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F4lYOwK0jj4MXBPwp0c0TMs\u002Feddca3079265d06a9a91d78e15c36d12\u002FFW_Chaos.png\" alt=\"FW Chaos\" \u002F>\u003Cul>\u003Cli>\u003Cp>The Small NVY-2 and Small ADV-2 complexes will no longer be spawning in frontline systems for the duration that this complex is spawning.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>\u003Cstrong>FW Complex for Interceptors\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>Small Interceptor -1\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>A new complex which spawns exclusively in Command Operations systems. This site only allows Interceptors to enter. Despite being in a Command Ops, it pays out as well as similar sized plexes in Frontlines!\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Static complex.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>10 minute capture timer.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>40 minute respawn time.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>25,000 LP Base.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>150 Victory Points.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>The Small ADV-1 complex will no longer be spawning in command ops systems for the duration that this complex is spawning.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>\u003Cstrong>FW Complex for Tech 1 Frigates\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>Scout BSC-1\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>A new 1 person complex which spawns exclusively in frontlines.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Allows Tech 1 attack and combat frigates to enter.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>5 minute capture timer instead of 10 minutes, with a faster respawn time of 10 minutes.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>NPCs guarding the complex spawn twice as frequently, and are far more likely to have warp disruptors, keeping the level of danger just as high despite the lower capture time.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>7,500 LP Base (11,250 LP in a Frontline before suppression bonuses).\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>50 Victory Points.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>The regular Scout NVY-1 complex will no longer be static and now has a much lower chance to spawn while the Scout BSC-1 is spawning.\u003Cem> \u003C\u002Fem>No more than 1 Scout NVY-1 will be able to spawn in a single system to keep complex counts low.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>\u003Cstrong>Limited Time Mining Anomalies\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>New mining anomalies can be found in each faction&#39;s highsec Bulwark systems:\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Amarr Bulwark - Imperial Raspite Reserve.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Caldari Bulwark - State Polycrase Reserve.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Gallente Bulwark - Federal Moissanite Reserve.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Minmatar Bulwark - Republic Kangite Reserve.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>These anomalies can be seen on the world map anywhere in New Eden by going to the Bulwark Mining site filter.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F4ad1eBtqr1yEhfwrRrP4NL\u002F21287b88076caf4cdfd607af9ae24b3e\u002FMining.png\" alt=\"Mining\" \u002F>\u003Cul>\u003Cli>\u003Cp>These new ores will give players similar minerals when reprocessed as if they had been mining regular Scordite ore, but additionally, will also provide a new resource in the form of crystalline faction minerals. These minerals can be turned in at item traders which can all be found outside each faction&#39;s Navy Anchorage Station which were added during the Shadow War event. These stations are all present in each faction&#39;s War HQ shipcaster system.\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Amarr - Mehatoor - Amarr Navy Anchorage.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Caldari - Onnamon - Caldari Navy Anchorage.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Gallente - Intaki - Federation Navy Anchorage.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Minmatar - Amo - Republic Fleet Anchorage.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>These item traders will provide players with boosters, new faction modules, SKINs and SKINR components for the duration of the Cradle of War expansion.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>\u003Cstrong>Limited Time Hacking Sites\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>New hacking sites will start appearing in Bulwark systems belonging to the enemy faction, based on the data sites from the Shadow War campaign.\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Amarr Bulwark - Republic Intelligence Exfil.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Caldari Bulwark - Federal Intelligence Exfil.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Gallente Bulwark - State Intelligence Exfil.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Minmatar Bulwark - Imperial Intelligence Exfil.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Hack exfiltration containers to shut them down and receive rewards such as boosters, Navy Scanning Upgrade blueprintes, new Penumbral Shadows SKINs, SKINR components and more.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>These hacking sites have Scout NVY restrictions, so only navy and T1 frigates can enter.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Activating the acceleration gate to enter the site will give all capsuleers a suspect timer! So beware.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>There are hostile NPCs guarding the site, and it is recommended to bring a navy exploration frigate fit for combat and hacking.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F4mJdrIVvOnEstomn6vQkbG\u002Fc8c37f9774a0e4f172e551048dc35b47\u002FHacking.png\" alt=\"Hacking\" \u002F>\u003Ch3>\u003Cstrong>Shipcaster HQ Anchorage Stations\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>Level 1 through 4 security agents have been added to the following anchorage stations which were built during the Shadow War campaign. Level 1 Mining and Level 1 Distribution agents have also been added:\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Amarr - Mehatoor III - Amarr Navy Anchorage.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Caldari - Onnamon VII - Caldari Navy Anchorage.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Gallente - Intaki V (Intaki Prime) - Federation Navy Anchorage.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Minmatar - Amo III - Republic Fleet Anchorage.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>Changes to Existing Factional Warfare Content\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>&#129309; Factional Warfare (FW) and Insurgency Complexes now have a subheader separating them from regular combat sites in the right click warp to menu in space.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>&#129309; Factional Warfare and Insurgency Complexes now have their own group in the probe scanner window, so sorting the group column makes it easier to see all the complexes in the system.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Existing FW Plexes\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>&#129309; Spawns from the occupying faction will now undock from the capture point structures, rather than warping in.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Tightened the leash range on how far FW NPCs should venture off the capture point. They will now orbit the control points much more closely.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>FW NPCs should now, in general, be more aggressive to player ships, targeting them more frequently.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Supply Depots and Supply Caches\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>NPCs guarding these objectives now have omni resistance profiles similar to NPCs found in FW Complexes.\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>60% resistances for primary tank.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>40% resistances for off-tank type.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>0% resistances for structure.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Adjusted the aggro range on the NPCs guarding the objectives so that they can no longer be safely shot at 100km+ by sniper ships without the NPCs responding.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Frigate NPCs have been adjusted to be faster so they are more threatening to glass cannon sniper ships attempting to complete the objectives while ignoring the NPCs. Signature radius of the frigates has also been adjusted so they aren’t made harder to track.\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Maximum Velocity increased from 2500m\u002Fs to 4000m\u002Fs.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Signature Radius increased from 40m to 80m.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>All supply depots\u002Fcaches now use omni resistance profiles similar to NPCs found in FW complexes.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Minmatar Supply depot\u002Fcache HP values rebalanced to be similar to other factions now they have higher shield resistances.\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Armor HP reduced from 20,000 to 10,000.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Shield HP increased from 20,000 to 30,000.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Rendezvous Points\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>NPCs now use uniform resistance profiles similar to those found in other FW content.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>NPCs now warp in faster when the previous wave of NPCs were killed.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Listening Post and Propaganda Beacons\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>NPCs now use uniform resistance profiles similar to those found in other FW content.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Increased the time for NPCs to respawn between waves so that they will be a bit faster to complete.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Small NVY-1 Complex\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>This is now is a static complex again (i.e. always respawns in the same system after being completed) rather than a roaming complex.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Battlefields\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>The resistances of all NPCs in battlefields has been set to the typical omni-resist profiles found by FW NPCs in other complexes\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Rebalanced the payout structure of battlefield sites to help combat seagulling.\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>LP Payout has been reduced from 150,000 LP to 50,000 LP\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>The removed LP value of rewards has been placed inside NPC freighters which will now spawn on the control points as each faction progresses the site. These freighters will contain FW ‘blue loot’ that can be sold at militia NPC stations for ISK, a new token which can be used in combination with LP and ISK to buy multiple run navy ship blueprint offers. Additionally, they will also now contain boosters, new faction modules, SKINs and SKINR components for the Cradle of War expansion.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Freighter wrecks have a 20km warp disruption radius around them which prevents warping. Making them dangerous for seagulls to ninja loot.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>By shifting most of the rewards to lootable items, we hope that this will solve the majority of seagulling complaints, as now the group doing the work on the control points and killing the NPCs will be able to collect the majority of the rewards from the site. The fleet\u002Fplayers who do the most damage to the Hauler NPCs will get the usual rights to loot them. Any seagulls attempting to ninja loot these wrecks will face a suspect timer and the disruption radius around the wrecks means that they have a chance to be killed.\u003C\u002Fp>\u003Cp>At the same time, the remaining 50,000 LP of rewards still feels good to new players and players not in a group who are just trying to help out their faction while not being part of the dominant force inside the complex. Seagulls relying on this payment will now only get 1\u002F3rd of the rewards from before. We hope that this drastic loss in payment for seagulls will also cause many of them to find other more efficient activities instead.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Ch3>\u003Cstrong>FW Missions\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>Reduced the hitpoints on FW mission haulers by 50%.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>\u003Cstrong>Changes to Existing Insurgency Content\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>\u003Cstrong>Insurgency Mining Ambush ADV-10\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Increased the number of NPCs which need to be killed to complete the site by approximately 50%.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Sites will no longer spawn in high security space so they can no longer be completed by neutral characters un-enrolled in FW for either side.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Insurgency Sites\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>All 1-man sites now provide double the amount of standings when captured for empire and pirate militia corporations. This is to help pirates gain promotions more easily as they do not have FW missions. The standing gains for multiple payout sites remains the same.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Tightened the leash range on how far Insurgency NPCs should venture off the capture point. They will now orbit the control points much more closely.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Roaming Pirate \u002F Enforcer NPCs\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>The regular roaming spawns that start at corruption and suppression levels 4 and 5 will no longer visit stargates. Only the Corruption 2 and Corruption &amp; Suppression 3 spawns will now visit Stargates.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>The Counter-Insurgency Sentry Guns from Suppression 5 will no longer get built around stargates. They will now be built in asteroid belts and at highsec ore anomalies instead.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Note: Existing sentry guns from pirate insurgencies before Cradle of War will remain around stargates until they naturally decay or are destroyed.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Pirate FOBs\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Reduced the tethering range on the pirate FOBs from 50km to 30km.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>\u003Cstrong>Changes to Corp Enlistment in Factional Warfare to combat Awoxing\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>As we mentioned in the \u003Ca href=\"https:\u002F\u002Fwww.eveonline.com\u002Fnews\u002Fview\u002Fstandings-and-awoxing-update\" title=\"\">Standings &amp; Awoxing Update Dev Blog\u003C\u002Fa> from March, we’re making some adjustments to shut down loop holes that players are using to team kill (aka &quot;Awox&quot;) their own faction in factional warfare.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>When a corporation applies to join Factional Warfare, all characters in that corporation now need to be above -5.0 standings to the faction they are attempting to enlist with.\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>If any member is below -5.0 at time of application, those members will be listed, and the corporation can choose to kick those characters from the corporation if they want to continue with enlistment, or apply again at a later date once those characters fix their standings.\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>This closes a loophole where players would constantly create brand new corporations to get around the existing corporation standing requirements, awox for a week, and then create another corporation.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>When a character tries to join an already enlisted player corporation, they will now need to be above -5.0 standings to the faction in order to be accepted into the corporation.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>If a character ever falls below -5.0 standings while being in a corporation or an alliance enlisted with FW, they will be issued with a warning at downtime, and then in 24 hours if their standings have not been fixed, they will be removed from the player corporation.\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Note: If the player is the CEO of the corporation, or a CEO in a Corporation in an Alliance, then we kick the entire corporation or alliance from FW instead.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>The overall 0.00 standing requirements for corps and alliances still needs to be maintained.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch2>\u003Cstrong>Heraldry\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cp>To celebrate the launch of Cradle of War a special set of login rewards will be available each day that players log into the game for the first 17 days after the expansion launches.\u003C\u002Fp>\u003Ch2>\u003Cstrong>Achievements\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cp>Achievements are coming to EVE Online! The new Achievements window can be found in the Neocom under Paragon Services.\u003C\u002Fp>\u003Cp>The main overview page will show recently progressed Achievements along with any that have been recently completed. In the side navigation bar you can select between Achievement categories each with their own initial set of Achievements.\u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F5Bds4PYG7fGVVdMwIYlSLh\u002F21c0e1be125cb66c2c929dbb8503344c\u002FAchievements.PNG\" alt=\"Achievements\" \u002F>\u003Cp>Achievements can have multiple milestones that can be progressed, with each of them able to provide their own rewards, including Skill Points, Titles, and SKINs, with more reward types coming in the future. Completing Achievements (non time-limited) will also provide the player with an Achievement Score.\u003C\u002Fp>\u003Cp>Achievements can be Tracked, which will keep them in the HUD to keep an eye on progress, and can also be added to a Pinned section to keep an eye on any specific ones.\u003C\u002Fp>\u003Ch2>\u003Cstrong>Titles\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cp>You can now equip titles that will appear by your capsuleer&#39;s name in various places throughout the UI and are visible to others. Titles are displayed in a character&#39;s Show Info window and can be seen by hovering your mouse cursor over a capsuleer&#39;s name in chat windows, station guest listings, and the overview if you select another capsuleer while out in space. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F1piNEuktKMx0ZcoKXm3gxY\u002F50800c866497345a0389ec2964849e57\u002FTitles_and_Achievements.PNG\" alt=\"Titles and Achievements\" \u002F>\u003Cp>The title to be displayed for your character can be equipped from the new Titles tab in the Decorations section of the Character Sheet. Unearned titles are also shown there and if you see a title you like and want to know how to obtain it there will be a button that takes you to the specific Achievement that grants it.\u003C\u002Fp>\u003Ch2>\u003Cstrong>New Ships\u003C\u002Fstrong>\u003C\u002Fh2>\u003Ch2>\u003Cstrong>Navy Destroyers\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cp>The four new navy destroyers, Dragoon Navy issue, Corax Navy Issue, Algos Navy Issue, and Talwar Fleet Issue are now available in FW militia LP stores. These ships were available for a limited time before the Cradle of War expansion through the Capsuleer Day XXIII reward track and their stats can be found here: \u003Ca href=\"https:\u002F\u002Fwww.eveonline.com\u002Fnews\u002Fview\u002Fpatch-notes-version-23-02#h2-5\" title=\"\">Patch Notes - Version 23.02 | EVE Online\u003C\u002Fa> \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F3Csljj158uqcIz8uKqnlK1\u002F5c9905b7e03cfda0485298750b78e38c\u002FNavy-Destroyers-Screenshot_NoCopy_1920x1080.jpg\" alt=\"Navy-Destroyers-Screenshot NoCopy 1920x1080\" \u002F>\u003Ch2>\u003Cstrong>Command Carriers\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cp>The Cradle of War expansion brings four new capital-scale command platforms, built to become the core around which major fleets operate. Command destroyers serve small engagements. Command ships anchor mid-sized fleets. Command carriers are the next step: flagships designed to project powerful fleet support into some of the most consequential fights in EVE Online.\u003C\u002Fp>\u003Cp>Command carriers specialize in utility over raw damage. Each hull can fit up to three Command Burst modules and brings the strongest boosts available in the game, amplifying fleet performance through armor, shield, skirmish, and information effects. They also improve on the support fighter role of Tech I carriers, offering greater range and effectiveness, with up to four flights of support fighters for control, disruption, and battlefield command.\u003C\u002Fp>\u003Ch2>\u003Cstrong>Caldari Command Carrier: Simurgh\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F7zKBVPToEKhwYTEHl2XTDV\u002F158360b737b91ead71874e94f78f1886\u002FSimurgh_Longboi.png\" alt=\"Simurgh Longboi\" \u002F>\u003Cul>\u003Cli>\u003Cp>\u003Cstrong>Simurgh: \u003C\u002Fstrong>Skill Bonuses\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Caldari Carrier bonuses (per skill level):\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>4% bonus to all shield resistances\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>20% bonus to Support Fighter Shield Hitpoints\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>10% bonus to Scarab Support Fighter ECM strength and optimal range\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>20% increase in Conduit Jump capacity\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Command Carriers bonuses (per skill level)\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>5% bonus to Shield Command and Information Command burst strength and duration\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>5% reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Role Bonuses\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Can fit Integrated Sensor Array\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Can fit three command burst modules\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>200% bonus to Command Burst area of effect range\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>20% bonus to Capital Micro Jump Field Generator maximum ship jump cap\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Can launch Light and Support Fighters\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Can lock at Extended ranges\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Conduit Jump Capable\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>5x penalty to Entosis link duration\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Slot Layout\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>6 High Power Slots\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>8 Medium Power Slots\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>4 Low power Slots\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>2 X-Large Rig Slots\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Fighter Tubes\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>4 Fighter Tubes\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>4 Support Fighter Limit\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>2 Light Fighter Limit\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Ship Hold Capacity\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Cargo Bay - 3,310m3\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Fleet Hanger - 10,000m3\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Ship Maintenance Bay - 2,000,000m3\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Fuel Bay - 7,500m3\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Maximum Jump Range\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>3.75ly\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Ch2>\u003Cstrong>Amarr Command Carrier: Salvation\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F64TZ3pgYnb5akkW1UWMCoW\u002F1be7c577d8e4b808821b0142e941e847\u002FSalvation_Longboi.png\" alt=\"Salvation Longboi\" \u002F>\u003Cul>\u003Cli>\u003Cp>\u003Cstrong>Salvation: \u003C\u002Fstrong>Skill Bonuses\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Amarr Carrier bonuses (per skill level):\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>4% bonus to all armor resistances\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>20% bonus to Support Fighter Shield Hitpoints\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>10% bonus to Cenobite Support Fighter Neutralization strength and optimal range\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>20% increase in Conduit Jump capacity\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Command Carriers bonuses (per skill level)\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>5% bonus to Armored Command and Information Command burst strength and duration\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>5% reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Role Bonuses\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Can fit Integrated Sensor Array\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Can fit three command burst modules\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>200% bonus to Command Burst area of effect range\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>20% bonus to Capital Micro Jump Field Generator maximum ship jump cap\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Can launch Light and Support Fighters\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Can lock at Extended ranges\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Conduit Jump Capable\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>5x penalty to Entosis link duration\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Slot Layout\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>6 High Power Slots\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>4 Medium Power Slots\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>8 Low power Slots\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>2 X-Large Rig Slots\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Fighter Tubes\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>4 Fighter Tubes\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>4 Support Fighter Limit\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>2 Light Fighter Limit\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Ship Hold Capacity\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Cargo Bay - 2,925m3\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Fleet Hanger - 10,000m3\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Ship Maintenance Bay - 2,000,000m3\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Fuel Bay - 7,500m3\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Maximum Jump Range\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>3.75ly\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Ch2>\u003Cstrong>Gallente Command Carrier: Gaia\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F6jWVmJQUDvo6NkaV9qtzxh\u002Feea80fdf020dba300a4f648cef77b6fe\u002FGaia_Longboi.png\" alt=\"Gaia Longboi\" \u002F>\u003Cul>\u003Cli>\u003Cp>\u003Cstrong>Gaia: \u003C\u002Fstrong>Skill Bonuses\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Gallente Carrier bonuses (per skill level):\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>30% bonus to Support Fighter Shield Hitpoints\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>10% bonus to Siren Support Fighter warp disruption range\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>10% bonus to Siren Support Fighter Afterburner speed bonus\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>20% increase in Conduit Jump capacity\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Command Carriers bonuses (per skill level)\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>5% bonus to Armored Command and Skirmish Command burst strength and duration\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>5% reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Role Bonuses\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Can fit Integrated Sensor Array\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Can fit three command burst modules\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>200% bonus to Command Burst area of effect range\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>20% bonus to Capital Micro Jump Field Generator maximum ship jump cap\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Can launch Light and Support Fighters\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Can lock at Extended ranges\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Conduit Jump Capable\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>5x penalty to Entosis link duration\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Slot Layout\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>6 High Power Slots\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>5 Medium Power Slots\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>7 Low power Slots\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>2 X-Large Rig Slots\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Fighter Tubes\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>4 Fighter Tubes\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>4 Support Fighter Limit\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>2 Light Fighter Limit\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Ship Hold Capacity\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Cargo Bay - 3,625m3\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Fleet Hanger - 10,000m3\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Ship Maintenance Bay - 2,000,000m3\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Fuel Bay - 7,500m3\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Maximum Jump Range\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>3.75ly\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Ch2>\u003Cstrong>Minmatar Command Carrier: Ymir\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F1nOcOrGxMUuO45Bp19qSgt\u002Fde4e56d25501c30bfea9203589f74c3a\u002FYmir_Longboi.png\" alt=\"Ymir Longboi\" \u002F>\u003Cul>\u003Cli>\u003Cp>\u003Cstrong>Ymir: \u003C\u002Fstrong>Skill Bonuses\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Minmatar Carrier bonuses (per skill level):\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>10% bonus to Support Fighter Velocity\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>20% bonus to Support Fighter Shield Hitpoints\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>10% bonus to Dromi Support Fighter stasis webification strength and range\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>20% increase in Conduit Jump capacity\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Command Carriers bonuses (per skill level)\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>5% bonus to Shield Command and Skirmish Command burst strength and duration\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>5% reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Role Bonuses\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Can fit Integrated Sensor Array\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Can fit three command burst modules\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>200% bonus to Command Burst area of effect range\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>20% bonus to Capital Micro Jump Field Generator maximum ship jump cap\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Can launch Light and Support Fighters\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Can lock at Extended ranges\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Conduit Jump Capable\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>5x penalty to Entosis link duration\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Slot Layout\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>6 High Power Slots\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>7 Medium Power Slots\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>5 Low power Slots\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>2 X-Large Rig Slots\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Fighter Tubes\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>4 Fighter Tubes\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>4 Support Fighter Limit\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>2 Light Fighter Limit\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Ship Hold Capacity\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Cargo Bay - 3,775m3\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Fleet Hanger - 10,000m3\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Ship Maintenance Bay - 2,000,000m3\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Fuel Bay - 7,500m3\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Maximum Jump Range\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>3.75ly\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>\u003Cstrong>Carrier Changes\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>Reduced the Jump Portal Generation level requirements for the Capital Jump Portal Generation skill to 3, down from 5.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>\u003Cstrong>Fighters\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>Tech II Fighters will now require and benefit from Fighter Specialization skills.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch2>\u003Cstrong>New Rewards\u003C\u002Fstrong>\u003C\u002Fh2>\u003Ch3>\u003Cstrong>MODULES\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cp>The following new modules will drop from battlefield hauler NPCs and can be traded for using resources gained from mining in Bulwark systems by handing those resources to item traders in each factions War HQ.\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Faction Guidance Enhancers and Computers for both Caldari Navy and Republic Fleet.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>New Heat Sinks and Magnetic Field Stabilizers which boost both turret and drone damage, based on the C3-A and C3-X Ballistic control systems from Amarr and Gallente.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Large Remote Repair modules for all factions.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>New prototype ‘Pluto’ excavators which have reduced yield but lower waste and a new small faction web drone for Gallente.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>An upgraded mining survey chipset for Minmatar.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Imperial Navy tracking enhancer which also reduces the activation cost for lasers for Amarr.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Upgraded Signal Dispersion Amplifier for Caldari.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>\u003Cstrong>SKINS\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>New Penumbral Shadows SKINs are available from achievements which can be earned by completing objectives in each factions military campaign.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002FAz3CJlu8pSMNJR20fYsqD\u002Fee27d5ca8d4ed94025f04a36b34da089\u002FPS_Skins.png\" alt=\"PS Skins\" \u002F>\u003Cul>\u003Cli>\u003Cp>Additionally, more Penumbral Shadow SKINs are available from the bulwark hacking content as rare drops. These SKINs also have a rare chance to be dropped from Battlefield hauler NPCs.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>The previous Penumbral Shadow SKINs which were soulbound rewards from the Shadow War campaign have been added to FW LP stores as a luxury priced item.\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Cruiser SKINs - 500k LP + 500 million ISK.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Battleship SKINs - 1000k LP + 1 billion ISK.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>One new Penumbral Shadows SKIN is exclusive to the FW LP store for the following ships; Imperial Navy Slicer, Caldari Navy Hookbill, Federation Navy Comet and Republic Fleet Firetail for 100k LP + 100 million ISK.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch2>\u003Cstrong>Ship Balance Changes\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cul>\u003Cli>\u003Cp>All Angel Cartel Ships\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Added new role bonus: 75% reduction to projectile weapon reload time.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Dramiel\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Warp Speed bonus improved from 25% to 50%\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>This improves it from 6.25 AU\u002Fs to 7.5 AU\u002Fs before additional modifiers.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Mekubal\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Warp Speed bonus improved from 25% to 50%\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>This improves it from 5.625 AU\u002Fs to 6.75 AU\u002Fs before additional modifiers.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Cynabal\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Warp Speed bonus improved from 25% to 50%\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>This improves it from 5 AU\u002Fs to 6 AU\u002Fs before additional modifiers.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Chremoas\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Warp Speed bonus improved from 60% to 140%\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>This improves it from 8 AU\u002Fs to 12 AU\u002Fs before additional modifiers.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Moracha\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Warp Speed bonus added at 50%\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>This improves it from 4 AU\u002Fs to 6 AU\u002Fs before additional modifiers.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>Angel Cartel ships had the least unique bonus across all the pirate factions, since a 25% bonus to warp speed could be achieved on any ship by fitting a Tech II Hyperspatial Velocity Optimizer rig. To make Angel Cartel ships feel more special, we’re adding a new bonus which reduces the reload time of Projectile weapons by 75%. This will allow them to swap ammo types with much less opportunity cost, increasing their versatility when it comes to changing damage types and range, allowing knowledgeable players the ability to take advantage of such situations while skirmishing and promoting active gameplay.\u003C\u002Fp>\u003Cp>Additionally, we’re boosting the warp speed bonus on the Dramiel, Mekubal and Cynabal back up to 50%. This was reduced in 2019 to go along with a large increase to warp speeds of battleships, battlecruisers and cruisers. Since the speed of frigates and destroyers didn’t change in this update, the Dramiel ended up catching a stray! Both the Mekubal and Cynabal could also use some help to make them feel more unique to their competition (i.e. the Thrasher Fleet Issue and the Vagabond respectively).\u003C\u002Fp>\u003Cp>We’re avoiding boosting the Khizriel, Machariel and Angel Cartel capital warp speed at this time due to ongoing concerns around force projection, since these ships are more powerful and more suited to being doctrine ships and also because these hulls are doing much better overall (the Machariel is the most used pirate battleship in the game overall, and #3 for PVP just a hair behind the Nightmare and Barghest).\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cul>\u003Cli>\u003Cp>Merlin\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Max Velocity increased from 310m\u002Fs to 320m\u002Fs\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>The Merlin is quite slow for a brawling ship with no range bonus, this should help it get into range when brawling slightly more effectively.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cul>\u003Cli>\u003Cp>Maulus Navy Issue\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Max Velocity increased from 325m\u002Fs to 335m\u002Fs\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Turret Hardpoints increased from 2 to 3\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Powergrid increased from 38 to 40\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>CPU increased from 150 to 155.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>The Maulus Navy Issue is currently considered to be the weakest Navy frigate. Giving it a small speed boost, as well as an additional turret hardpoint. This will allow the Maulus Navy Issue to brawl more effectively. Additionally adding some small fitting improvements to account for the extra turret.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cul>\u003Cli>\u003Cp>Griffin Navy Isue\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Max Velocity increased from 325m\u002Fs to 335m\u002Fs\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Drone Damage penalty role bonus increased from -85% to -70%\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>Giving a small amount of love to the Griffin Navy Issue, giving it a small speed boost and reducing the damage penalty it has to drones. This means it will go from having 0.75 to 1.5 effective combat drones. Notably, this should make the new combat\u002Fewar hybrid drones more effective options for the Griffin Navy Issue.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cul>\u003Cli>\u003Cp>Cormorant Navy Issue\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Small Hybrid Damage per level of Caldari Destroyer increased from 5% to 7.5%\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>The Cormorant Navy issue has the lowest damage of the 4 turret navy destroyers and is the least used of the original 4. Bringing it up to 7.5% per level to match the Coercer Navy Issue.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cul>\u003Cli>\u003Cp>Augoror Navy Issue\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Maximum Capacitor increased from 1500.0 GJ to 1625.0 GJ\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Capacitor Recharge time improved from 7m 55s to 7m 45s.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Maximum Velocity Increased from 215 to 245\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Agility Improved from 0.48x to 0.38x\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Mass increased from 10,650,000 to 13,150,000\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>The Augoror Navy Issue is currently the least used navy cruiser so giving it some love. Improving the base capacitor and capacitor regeneration time, setting them to be the same as the Maller. Also increasing the mass of the Augoror Navy Issue to the same as the maller, and then improving the agility and maximum velocity to keep align times and prop on speeds the same as now or slightly better.\u003C\u002Fp>\u003Cp>This speed adjustment will make the Augoror Navy Issue faster when scrammed, improving range control and tracking while brawling. It will also mean that 1600mm plated fits will be both faster and more agile than before as plates will slow it down less.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cul>\u003Cli>\u003Cp>Stabber Fleet Issue\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>CPU Output improved from 310 to 340\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>The Stabber Fleet could run into CPU issues when fitting artillery or shield fits. Setting it to 340 which is the same value that the regular Stabber has.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cul>\u003Cli>\u003Cp>Deimos\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Max Velocity improved from 230 to 250\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>Adding the same bonus to maximum velocity that the Thorax got in the Legion Expansion to the Deimos.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cul>\u003Cli>\u003Cp>Cenotaph\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Breacher Pod M Maximum HP Damage per second reduced from 0.8% to 0.6% (from 1% to 0.75% with max skills).\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>The Cenotaph still feels too oppressive in certain environments so we are setting the Medium Breacher Pod maximum HP damage per second value to now be the same as the Breacher Pod S. Breacher Pod Ms will still do up to 3x more damage than Breacher Pod Ss against bigger targets. This will mean that the Cenotaph is less effective at damaging most subcapital ships with the breacher pod weapon.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cul>\u003Cli>\u003Cp>All Command Ships\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Improved Cargohold Capacity on all Command Ships so they can more easily carry spare command bursts\u002Fcharges, or just more cap boosters for the active tanking focused ones, as many of them had lower capacity than T1 cruisers and HACs.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Claymore\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire bonus improved to 7.5% bonus to Heavy Missile and Heavy Assault Missle Damage per level of Minmatar Battlecruiser.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>This is a small DPS improvement (from 33.3% DPS to 37.5%) and means the Claymore will not go through missiles as quickly improving it in extended PVP engagements and PVE.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cul>\u003Cli>\u003Cp>Astarte\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>7.5% bonus to Medium Hybrid Turret rate of fire bonus improved to 10% bonus to\u003C\u002Fp>\u003Cp>Medium Hybrid Turret damage per level of Command Ships.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>7.5% bonus to Medium Hybrid Turret damage bonus improved from 7.5% to 10%.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Agility improved from 0.7x to 0.69x (NICE!)\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>This is a small DPS improvement (from 11 effective turrets to 11.25), however, it will be a large improvement for the Astarte in PVP and PVE by consuming much less capacitor and ammo to fire.\u003C\u002Fp>\u003Cp>The small agility tweak will also bring it below an 8s align time if it doesn’t have a plate or non-active tanking armor rigs fitted.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cul>\u003Cli>\u003Cp>Armageddon Navy Issue\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Added 5% bonus to Nosferatu and Energy Neutralizer falloff bonus per level\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>Armageddon Navy Issue is the least used battleship (outside of the alliance tournament). It did not inherit the falloff bonus to neuts from the base Armageddon so adding that as a small bonus to throw it a space bone.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cul>\u003Cli>\u003Cp>Maelstrom\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Max Velocity increased from 115m\u002Fs to 120m\u002Fs\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Signature Radius reduced from 460m to 400m\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Agility improved from 0.136x to 0.111x\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Drone Capacity improved from 100m3 to 125m3\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>We made several tweaks to the Maelstrom to improve it’s fleet viability in the Legion Major Update which have been largely successful in increasing its usage. We wanted to give it some further tweaks to help it more in a solo\u002Fsmall gang environment (without improving it directly for fleets like improving the alpha strike), so we’re giving it some small mobility related changes and giving it a spare set of light drones, which should make it feel closer to the ‘Shield Hyperion’ vision.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Ch3>\u003Cstrong>Drone and Module Balance Changes\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>Web Drones\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Berserker SW-900\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Maximum Velocity improved from 1500m\u002Fs to 2000m\u002Fs\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Valkyrie SW-600\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Maximum Velocity improved from 2000m\u002Fs to 2750m\u002Fs\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Shield Hitpoints increased from 50 to 100\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Signature Radius increased from 53 to 75\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Warrior SW-300\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Maximum Velocity improved from 2400m\u002Fs to 3200m\u002Fs\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Shield Hitpoints increased from 25 to 75\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Hull Hitpoints increased from 60 to 80\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Signature Radius reduced from 26 to 25\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>Regular Web Drones had lower speed than all other EWAR drone types such as neut drones and TP drones, and also the smaller versions had lower hitpoints as well. Bringing the web drones up to other EWAR drone types to make more viable as an option.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Ch3>\u003Cstrong>Microwarpdrives\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cp>Enduring MWDs\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>5MN Cold-Gas Enduring Microwarpdrive activation cost reduced from 35 to 30\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>50MN Cold-Gas Enduring Microwarpdrive activation cost reduced from 160 to 130\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>500MN Cold-Gas Enduring Microwarpdrive activation cost reduced from 280 to 220\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>50000MN Cold-Gas Enduring Microwarpdrive activation cost reduced from 9000 to 7000\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Cp>Tech II MWDS\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>All Tech II MWDs signature radius penalty reduced from 500% to 475%\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>5MN Microwarpdrive II activation cost reduced from 50 to 40\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>50MN Microwarpdrive II activation cost reduced from 200 to 160\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>500MN Microwarpdrive II activation cost reduced from 350 to 290\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>50000MN Microwarpdrive II activation cost reduced from 11000 to 9000\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>Enduring MWDs were almost always a non-choice over the Restrained MWDs, because the lower capacitor penalty from the restrained MWDs usually provided close to the same capacitor benefit as the Enduring one did while also providing the reduced signature radius penalty, so we are lowering their activation costs so they are now the clear winner when choosing to specialize in lower capacitor costs.\u003C\u002Fp>\u003Cp>Tech II MWDs were also in a bad spot, they currently offer a very minor speed boost for increased fittings and higher activation costs. So we are lowering their activation costs, and also the sig bloom penalty on them, to make them a more general upgrade if you are willing to pay the fitting cost for them (while not being better at any individual meta variation at their specialized attribute).\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cul>\u003Cli>\u003Cp>All Caldari Navy Hybrid ammo LP store offers have been removed.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>Currently there is an imbalance with LP stores, in that Caldari currently have two different navy ammo types, while all the other factions have just one. And Gallente shares theirs with Caldari, causing Federation Navy ammo to be saturated and not as valuable.\u003C\u002Fp>\u003Cp>This will leave each faction with one type of navy ammo each (Amarr - Frequency Crystals, Caldari - Missiles, Gallente - Hybrid Ammo and Minmatar - Projectile Ammo.)\u003C\u002Fp>\u003Cp>We will eventually convert existing Caldari Navy hybrid ammo to Federation Navy at a later point.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Ch3>\u003Cstrong>Needlejack Filament Blueprints\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>Manufacturing time per run before any skills\u002Fbonuses reduced from 9000 seconds to 900 seconds for 15-person filaments, and 1500 seconds for 25-person filaments.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Signal-15 Blueprint\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Now uses 150 Fullerene Intercelated Graphite (from 1500) per run\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Now uses 3x Signal-5 needjack filaments (from 1) per run\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Noise-15 Blueprint\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Now uses 150 Fullerene Intercelated Graphite (from 1000) per run\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Now uses 3x Noise-5 needlejack filaments (from 1) per run)\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Signal-25 Blueprint\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Now uses 250 Fullerene Intercelated Graphite (from 2500) per run\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Now uses 5x Signal-5 needjack filaments (instead of 1 Signal-15) per run\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Noise-25 Blueprint\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Now uses 250 Fullerene Intercelated Graphite (from 2000) per run\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Now uses 5x Noise-5 needjack filaments (Instead of 1 Noise-15) per run\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Signal-15 Blueprint LP Offer\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Blueprint Runs increased to 10 runs from 5 runs\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>ISK Cost increased to 15 million ISK from 7.5 million ISK\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>LP Cost reduced to 1,500 LP from 35,000 LP\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Noise-15 Blueprint LP Offer\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Blueprint Runs increased to 10 runs from 5 runs\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>ISK Cost increased to 15 million ISK from 5 million ISK\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>LP Cost reduced to 1,500 LP from 20,000 LP\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Signal-25 and Noise-25 Blueprint LP Offer (NEW)\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>10 Run Blueprint Copy\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>25 Million ISK\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>2,500 LP\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>Adding evergreen sources of the 25 fleet member needlejack filaments, and then reducing the costs of the filaments down to more reasonable levels.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F6bE0Tppu3RjQlPP98NF9TU\u002F89e84c6afb4f415fda1b59c2dfa1e82b\u002Fneedlejack-jump-filaments-yeet-no-copy.jpg\" alt=\"needlejack-jump-filaments-yeet-no-copy\" \u002F>\u003Ch3>\u003Cstrong>Wormholes\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>The regular ore mining anomalies in wormhole space have had a small gameplay balance pass.\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>All asteroids in these wormhole space anomalies have been upgraded to the highest yield variation (IV-Grade)\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>A small visual pass has been done on these sites.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>The asteroids in most sites have been placed closer together, and closer to the warp in point, to improve quality of life.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Chr>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002FOes4aNBuFLg9Wa7XhM92M\u002Febcc3ffcf65cbf30873255e257604a1e\u002FScreenshot_Copy_3840x2160.jpg\" alt=\"Screenshot Copy 3840x2160\" \u002F>\u003Cp>We&#39;re excited to see what you do with the updates coming in the Cradle of War expansion, and we&#39;d love for you to get involved with the discussion on the \u003Ca href=\"https:\u002F\u002Fwww.eveonline.com\u002Fdiscord\" title=\"\">EVE Online Discord\u003C\u002Fa> and the \u003Ca href=\"https:\u002F\u002Fforums.eveonline.com\u002Ft\u002Feve-online-cradle-of-war-expansion-notes\u002F512620\" title=\"\">EVE Online Forums\u003C\u002Fa>.\u003C\u002Fp>\u003Cp>o7\u003C\u002Fp>\n","\u003Cp>Saluti a tutti gli utenti dell'espansione!\u003C\u002Fp>\u003Cp>L'espansione Cradle of War arriverà la prossima settimana \u003Cstrong>martedì 9 giugno alle 11:00 UTC! \u003C\u002Fstrong>Stiamo consegnando le note sulla patch in anticipo in modo che possiate assorbire tutto ciò che arriverà. Ti invitiamo a partecipare alla discussione dei giocatori sul contenuto di questa versione su \u003Ca href=\"https:\u002F\u002Fwww.eveonline.com\u002Fdiscord\" title=\"\">EVE Online Discord\u003C\u002Fa> e sui \u003Ca href=\"https:\u002F\u002Fforums.eveonline.com\u002Ft\u002Feve-online-cradle-of-war-expansion-notes\u002F512620\" title=\"\">Forum EVE Online\u003C\u002Fa>.\u003C\u002Fp>\u003Ch3>Note di espansione 24.01 - EVE Online: Cradle of War\u003C\u002Fh3>\u003Ch2>\u003Cstrong>Starter Space: Exordium\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cp>\u003Ca href=\"https:\u002F\u002Fwww.eveonline.com\u002Fnews\u002Fview\u002Fintroducing-exordium\" title=\"\">introdotti in precedenza 53 nuovi sistemi e la loro regione associata, Exordium\u003C\u002Fa>, è ora pienamente operativa come nuova regione di partenza di New Eden e costruzione del Manifest V - AIR Laboratories Trade Il Centro è stato completato.\u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F5yB4W0dROYkTrvMh1iI1eF\u002Ff77ff5d26bef623812a39bce2dad1aca\u002FAir_Station.PNG\" alt=\"Air Station\" \u002F>\u003Cp>Tutti i capsuleer appena creati inizieranno ora il loro viaggio in questa regione iniziale, dove avranno accesso a missioni introduttive, agenti di carriera, opportunità di esplorazione e attività cooperative progettate per introdurre i sistemi di gioco principali di EVE.\u003C\u002Fp>\u003Cp>I giocatori possono continuare i loro progressi all'interno di Exordium o scegliere di avventurarsi nell'ammasso più ampio attraverso lo stargate che collega il sistema hub di Exordium di Manifest con Yulai.\u003C\u002Fp>\u003Cp>Come a promemoria, i sistemi all'interno di Exordium hanno una classe di sicurezza 1.0 dedicata progettata per prevenire tutte le forme di PvP.\u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F46pdPt3oLJOAqBWlmomH6o\u002Fa8a7b50b4c5cfad046a8a2f9768de847\u002FExordium2d-map.png\" alt=\"Exordium Map - \" \u002F>\u003Ch3>All'interno di Exordium:\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>Le impostazioni di sicurezza sono permanentemente bloccate sul verde.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Le dichiarazioni di guerra e i combattimenti di guerra tra fazioni sono disabilitati.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>I duelli non possono essere consentiti. avviato.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Killrights non può essere attivato.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>I personaggi con bandiere di combattimento come sospetto, criminale e impegni limitati non possono entrare in Exordium o sganciarsi all'interno della regione finché il loro timer non scade.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>I giocatori non possono attaccare liberamente altri capsuleer.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Le strutture ascendenti non possono essere attivate. schierato.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>I dispositivi schierabili e i contenitori ancorati non possono essere posizionati.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch2>\u003Cstrong>Bilanciamento economico spaziale iniziale\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cp>Exordium è inteso come ambiente di partenza per i nuovi capsuleer. Le attività economiche all'interno della regione hanno ridotto i pagamenti rispetto allo spazio highsec standard.\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Ricompense ISK missione, ricompense LP e taglie NPC ridotte del 20%.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Commissioni di mercato aggiuntive del 5% aggiunte agli ordini non istantanei.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Le spese di installazione industriale sono aumentate del 5% per la produzione, la ricerca sull'efficienza dei materiali, la ricerca sull'efficienza temporale e invenzione.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>I minerali trovati all'interno di Exordium sono di un nuovo tipo \"Grado 0\" con una resa minerale inferiore rispetto alle loro varianti standard.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>I siti di esplorazione all'interno di Exordium contengono tabelle di bottino distinte con bottino di valore inferiore e oggetti ottimizzati per i nuovi giocatori.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Le operazioni sul fronte interno all'interno di Exordium hanno una difficoltà ridotta, così come una riduzione ricompense.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>\u003Cstrong>Agenti e contenuti delle missioni all'interno di Exordium\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cp>Exordium include un'ampia gamma di agenti allineati all'impero progettati per introdurre i nuovi giocatori alla gestione delle missioni, all'estrazione mineraria, al gameplay di sicurezza e all'identità delle fazioni.\u003C\u002Fp>\u003Cp>I seguenti agenti sono ora disponibili per le interazioni:\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Agenti di sicurezza di livello 1 e livello 2.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Livello 1 e agenti minerari di livello 2.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Sorelle degli agenti EVE.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Agenti esemplari.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch2>\u003Cstrong>Shipcasters\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cp>La rete di shipcaster dell'impero all'interno di Exordium è ora attiva.\u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F5JjBnOvrRo58puhS1O1LvQ\u002F336c46bdebb6d70441b44f87b942ec4b\u002FShipcaster2.png\" alt=\"Shipcaster2\" \u002F>\u003Cul>\u003Cli>\u003Cp>Dopo aver completato la loro esperienza di onboarding iniziale, i nuovi capsuler possono utilizzare gli shipcaster localizzati all'interno delle costellazioni di ambasciate dell'impero per viaggiare direttamente nello spazio ad alta sicurezza dell'impero prescelto. Questi lanciatori di navi forniscono un percorso più veloce verso New Eden e hanno lo scopo di aiutare i giocatori a iniziare a esplorare l'universo più ampio e a connettersi con la loro fazione preferita. Gli shipcaster forniscono un utilizzo una tantum, un viaggio di sola andata, da Exordium allo spazio dell'impero.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F7sbOEOcIn7CW91E5Cubu32\u002Fa7792a736e1f2b0a7b7b53fdd154aebc\u002FNew_Chapter.PNG\" alt=\"New Chapter\" \u002F>\u003Cp>I quattro shipcaster sono:\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>State Rookie Shipcaster:\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Da Tatrys a Onnamon\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Federation Rookie Conduttore navale:\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Mondaekus a Intaki\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Conduttore navale esordiente repubblicano:\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Dettisolin ad Amo\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Conduttore navale esordiente imperiale:\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Ichorah a Mehatoor\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Ch2>\u003Cstrong>Campagne militari\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cp>Le campagne militari sono un nuovo tipo di contenuto limitato nel tempo in cui i capsuleer possono venire in aiuto di ciascuno dei quattro imperi mentre perseguono i loro obiettivi che avranno un impatto duraturo su New Eden.\u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F6VOa8x5v43vJdbgGdEhRyh\u002F0a39c3c8775a8568153a6185174463b3\u002FMilitary_Campaigns.PNG\" alt=\"Military Campaigns\" \u002F>\u003Cp>Ogni impero ha la propria campagna che porterà a diversi cambiamenti nell'universo in caso di successo o fallimento: spetta ai capsuleer unirsi e aiutare l'impero prescelto.\u003C\u002Fp>\u003Cp>Ogni campagna avrà un totale di 44 \u003Cstrong>obiettivi\u003C\u002Fstrong> a cui i capsuleer potranno contribuire, inizialmente iniziando con solo due obiettivi disponibili e gli altri 42 che diventeranno disponibili nel tempo. Affinché una campagna abbia successo, i capsuleer devono completare almeno \u003Cstrong>30 obiettivi\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp>Il tuo contributo individuale a un determinato obiettivo e il suo progresso complessivo vengono monitorati separatamente. Come individuo, ogni contributo valido produrrà ricompense che potranno essere richieste direttamente dalla dashboard della campagna. Questi premi includono ISK, punti fedeltà (LP) e guadagni in classifica. Gli LP guadagnati saranno con la milizia della fazione del tuo impero se è un obiettivo PvP o con la Marina dell'impero se è un obiettivo PvE. Inoltre, il guadagno in classifica spetta sempre all'Impero stesso \u003Cstrong>e non include alcuna perdita di posizione derivata\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp>Mentre abbiamo progettato e bilanciato questa funzionalità, la nostra intenzione iniziale era che questi premi oggettivi non fossero lo scopo principale o la motivazione per partecipare, ma piuttosto un bonus aggiuntivo per incoraggiare i capsuleer a unirsi per aiutare il loro impero a raggiungere i propri obiettivi.\u003C\u002Fp>\u003Ch2>\u003Cstrong>Contenuti della campagna a tempo limitato\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cp>Con l'introduzione delle prime campagne militari arrivano nuovi contenuti della campagna che persisterà per tutta la durata dell'espansione Cradle of War. Ciò include sia nuovi contenuti nelle zone di guerra esistenti di Factional Warfare, sia nuovi contenuti che verranno generati nei sistemi Bulwark ad alta sicurezza recentemente designati.\u003C\u002Fp>\u003Cp>I sistemi Bulwark sono sistemi ad alta sicurezza che non fanno direttamente parte della zona di guerra e non possono essere catturati o influenzati. Rappresentano sistemi di alta sicurezza strategicamente significativi che sono vicini o vicini alla zona di guerra e includono il quartier generale di guerra e l'caster della fazione. Qui verranno visualizzati contenuti aggiuntivi rilevanti per le ambizioni e le campagne militari di ciascuna fazione.\u003C\u002Fp>\u003Cp>I sistemi di baluardo possono essere trovati sul filtro di guerra tra fazioni della mappa del mondo sotto lo stato di zona di guerra e sono visibili sulla mappa del dashboard di guerra tra fazioni.\u003C\u002Fp>\u003Ch3>\u003Cstrong>Complessi FW a tempo limitato\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>Questi complessi prenderanno parzialmente o completamente il posto di complessi di dimensioni simili esistenti per la durata dell'espansione Cradle of War. Hanno ricompense leggermente migliori per le loro dimensioni e forniscono molti più punti vittoria (VP).\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>In generale, stiamo aumentando la quantità di VP che può essere guadagnata all'ora, specialmente in sistemi specifici, aumentando la quantità di complessi statici e riducendo il numero di quelli vaganti.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>\u003Cstrong>Sito FW Complex per incrociatori da battaglia e piccoli\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>Moderato NVY-3\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Un nuovo complesso da 3 persone che si genera esclusivamente in prima linea. Questo sito assegna una grande quantità di VP ma ha un tempo di rigenerazione più lento.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Consente l'ingresso agli incrociatori da battaglia della Marina e inferiori. Il primo complesso di dimensioni \"moderate\".\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Presenta un effetto unico all'interno della stanza del punto di cattura che migliora i bonus di abilità per livello di tutti gli scafi di Battlecruiser del 20%. Ad esempio, se hai l'abilità Battlecruiser addestrata al livello V, funzionalmente ti dà bonus sullo scafo come se avessi Battlecruiser addestrato al livello VI!\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Complesso statico.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>15 timer di cattura minuto.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Tempo di rigenerazione di 40 minuti.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>35.000 LP Base (52.500 LP in Prima Linea prima dei bonus di soppressione).\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>600 Punti Vittoria.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F7HlO16XBGnEllepUwHDCYQ\u002Fae620b9ba9e06376b34d3a8a465503a7\u002FFW_BC_6.png\" alt=\"FW BC 6\" \u002F>\u003Cul>\u003Cli>\u003Cp>Il Medio NVY-3 e il Medio I complessi ADV-3 non verranno più generati nei sistemi di prima linea per la durata in cui si genera questo complesso.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>\u003Cstrong>Complesso FW per cacciatorpediniere T3 e più piccoli con effetti selvaggi\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>Struttura di ricerca sul campo contesa\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Un nuovo complesso da 10 persone che si genera esclusivamente nei sistemi di prima linea. Questo sito ha una svolta unica in cui verranno applicati effetti casuali a tutti i giocatori all'interno. Ci sono 20 effetti in totale, di cui 3 verranno applicati.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Alcuni esempi includono l'impostazione dei range di blocco di tutti i giocatori a 30 km, qualunque cosa accada, o le resistenze polarizzate: impostarli tutti a zero! Puoi anche trovare bonus per specifici tipi di torrette e aumentare la portata della ragnatela ma riducendone la forza.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Quasi 400 combinazioni uniche di effetti casuali.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Il primo complesso di restrizioni tecnologiche \"Elite\": possono entrare tutte le navi di dimensioni comprese le T3.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Consente l'ingresso ai cacciatorpediniere T3 e inferiori.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Roaming complesso.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Timer di cattura di 10 minuti.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Tempo di rigenerazione di 1 ora.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>30.000 LP Base (45.000 LP in Prima Linea prima dei bonus di soppressione).\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>300 Vittoria Punti.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F4lYOwK0jj4MXBPwp0c0TMs\u002Feddca3079265d06a9a91d78e15c36d12\u002FFW_Chaos.png\" alt=\"FW Chaos\" \u002F>\u003Cul>\u003Cli>\u003Cp>I complessi Small NVY-2 e Small ADV-2 non verranno più generati nei sistemi di prima linea per la durata in cui questo complesso viene generato.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>\u003Cstrong>Complesso FW per Interceptor\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>Small Interceptor -1\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Un nuovo complesso che si genera esclusivamente nei sistemi delle operazioni di comando. Questo sito consente l'ingresso solo agli Intercettori. Nonostante sia in un'operazione di comando, paga così come i plex di dimensioni simili in Prima linea!\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Complesso statico.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Timer di cattura di 10 minuti.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Tempo di rigenerazione di 40 minuti.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Base da 25.000 LP.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>150 Vittoria Punti.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Il complesso Piccolo ADV-1 non verrà più generato nei sistemi di operazioni di comando per la durata in cui si genera questo complesso.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>\u003Cstrong>Complesso FW per fregate Tech 1\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>Esploratore BSC-1\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Un nuovo complesso da 1 persona che si genera esclusivamente in in prima linea.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Consente l'ingresso alle fregate d'attacco e da combattimento Tech 1.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Timer di cattura di 5 minuti invece di 10 minuti, con un tempo di rigenerazione più veloce di 10 minuti.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Gli NPC a guardia del complesso si generano due volte più frequentemente e hanno molte più probabilità di avere disgregatori di curvatura, mantenendo il livello di pericolo altrettanto alto nonostante la cattura inferiore tempo.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>7.500 LP Base (11.250 LP in Prima Linea prima dei bonus di soppressione).\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>50 Punti Vittoria.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Il normale complesso Scout NVY-1 non sarà più statico e ora ha una probabilità molto inferiore di spawnare mentre lo Scout BSC-1 sta spawnando.\u003Cem> \u003C\u002Fem>Non più di 1 Scout NVY-1 potrà rientrare in un unico sistema per mantenere bassi i conteggi complessi.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>\u003Cstrong>Anomalie di estrazione mineraria a tempo limitato\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>Nuove anomalie di estrazione mineraria possono essere trovate nei sistemi Bulwark highsec di ciascuna fazione:\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Amarr Bulwark - Imperial Raspite Reserve.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Caldari Bulwark - State Polycrase Reserve.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Gallente Bulwark - Federal Moissanite Reserve.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Minmatar Bulwark - Republic Kangite Reserve.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Queste anomalie possono essere viste sulla mappa del mondo ovunque a New Eden andando al sito minerario Bulwark filtro.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F4ad1eBtqr1yEhfwrRrP4NL\u002F21287b88076caf4cdfd607af9ae24b3e\u002FMining.png\" alt=\"Mining\" \u002F>\u003Cul>\u003Cli>\u003Cp>Questi nuovi minerali forniranno ai giocatori minerali simili quando riprocessati come se avessero estratto normale minerale Scordite, ma inoltre forniranno anche una nuova risorsa sotto forma di minerali di fazione cristallini. Questi minerali possono essere consegnati ai commercianti di oggetti che possono essere tutti trovati fuori dalla stazione di ancoraggio della marina di ciascuna fazione che è stata aggiunta durante l'evento Shadow War. Queste stazioni sono tutte presenti nel sistema di lancio delle navi del quartier generale di guerra di ciascuna fazione.\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Amarr - Mehatoor - Ancoraggio della marina di Amarr.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Caldari - Onnamon - Ancoraggio della marina di Caldari.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Gallente - Intaki - Ancoraggio della marina della Federazione.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Minmatar - Amo - Flotta della Repubblica Anchorage.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Questi commercianti di oggetti forniranno ai giocatori booster, nuovi moduli di fazione, SKIN e componenti SKINR per tutta la durata dell'espansione Cradle of War.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>\u003Cstrong>Siti di hacking per un tempo limitato\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>Nuovi siti di hacking inizieranno ad apparire nei sistemi Bulwark appartenenti alla fazione nemica, in base ai siti di dati dell'Ombra Campagna di guerra.\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Amarr Bulwark - Republic Intelligence Exfil.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Caldari Bulwark - Federal Intelligence Exfil.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Gallente Bulwark - State Intelligence Exfil.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Minmatar Bulwark - Imperial Intelligence Exfil.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Hackera i contenitori di esfiltrazione per chiuderli e ricevi ricompense come booster, progetti di potenziamento per la scansione della marina, nuovi SKIN Penumbral Shadows, componenti SKINR e altro ancora.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Questi siti di hacking hanno restrizioni NVY Scout, quindi solo le fregate della marina e T1 possono entrare.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>L'attivazione del cancello di accelerazione per entrare nel sito darà a tutti i capsuleer un timer sospetto! Quindi fai attenzione.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Ci sono NPC ostili a guardia del sito e si consiglia di portare con sé una fregata di esplorazione della marina adatta al combattimento e all'hacking.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F4mJdrIVvOnEstomn6vQkbG\u002Fc8c37f9774a0e4f172e551048dc35b47\u002FHacking.png\" alt=\"Hacking\" \u002F>\u003Ch3>\u003Cstrong>Stazioni di ancoraggio HQ Shipcaster\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>Agenti di sicurezza di livello da 1 a 4 sono stati aggiunti alle seguenti stazioni di ancoraggio costruite durante la campagna Shadow War. Sono stati aggiunti anche gli agenti di estrazione mineraria di livello 1 e di distribuzione di livello 1:\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Amarr - Mehatoor III - Ancoraggio della marina di Amarr.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Caldari - Onnamon VII - Ancoraggio della marina di Caldari.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Gallente - Intaki V (Intaki Prime) - Ancoraggio della marina della Federazione.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Minmatar - Amo III - Flotta della Repubblica Anchorage.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>Modifiche ai contenuti esistenti sulla guerra tra fazioni\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>&#129309; Factional Warfare (FW) e Insurgency Complexes ora hanno un sottotitolo che li separa dai normali siti di combattimento cliccando con il tasto destro del mouse per spostarti nel menu nello spazio.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>&#129309; I complessi di guerra di fazione e di insurrezione ora hanno il proprio gruppo nella finestra dello scanner della sonda, quindi ordinare la colonna del gruppo rende più semplice vedere tutti i complessi nel sistema.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Plessi FW esistenti\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>&#129309; Gli spawn della fazione occupante ora si sganceranno dalle strutture dei punti di cattura, invece di spostarsi all'interno.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Ridotto il raggio d'azione del guinzaglio su quanto lontano gli NPC FW dovrebbero avventurarsi fuori dal punto di cattura. Ora orbiteranno attorno ai punti di controllo molto più da vicino.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Gli NPC di FW ora dovrebbero, in generale, essere più aggressivi nei confronti delle navi dei giocatori, prendendo di mira più frequentemente.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Depositi e depositi di rifornimenti\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Gli NPC a guardia di questi obiettivi ora hanno profili di resistenza omni simili agli NPC che si trovano in FW Complessi.\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>60% resistenze per il carro armato primario.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>40% resistenze per il tipo fuori carro.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>0% resistenze per la struttura.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Regolata la portata dell'aggressività sugli NPC a guardia degli obiettivi in modo che non possano più essere colpiti in sicurezza a più di 100 km dalle navi cecchino senza il Gli NPC rispondono.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Gli NPC delle fregate sono stati modificati per essere più veloci e quindi più minacciosi per le navi cecchino con cannoni di vetro che tentano di completare gli obiettivi ignorando gli NPC. Anche il raggio distintivo delle fregate è stato modificato in modo che non siano più difficili da tracciare.\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Velocità massima aumentata da 2500 m\u002Fs a 4000 m\u002Fs.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Raggio distintivo aumentato da 40 m a 80 m.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Tutti i depositi\u002Fcache di rifornimenti ora utilizzano profili di resistenza omni simili agli NPC trovati nei complessi FW.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>I valori HP del deposito\u002Fcache di rifornimenti Minmatar sono stati ribilanciati per essere simili a quelli di altre fazioni, ora hanno resistenze degli scudi più elevate.\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>HP dell'armatura ridotti da 20.000 a 10.000.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>HP degli scudi aumentati da 20.000 a 30.000.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Punti d'incontro\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Gli NPC ora utilizzano profili di resistenza uniformi simili a quelli trovati in altri contenuti FW.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Gli NPC ora si avvicinano più velocemente quando la precedente ondata di NPC è stata uccisa.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Ascolto Segnalatori di posta e propaganda\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Gli NPC ora utilizzano profili di resistenza uniformi simili a quelli presenti in altri contenuti FW.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Aumento del tempo di rigenerazione degli NPC tra un'ondata e l'altra, in modo che siano un po' più veloci da completare.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Piccolo complesso NVY-1\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Questo ora è un di nuovo un complesso statico (cioè si rigenera sempre nello stesso sistema dopo essere stato completato) anziché un complesso vagante.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Campi di battaglia\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>La resistenza di tutti gli NPC nei campi di battaglia è stata impostata sui tipici profili di resistenza omnitrovati dagli NPC FW in altri complessi\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Riequilibrata la struttura dei pagamenti di siti di battaglia per combattere i gabbiani.\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Il pagamento in LP è stato ridotto da 150.000 LP a 50.000 LP\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Il valore LP rimosso delle ricompense è stato collocato all'interno dei mercantili NPC che ora verranno generati sui punti di controllo man mano che ciascuna fazione avanza nel sito. Questi mercantili conterranno il \"bottino blu\" FW che può essere venduto presso le stazioni NPC della milizia per ISK, un nuovo token che può essere utilizzato in combinazione con LP e ISK per acquistare offerte di progetti di navi della marina a corsa multipla. Inoltre, ora conterranno anche booster, nuovi moduli di fazione, SKIN e componenti SKINR per l'espansione Cradle of War.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>I relitti delle navi mercantili hanno un raggio di interruzione della curvatura di 20 km attorno a loro che impedisce la deformazione. Rendendoli pericolosi per i gabbiani per il bottino ninja.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>Spostando la maggior parte delle ricompense in oggetti saccheggiabili, speriamo che questo risolva la maggior parte dei reclami dei gabbiani, poiché ora il gruppo che lavora sui punti di controllo e uccide gli NPC sarà in grado di raccogliere la maggior parte delle ricompense dal sito. La flotta\u002Fi giocatori che causano il maggior danno agli NPC del Trasportatore otterranno i consueti diritti di saccheggiarli. Tutti i gabbiani che tentano di saccheggiare questi relitti dovranno affrontare un timer sospetto e il raggio di interruzione attorno ai relitti significa che hanno una possibilità di essere uccisi.\u003C\u002Fp>\u003Cp>Allo stesso tempo, i restanti 50.000 LP di ricompense sono comunque piacevoli per i nuovi giocatori e per i giocatori che non fanno parte di un gruppo che stanno solo cercando di aiutare la propria fazione senza far parte della forza dominante all'interno del complesso. I gabbiani che fanno affidamento su questo pagamento ora riceveranno solo 1\u002F3 delle ricompense di prima. Ci auguriamo che questa drastica perdita nel pagamento dei gabbiani spinga molti di loro a trovare altre attività più efficienti.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Ch3>\u003Cstrong>Missioni FW\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>Ridotti i punti ferita sui trasportatori di missioni FW del 50%.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>\u003Cstrong>Modifiche all'insurrezione esistente Contenuto\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>\u003Cstrong>Insurgency Mining Ambush ADV-10\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Aumentato il numero di NPC che devono essere uccisi per completare il sito di circa il 50%.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>I siti non verranno più generati in spazi ad alta sicurezza, quindi non potranno più essere completati da personaggi neutrali non iscritti a FW per nessuno dei due lato.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Siti di insurrezione\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Tutti i siti individuali ora forniscono il doppio della quantità di posizioni quando catturati per l'impero e le corporazioni della milizia pirata. Questo per aiutare i pirati a ottenere promozioni più facilmente poiché non hanno missioni FW. I guadagni in piedi per più siti di pagamento rimangono gli stessi.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Ristretta la portata del guinzaglio su quanto lontano gli NPC dell'Insurrezione dovrebbero avventurarsi fuori dal punto di cattura. Ora orbiteranno attorno ai punti di controllo molto più da vicino.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>NPC pirati vaganti\u002FEnforcer\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>I normali spawn vaganti che iniziano ai livelli di corruzione e soppressione 4 e 5 non visiteranno più i portali stellari. Solo gli spawn di Corruption 2 e Corruption & Suppression 3 ora visiteranno gli Stargate.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Le torrette Counter-Insurgency di Suppression 5 non verranno più costruite attorno agli Stargate. Ora verranno invece costruiti nelle cinture di asteroidi e in corrispondenza di anomalie minerarie ad alta sicurezza.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Nota: le sentinelle esistenti delle insurrezioni dei pirati prima di Cradle of War rimarranno intorno agli stargate finché non decadranno naturalmente o verranno distrutte.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>FOB pirati\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Ridotto il raggio di tethering sui FOB pirati da 50 km a 30 km.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>\u003Cstrong>Modifiche all'arruolamento delle Corp nella guerra tra fazioni per combattere Awoxing\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>Come accennato nel \u003Ca href=\"https:\u002F\u002Fwww.eveonline.com\u002Fnews\u002Fview\u002Fstandings-and-awoxing-update\" title=\"\">Blog degli sviluppatori di aggiornamento su Standings & Awoxing\u003C\u002Fa> da Marzo, stiamo apportando alcune modifiche per chiudere le scappatoie che i giocatori utilizzano per uccidere in squadra (noti anche come \"Awox\") la propria fazione nella guerra tra fazioni.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Quando una società fa domanda per unirsi a Factional Warfare, tutti i personaggi di quella società ora devono avere una posizione superiore a -5,0 rispetto alla fazione con cui stanno tentando di arruolarsi.\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Se un membro è inferiore a -5,0 al momento della domanda, tali membri verranno elencati, e la corporazione può scegliere di espellere quei personaggi dalla corporazione se vogliono continuare con l'arruolamento, o fare nuovamente domanda in un secondo momento una volta che quei personaggi avranno sistemato la loro posizione.\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Questo chiude una scappatoia in cui i giocatori creerebbero costantemente nuove corporazioni per aggirare i requisiti di posizione della corporazione esistenti, aspettare per una settimana e poi creare un'altra corporazione.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Quando un personaggio tenta di unirsi a un giocatore già arruolato società, ora dovranno essere al di sopra di -5.0 in classifica per la fazione per essere accettati nella società.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Se un personaggio scende al di sotto di -5.0 in classifica mentre si trova in una società o in un'alleanza arruolata con FW, verrà emesso un avviso durante i tempi di inattività e poi entro 24 ore se la sua posizione non è stata corretta, verrà rimosso dalla società del giocatore.\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Nota: se il giocatore è l'amministratore delegato della società, o un amministratore delegato di una società in un'alleanza, allora espelleremo invece l'intera società o alleanza da FW.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>I requisiti complessivi di 0,00 per i corpi e le alleanze devono ancora essere mantenuti.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch2>\u003Cstrong>Araldica\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cp>Per celebrare il lancio di Cradle of War, una serie speciale di ricompense per l'accesso sarà disponibile ogni giorno in cui i giocatori accedono al gioco i primi 17 giorni dopo il lancio dell'espansione.\u003C\u002Fp>\u003Ch2>\u003Cstrong>Obiettivi\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cp>Gli obiettivi stanno arrivando su EVE Online! La nuova finestra Obiettivi può essere trovata in Neocom sotto Servizi Paragon.\u003C\u002Fp>\u003Cp>La pagina di panoramica principale mostrerà gli obiettivi raggiunti di recente insieme a quelli che sono stati recentemente completati. Nella barra di navigazione laterale puoi selezionare tra le categorie di obiettivi, ciascuna con il proprio set iniziale di obiettivi.\u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F5Bds4PYG7fGVVdMwIYlSLh\u002F21c0e1be125cb66c2c929dbb8503344c\u002FAchievements.PNG\" alt=\"Achievements\" \u002F>\u003Cp>Gli obiettivi possono avere più traguardi che possono essere progrediti, ognuno di essi in grado di fornire i propri premi, inclusi punti abilità, titoli e SKIN, con altri tipi di premi in arrivo in futuro. Il completamento degli obiettivi (non limitati nel tempo) fornirà inoltre al giocatore un punteggio obiettivo.\u003C\u002Fp>\u003Cp>Gli obiettivi possono essere monitorati, il che li manterrà nell'HUD per tenere d'occhio i progressi, e possono anche essere aggiunti a una sezione Appuntata per tenere d'occhio quelli specifici.\u003C\u002Fp>\u003Ch2>\u003Cstrong>Titoli\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cp>Ora puoi equipaggiare titoli che appariranno con il nome del tuo capsuleer in vari punti del gioco. UI e sono visibili agli altri. I titoli vengono visualizzati nella finestra Mostra informazioni di un personaggio e possono essere visualizzati posizionando il cursore del mouse sul nome di un capsuler nelle finestre di chat, negli elenchi degli ospiti della stazione e nella panoramica se selezioni un altro capsuleer mentre sei nello spazio. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F1piNEuktKMx0ZcoKXm3gxY\u002F50800c866497345a0389ec2964849e57\u002FTitles_and_Achievements.PNG\" alt=\"Titles and Achievements\" \u002F>\u003Cp>Il titolo da visualizzare per il tuo personaggio può essere equipaggiato dalla nuova scheda Titoli nella sezione Decorazioni della scheda del personaggio. Qui vengono mostrati anche i titoli non guadagnati e se vedi un titolo che ti piace e vuoi sapere come ottenerlo, ci sarà un pulsante che ti porterà all'obiettivo specifico che lo concede.\u003C\u002Fp>\u003Ch2>\u003Cstrong>Nuove navi\u003C\u002Fstrong>\u003C\u002Fh2>\u003Ch2>\u003Cstrong>Cacciatorpediniere della Marina\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cp>I quattro nuovi cacciatorpediniere della Marina, Dragoon Navy Issue, Corax Navy Issue, Algos Navy Issue e Talwar Fleet Issue sono ora disponibili in FW negozi di LP della milizia. Queste navi erano disponibili per un periodo limitato prima dell'espansione Cradle of War attraverso il percorso ricompensa Capsuleer Day XXIII e le loro statistiche possono essere trovate qui: \u003Ca href=\"https:\u002F\u002Fwww.eveonline.com\u002Fnews\u002Fview\u002Fpatch-notes-version-23-02#h2-5\" title=\"\">Note sulla patch - Versione 23.02 | EVE Online\u003C\u002Fa> \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F3Csljj158uqcIz8uKqnlK1\u002F5c9905b7e03cfda0485298750b78e38c\u002FNavy-Destroyers-Screenshot_NoCopy_1920x1080.jpg\" alt=\"Navy-Destroyers-Screenshot NoCopy 1920x1080\" \u002F>\u003Ch2>\u003Cstrong>Command Carriers\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cp>L'espansione Cradle of War porta quattro nuove piattaforme di comando su scala capitale, costruite per diventare il nucleo attorno al quale operano le principali flotte. I cacciatorpediniere di comando servono piccoli impegni. Le navi comando ancorano flotte di medie dimensioni. Le portaerei comando sono il passo successivo: ammiraglie progettate per proiettare un potente supporto della flotta in alcuni dei combattimenti più importanti di EVE Online.\u003C\u002Fp>\u003Cp>Le portaerei comando sono specializzate nell'utilità piuttosto che nei danni grezzi. Ogni scafo può ospitare fino a tre moduli Command Burst e apporta i potenziamenti più potenti disponibili nel gioco, amplificando le prestazioni della flotta attraverso armature, scudi, schermaglie ed effetti informativi. Migliorano inoltre il ruolo di caccia di supporto delle portaerei Tech I, offrendo maggiore portata ed efficacia, con un massimo di quattro stormi di caccia di supporto per il controllo, il disturbo e il comando sul campo di battaglia.\u003C\u002Fp>\u003Ch2>\u003Cstrong>Portaerei Comando Caldari: Simurgh\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F7zKBVPToEKhwYTEHl2XTDV\u002F158360b737b91ead71874e94f78f1886\u002FSimurgh_Longboi.png\" alt=\"Simurgh Longboi\" \u002F>\u003Cul>\u003Cli>\u003Cp>\u003Cstrong>Simurgh: \u003C\u002Fstrong>Bonus abilità\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Bonus Portaerei Caldari (per abilità livello):\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Bonus del 4% a tutte le resistenze dello scudo\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Bonus del 20% ai punti ferita dello scudo del combattente di supporto\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Bonus del 10% alla forza ECM del combattente di supporto dello Scarabeo e alla portata ottimale\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Aumento del 20% nella capacità di salto del condotto\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Bonus dei vettori di comando (per abilità livello)\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Bonus del 5% alla forza e alla durata dell'esplosione di Shield Command e Information Command\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Riduzione del 5% nell'avvolgimento di Capital Micro Jump Drive e Capital Micro Jump Field Generator\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Bonus di ruolo\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Può adattarsi a un array di sensori integrato\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Può adattarsi a Capital Micro Jump Drive e Capital Micro Jump Field Generatore\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Può contenere tre moduli di esplosione di comando\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Bonus del 200% per l'area di effetto dell'esplosione di comando\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Bonus del 20% per il limite massimo di salto della nave del generatore di campo di salto Capital Micro\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Può lanciare caccia leggeri e di supporto\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Può agganciarsi a distanze estese\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Salto del condotto Capace\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Penalità 5x sulla durata del collegamento Entosis\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Disposizione degli slot\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>6 slot ad alta potenza\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>8 slot a potenza media\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>4 slot a bassa potenza\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>2 Rig X-Large Slot\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Tubo da caccia\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>4 Tubi da caccia\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>4 Limite di caccia di supporto\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Limite di 2 caccia leggeri\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Capacità di stiva della nave\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Stiva di carico - 3.310 m3\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Rimessa della flotta - 10.000 m3\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Via di manutenzione della nave - 2.000.000 m3\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Via del carburante - 7.500 m3\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Salto massimo Portata\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>3,75ly\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Ch2>\u003Cstrong>Portaerei Amarr: salvezza\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F64TZ3pgYnb5akkW1UWMCoW\u002F1be7c577d8e4b808821b0142e941e847\u002FSalvation_Longboi.png\" alt=\"Salvation Longboi\" \u002F>\u003Cul>\u003Cli>\u003Cp>\u003Cstrong>Salvezza: \u003C\u002Fstrong>bonus abilità\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Bonus portaerei Amarr (per livello abilità):\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Bonus del 4% su tutta l'armatura resistenze\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Bonus del 20% ai punti ferita dello scudo del combattente di supporto\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Bonus del 10% alla forza di neutralizzazione del combattente di supporto cenobita e alla portata ottimale\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Aumento del 20% nella capacità di salto del condotto\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Bonus dei vettori di comando (per livello di abilità)\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Bonus del 5% al comando corazzato e al comando informazioni forza e durata dell'esplosione\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Riduzione del 5% nell'avvolgimento di Capital Micro Jump Drive e Capital Micro Jump Field Generator\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Bonus di ruolo\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Può adattarsi a un array di sensori integrato\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Può adattarsi a Capital Micro Jump Drive e Capital Micro Jump Field Generator\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Può contenere tre comandi burst moduli\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Bonus del 200% alla portata dell'area di effetto di Command Burst\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Bonus del 20% al limite massimo di salto della nave del Capital Micro Jump Field Generator\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Può lanciare caccia leggeri e di supporto\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Può agganciarsi a distanze estese\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Capacità di salto del condotto\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Penalità 5x al collegamento Entosis durata\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Disposizione slot\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>6 slot ad alta potenza\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>4 slot a potenza media\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>8 slot a bassa potenza\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>2 slot per rig X-Large\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Tubi da caccia\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>4 Fighter Tubi\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Limite di 4 caccia di supporto\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Limite di 2 caccia leggeri\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Capacità di stiva della nave\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Stiva di carico - 2.925 m3\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>hangar della flotta - 10.000 m3\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Sala di manutenzione della nave - 2.000.000 m3\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Vano del carburante: 7.500 m3\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Portata massima di salto\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>3,75ly\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Ch2>\u003Cstrong>Portaerei di comando Gallente: Gaia\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F6jWVmJQUDvo6NkaV9qtzxh\u002Feea80fdf020dba300a4f648cef77b6fe\u002FGaia_Longboi.png\" alt=\"Gaia Longboi\" \u002F>\u003Cul>\u003Cli>\u003Cp>\u003Cstrong>Gaia: \u003C\u002Fstrong>Bonus abilità\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Bonus del portatore Gallente (per livello abilità):\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Bonus del 30% al supporto dei punti ferita dello scudo del combattente\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Bonus del 10% al raggio di interruzione della curvatura del combattente di supporto della sirena\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Bonus del 10% alla sirena Support Fighter Afterburner speed bonus\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>20% increase in Conduit Jump capacity\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Command Carriers bonuses (per skill level)\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>5% bonus to Armored Command and Skirmish Command burst strength and duration\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>5% reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Role Bonuses\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Can fit Integrated Sensor Array\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Can fit three command burst modules\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>200% bonus to Command Burst area of effect range\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>20% bonus to Capital Micro Jump Field Generator maximum ship jump cap\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Can launch Light and Support Fighters\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Can lock at Extended ranges\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Conduit Jump Capable\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>5x penalty to Entosis link duration\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Slot Layout\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>6 High Power Slots\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>5 Medium Power Slots\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>7 Low power Slots\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>2 X-Large Rig Slots\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Fighter Tubes\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>4 Fighter Tubes\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>4 Support Fighter Limit\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>2 Light Fighter Limit\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Ship Hold Capacity\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Cargo Bay - 3,625m3\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Fleet Hanger - 10,000m3\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Ship Maintenance Bay - 2,000,000m3\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Fuel Bay - 7,500m3\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Maximum Jump Range\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>3.75ly\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Ch2>\u003Cstrong>Minmatar Command Carrier: Ymir\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F1nOcOrGxMUuO45Bp19qSgt\u002Fde4e56d25501c30bfea9203589f74c3a\u002FYmir_Longboi.png\" alt=\"Ymir Longboi\" \u002F>\u003Cul>\u003Cli>\u003Cp>\u003Cstrong>Ymir: \u003C\u002Fstrong>Skill Bonuses\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Minmatar Carrier bonuses (per skill level):\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>10% bonus to Support Fighter Velocity\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>20% bonus to Support Fighter Shield Hitpoints\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>10% bonus to Dromi Support Fighter stasis webification strength and range\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>20% increase in Conduit Jump capacity\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Command Carriers bonuses (per skill level)\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>5% bonus to Shield Command and Skirmish Command burst strength and duration\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>5% reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Role Bonuses\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Can fit Integrated Sensor Array\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Can fit three command burst modules\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>200% bonus to Command Burst area of effect range\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>20% bonus to Capital Micro Jump Field Generator maximum ship jump cap\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Can launch Light and Support Fighters\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Can lock at Extended ranges\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Conduit Jump Capable\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>5x penalty to Entosis link duration\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Slot Layout\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>6 High Power Slots\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>7 Medium Power Slots\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>5 Low power Slots\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>2 X-Large Rig Slots\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Fighter Tubes\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>4 Fighter Tubes\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>4 Support Fighter Limit\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>2 Light Fighter Limit\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Ship Hold Capacity\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Cargo Bay - 3,775m3\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Fleet Hanger - 10,000m3\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Ship Maintenance Bay - 2,000,000m3\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Fuel Bay - 7,500m3\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Maximum Jump Range\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>3.75ly\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>\u003Cstrong>Carrier Changes\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>Reduced the Jump Portal Generation level requirements for the Capital Jump Portal Generation skill to 3, down from 5.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>\u003Cstrong>Fighters\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>Tech II Fighters will now require and benefit from Fighter Specialization skills.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch2>\u003Cstrong>New Rewards\u003C\u002Fstrong>\u003C\u002Fh2>\u003Ch3>\u003Cstrong>MODULES\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cp>The following new modules will drop from battlefield hauler NPCs and can be traded for using resources gained from mining in Bulwark systems by handing those resources to item traders in each factions War HQ.\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Faction Guidance Enhancers and Computers for both Caldari Navy and Republic Fleet.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>New Heat Sinks and Magnetic Field Stabilizers which boost both turret and drone damage, based on the C3-A and C3-X Ballistic control systems from Amarr and Gallente.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Large Remote Repair modules for all factions.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>New prototype ‘Pluto’ excavators which have reduced yield but lower waste and a new small faction web drone for Gallente.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>An upgraded mining survey chipset for Minmatar.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Imperial Navy tracking enhancer which also reduces the activation cost for lasers for Amarr.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Upgraded Signal Dispersion Amplifier for Caldari.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>\u003Cstrong>SKINS\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>New Penumbral Shadows SKINs are available from achievements which can be earned by completing objectives in each factions military campaign.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002FAz3CJlu8pSMNJR20fYsqD\u002Fee27d5ca8d4ed94025f04a36b34da089\u002FPS_Skins.png\" alt=\"PS Skins\" \u002F>\u003Cul>\u003Cli>\u003Cp>Additionally, more Penumbral Shadow SKINs are available from the bulwark hacking content as rare drops. These SKINs also have a rare chance to be dropped from Battlefield hauler NPCs.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>The previous Penumbral Shadow SKINs which were soulbound rewards from the Shadow War campaign have been added to FW LP stores as a luxury priced item.\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Cruiser SKINs - 500k LP + 500 million ISK.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Battleship SKINs - 1000k LP + 1 billion ISK.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>One new Penumbral Shadows SKIN is exclusive to the FW LP store for the following ships; Imperial Navy Slicer, Caldari Navy Hookbill, Federation Navy Comet and Republic Fleet Firetail for 100k LP + 100 million ISK.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Ch2>\u003Cstrong>Ship Balance Changes\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cul>\u003Cli>\u003Cp>All Angel Cartel Ships\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Added new role bonus: 75% reduction to projectile weapon reload time.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Dramiel\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Warp Speed bonus improved from 25% to 50%\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>This improves it from 6.25 AU\u002Fs to 7.5 AU\u002Fs before additional modifiers.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Mekubal\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Warp Speed bonus improved from 25% to 50%\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>This improves it from 5.625 AU\u002Fs to 6.75 AU\u002Fs before additional modifiers.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Cynabal\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Warp Speed bonus improved from 25% to 50%\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>This improves it from 5 AU\u002Fs to 6 AU\u002Fs before additional modifiers.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Chremoas\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Warp Speed bonus improved from 60% to 140%\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>This improves it from 8 AU\u002Fs to 12 AU\u002Fs before additional modifiers.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Moracha\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Warp Speed bonus added at 50%\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>This improves it from 4 AU\u002Fs to 6 AU\u002Fs before additional modifiers.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>Angel Cartel ships had the least unique bonus across all the pirate factions, since a 25% bonus to warp speed could be achieved on any ship by fitting a Tech II Hyperspatial Velocity Optimizer rig. To make Angel Cartel ships feel more special, we’re adding a new bonus which reduces the reload time of Projectile weapons by 75%. This will allow them to swap ammo types with much less opportunity cost, increasing their versatility when it comes to changing damage types and range, allowing knowledgeable players the ability to take advantage of such situations while skirmishing and promoting active gameplay.\u003C\u002Fp>\u003Cp>Additionally, we’re boosting the warp speed bonus on the Dramiel, Mekubal and Cynabal back up to 50%. This was reduced in 2019 to go along with a large increase to warp speeds of battleships, battlecruisers and cruisers. Since the speed of frigates and destroyers didn’t change in this update, the Dramiel ended up catching a stray! Both the Mekubal and Cynabal could also use some help to make them feel more unique to their competition (i.e. the Thrasher Fleet Issue and the Vagabond respectively).\u003C\u002Fp>\u003Cp>We’re avoiding boosting the Khizriel, Machariel and Angel Cartel capital warp speed at this time due to ongoing concerns around force projection, since these ships are more powerful and more suited to being doctrine ships and also because these hulls are doing much better overall (the Machariel is the most used pirate battleship in the game overall, and #3 for PVP just a hair behind the Nightmare and Barghest).\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cul>\u003Cli>\u003Cp>Merlin\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Max Velocity increased from 310m\u002Fs to 320m\u002Fs\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>The Merlin is quite slow for a brawling ship with no range bonus, this should help it get into range when brawling slightly more effectively.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cul>\u003Cli>\u003Cp>Maulus Navy Issue\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Max Velocity increased from 325m\u002Fs to 335m\u002Fs\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Turret Hardpoints increased from 2 to 3\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Powergrid increased from 38 to 40\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>CPU increased from 150 to 155.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>The Maulus Navy Issue is currently considered to be the weakest Navy frigate. Giving it a small speed boost, as well as an additional turret hardpoint. This will allow the Maulus Navy Issue to brawl more effectively. Additionally adding some small fitting improvements to account for the extra turret.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cul>\u003Cli>\u003Cp>Griffin Navy Isue\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Max Velocity increased from 325m\u002Fs to 335m\u002Fs\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Drone Damage penalty role bonus increased from -85% to -70%\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>Giving a small amount of love to the Griffin Navy Issue, giving it a small speed boost and reducing the damage penalty it has to drones. This means it will go from having 0.75 to 1.5 effective combat drones. Notably, this should make the new combat\u002Fewar hybrid drones more effective options for the Griffin Navy Issue.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cul>\u003Cli>\u003Cp>Cormorant Navy Issue\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Small Hybrid Damage per level of Caldari Destroyer increased from 5% to 7.5%\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>The Cormorant Navy issue has the lowest damage of the 4 turret navy destroyers and is the least used of the original 4. Bringing it up to 7.5% per level to match the Coercer Navy Issue.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cul>\u003Cli>\u003Cp>Augoror Navy Issue\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Maximum Capacitor increased from 1500.0 GJ to 1625.0 GJ\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Capacitor Recharge time improved from 7m 55s to 7m 45s.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Maximum Velocity Increased from 215 to 245\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Agility Improved from 0.48x to 0.38x\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Mass increased from 10,650,000 to 13,150,000\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>The Augoror Navy Issue is currently the least used navy cruiser so giving it some love. Improving the base capacitor and capacitor regeneration time, setting them to be the same as the Maller. Also increasing the mass of the Augoror Navy Issue to the same as the maller, and then improving the agility and maximum velocity to keep align times and prop on speeds the same as now or slightly better.\u003C\u002Fp>\u003Cp>This speed adjustment will make the Augoror Navy Issue faster when scrammed, improving range control and tracking while brawling. It will also mean that 1600mm plated fits will be both faster and more agile than before as plates will slow it down less.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cul>\u003Cli>\u003Cp>Stabber Fleet Issue\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>CPU Output improved from 310 to 340\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>The Stabber Fleet could run into CPU issues when fitting artillery or shield fits. Setting it to 340 which is the same value that the regular Stabber has.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cul>\u003Cli>\u003Cp>Deimos\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Max Velocity improved from 230 to 250\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>Adding the same bonus to maximum velocity that the Thorax got in the Legion Expansion to the Deimos.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cul>\u003Cli>\u003Cp>Cenotaph\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Breacher Pod M Maximum HP Damage per second reduced from 0.8% to 0.6% (from 1% to 0.75% with max skills).\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>The Cenotaph still feels too oppressive in certain environments so we are setting the Medium Breacher Pod maximum HP damage per second value to now be the same as the Breacher Pod S. Breacher Pod Ms will still do up to 3x more damage than Breacher Pod Ss against bigger targets. This will mean that the Cenotaph is less effective at damaging most subcapital ships with the breacher pod weapon.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cul>\u003Cli>\u003Cp>All Command Ships\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Improved Cargohold Capacity on all Command Ships so they can more easily carry spare command bursts\u002Fcharges, or just more cap boosters for the active tanking focused ones, as many of them had lower capacity than T1 cruisers and HACs.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Claymore\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire bonus improved to 7.5% bonus to Heavy Missile and Heavy Assault Missle Damage per level of Minmatar Battlecruiser.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>This is a small DPS improvement (from 33.3% DPS to 37.5%) and means the Claymore will not go through missiles as quickly improving it in extended PVP engagements and PVE.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cul>\u003Cli>\u003Cp>Astarte\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>7.5% bonus to Medium Hybrid Turret rate of fire bonus improved to 10% bonus to\u003C\u002Fp>\u003Cp>Medium Hybrid Turret damage per level of Command Ships.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>7.5% bonus to Medium Hybrid Turret damage bonus improved from 7.5% to 10%.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Agility improved from 0.7x to 0.69x (NICE!)\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>This is a small DPS improvement (from 11 effective turrets to 11.25), however, it will be a large improvement for the Astarte in PVP and PVE by consuming much less capacitor and ammo to fire.\u003C\u002Fp>\u003Cp>The small agility tweak will also bring it below an 8s align time if it doesn’t have a plate or non-active tanking armor rigs fitted.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cul>\u003Cli>\u003Cp>Armageddon Navy Issue\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Added 5% bonus to Nosferatu and Energy Neutralizer falloff bonus per level\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>Armageddon Navy Issue is the least used battleship (outside of the alliance tournament). It did not inherit the falloff bonus to neuts from the base Armageddon so adding that as a small bonus to throw it a space bone.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cul>\u003Cli>\u003Cp>Maelstrom\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Max Velocity increased from 115m\u002Fs to 120m\u002Fs\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Signature Radius reduced from 460m to 400m\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Agility improved from 0.136x to 0.111x\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Drone Capacity improved from 100m3 to 125m3\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>We made several tweaks to the Maelstrom to improve it’s fleet viability in the Legion Major Update which have been largely successful in increasing its usage. We wanted to give it some further tweaks to help it more in a solo\u002Fsmall gang environment (without improving it directly for fleets like improving the alpha strike), so we’re giving it some small mobility related changes and giving it a spare set of light drones, which should make it feel closer to the ‘Shield Hyperion’ vision.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Ch3>\u003Cstrong>Drone and Module Balance Changes\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>Web Drones\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Berserker SW-900\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Maximum Velocity improved from 1500m\u002Fs to 2000m\u002Fs\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Valkyrie SW-600\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Maximum Velocity improved from 2000m\u002Fs to 2750m\u002Fs\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Shield Hitpoints increased from 50 to 100\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Signature Radius increased from 53 to 75\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>Warrior SW-300\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Maximum Velocity improved from 2400m\u002Fs to 3200m\u002Fs\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Shield Hitpoints increased from 25 to 75\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Hull Hitpoints increased from 60 to 80\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Signature Radius reduced from 26 to 25\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>Regular Web Drones had lower speed than all other EWAR drone types such as neut drones and TP drones, and also the smaller versions had lower hitpoints as well. Bringing the web drones up to other EWAR drone types to make more viable as an option.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Ch3>\u003Cstrong>Microwarpdrives\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cp>Enduring MWDs\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>5MN Cold-Gas Enduring Microwarpdrive activation cost reduced from 35 to 30\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>50MN Cold-Gas Enduring Microwarpdrive activation cost reduced from 160 to 130\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>500MN Cold-Gas Enduring Microwarpdrive activation cost reduced from 280 to 220\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>50000MN Cold-Gas Enduring Microwarpdrive activation cost reduced from 9000 to 7000\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Cp>Tech II MWDS\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>All Tech II MWDs signature radius penalty reduced from 500% to 475%\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>5MN Microwarpdrive II activation cost reduced from 50 to 40\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>50MN Microwarpdrive II activation cost reduced from 200 to 160\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>500MN Microwarpdrive II activation cost reduced from 350 to 290\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>50000MN Microwarpdrive II activation cost reduced from 11000 to 9000\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>Enduring MWDs were almost always a non-choice over the Restrained MWDs, because the lower capacitor penalty from the restrained MWDs usually provided close to the same capacitor benefit as the Enduring one did while also providing the reduced signature radius penalty, so we are lowering their activation costs so they are now the clear winner when choosing to specialize in lower capacitor costs.\u003C\u002Fp>\u003Cp>Tech II MWDs were also in a bad spot, they currently offer a very minor speed boost for increased fittings and higher activation costs. So we are lowering their activation costs, and also the sig bloom penalty on them, to make them a more general upgrade if you are willing to pay the fitting cost for them (while not being better at any individual meta variation at their specialized attribute).\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cul>\u003Cli>\u003Cp>All Caldari Navy Hybrid ammo LP store offers have been removed.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>Currently there is an imbalance with LP stores, in that Caldari currently have two different navy ammo types, while all the other factions have just one. And Gallente shares theirs with Caldari, causing Federation Navy ammo to be saturated and not as valuable.\u003C\u002Fp>\u003Cp>This will leave each faction with one type of navy ammo each (Amarr - Frequency Crystals, Caldari - Missiles, Gallente - Hybrid Ammo and Minmatar - Projectile Ammo.)\u003C\u002Fp>\u003Cp>We will eventually convert existing Caldari Navy hybrid ammo to Federation Navy at a later point.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Ch3>\u003Cstrong>Needlejack Filament Blueprints\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>Manufacturing time per run before any skills\u002Fbonuses reduced from 9000 seconds to 900 seconds for 15-person filaments, and 1500 seconds for 25-person filaments.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Signal-15 Blueprint\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Now uses 150 Fullerene Intercelated Graphite (from 1500) per run\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Now uses 3x Signal-5 needjack filaments (from 1) per run\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Noise-15 Blueprint\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Now uses 150 Fullerene Intercelated Graphite (from 1000) per run\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Now uses 3x Noise-5 needlejack filaments (from 1) per run)\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Signal-25 Blueprint\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Now uses 250 Fullerene Intercelated Graphite (from 2500) per run\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Now uses 5x Signal-5 needjack filaments (instead of 1 Signal-15) per run\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Noise-25 Blueprint\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Now uses 250 Fullerene Intercelated Graphite (from 2000) per run\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Now uses 5x Noise-5 needjack filaments (Instead of 1 Noise-15) per run\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Signal-15 Blueprint LP Offer\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Blueprint Runs increased to 10 runs from 5 runs\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>ISK Cost increased to 15 million ISK from 7.5 million ISK\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>LP Cost reduced to 1,500 LP from 35,000 LP\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Noise-15 Blueprint LP Offer\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Blueprint Runs increased to 10 runs from 5 runs\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>ISK Cost increased to 15 million ISK from 5 million ISK\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>LP Cost reduced to 1,500 LP from 20,000 LP\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cstrong>Signal-25 and Noise-25 Blueprint LP Offer (NEW)\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>10 Run Blueprint Copy\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>25 Million ISK\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>2,500 LP\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Cblockquote>\u003Cp>Adding evergreen sources of the 25 fleet member needlejack filaments, and then reducing the costs of the filaments down to more reasonable levels.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F6bE0Tppu3RjQlPP98NF9TU\u002F89e84c6afb4f415fda1b59c2dfa1e82b\u002Fneedlejack-jump-filaments-yeet-no-copy.jpg\" alt=\"needlejack-jump-filaments-yeet-no-copy\" \u002F>\u003Ch3>\u003Cstrong>Wormholes\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cp>The regular ore mining anomalies in wormhole space have had a small gameplay balance pass.\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>All asteroids in these wormhole space anomalies have been upgraded to the highest yield variation (IV-Grade)\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>A small visual pass has been done on these sites.\u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>The asteroids in most sites have been placed closer together, and closer to the warp in point, to improve quality of life.\u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fli>\u003C\u002Ful>\u003Chr>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002FOes4aNBuFLg9Wa7XhM92M\u002Febcc3ffcf65cbf30873255e257604a1e\u002FScreenshot_Copy_3840x2160.jpg\" alt=\"Screenshot Copy 3840x2160\" \u002F>\u003Cp>We're excited to see what you do with the updates coming in the Cradle of War expansion, and we'd love for you to get involved with the discussion on the \u003Ca href=\"https:\u002F\u002Fwww.eveonline.com\u002Fdiscord\" title=\"\">EVE Online Discord\u003C\u002Fa> and the \u003Ca href=\"https:\u002F\u002Fforums.eveonline.com\u002Ft\u002Feve-online-cradle-of-war-expansion-notes\u002F512620\" title=\"\">EVE Online Forums\u003C\u002Fa>.\u003C\u002Fp>\u003Cp>o7\u003C\u002Fp>","Cradle of War: note di espansione","cradle-of-war-note-di-espansione","cradle-of-war-expansion-notes",true,"https:\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F5pgjclBf95JT8SoATnvTQP\u002Fd9c3a4875e0fdc383fb1dfcf7f8bbcc6\u002FCradle_of_War_Header_Image_jpg.jpg?w=1200&fm=webp&q=80",{"guid":20,"title_eng":21,"link":22,"author":23,"category":10,"pubDate":24,"content_eng":25,"content_ita":26,"title_ita":27,"slug_ita":28,"slug_eng":29,"forwarded":17,"image":30},"hkLKlck4zYbYikeAC0UYw","Community Beat for 5 June","https:\u002F\u002Fwww.eveonline.com\u002Fnews\u002Fview\u002Fcommunity-beat-for-5-june","EVE Online Community Team","2026-06-05T14:00:00.000Z","\u003Cp>Greetings spacefriends!\u003C\u002Fp>\u003Cp>Welcome to another Community Beat, your source for, and a highlight of, some of the kickass content you create that we get to share with you all, and oh my have you all been busy, we’ve got a PACKED beat for you today. We’re back from another phenomenal Fanfest - On behalf of the Community Team (and the rest of Fenris), thank you to everyone who came and joined us! We had an incredible time seeing you all and hanging out, both inside and outside Harpa. In fact, the first video to get us started off today comes straight from the Fanfest frontline; however, its potential accuracy leaves a lot in question:\u003C\u002Fp>\u003Ch3>\nRate My Setup\u003C\u002Fh3>\u003Cp>Whilst Fanfest had a share of PC’s to play on, there were still a few people in attendance with Laptops, naturally. But one thing that also amuses me is seeing what other devices people play EVE on. In the office here in Reykjavik, we recently managed to get the coffee machines to display a ship spinning whilst they weren&#39;t in use. But we also noticed this one recently\u003Ca href=\"https:\u002F\u002Fwww.reddit.com\u002Fr\u002FEve\u002Fcomments\u002F1tieztz\u002Frate_my_eve_setup\u002F?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button\" title=\"\"> over on Reddit\u003C\u002Fa> - playing EVE on a stream deck, with a fold-out keyboard and TRACKPAD mouse. We used to routinely roast\u002Fadmire FC Swift on the community team for playing EVE with a trackball mouse, but this feels even more next-level.. We&#39;d be curious to know if anyone else has played it on anything strange!\u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F4F2800DfBYnhVTUyT1WIGF\u002Fa0b99c1484cbf417c038a9b1ff479b08\u002Fnrwslxv9292h1.jpeg\" alt=\"nrwslxv9292h1\" \u002F>\u003Cp>\u003C\u002Fp>\u003Ch3>Synthwave Vibes\u003C\u002Fh3>\u003Cp>We were joined by Cpt Armarlio at Fanfest as well, sharing some of their incredible posters (and postcards). There was a kickass Python print up in the silent auction, and now we also \u003Ca href=\"https:\u002F\u002Fwww.reddit.com\u002Fr\u002FEve\u002Fcomments\u002F1tj2lux\u002Fsynthwave_sunset_rifter\u002F\" title=\"\">see some very synthwavey style posters\u003C\u002Fa> for the \u003Ca href=\"https:\u002F\u002Fwww.etsy.com\u002Flisting\u002F4503451319\u002Feve-online-rifter-synthwave-sunset?sr_prefetch=1&pf_from=shop_home&ref=shop_home_active_24&logging_key=cb584fe2eeb92231288f96008bbce2abb7459988%3A4503451319\" title=\"\">Rifter that we loved the design \u003C\u002Fa>for in his store! \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F5nYyV0wq94dYN8ekprKsum\u002F70e644febe85293904b7c297c3b43484\u002Fjaw5ep7ykd2h1.png\" alt=\"jaw5ep7ykd2h1\" \u002F>\u003Cp>A few of us in the community team are big fans of retro and the synthwave aesthetic of the oranges\u002Freds that you see in Armarilios image above, but the more common blues\u002Fpurples - even the Pulse resonates with the very neon\u002Felectric pink that&#39;s usually associated with the genre. But on that vibe, Powervul recently put out a video highlighting some of the Imperium&#39;s incursions across the universe, documenting in fantastic style some of their accomplishments, from STONKS growth and the challenge of mass manufacturing ships to the deployment and destruction of multiple Keepsars.\u003C\u002Fp>\u003Cp>On the topic of fire, well, technically, giant spheres of plasma, \u003Ca href=\"https:\u002F\u002Fwww.reddit.com\u002Fr\u002FEve\u002Fcomments\u002F1ti2p0q\u002Fstars\u002F\" title=\"\">Kae04 toured\u003C\u002Fa> around the universe a bit and snapped a few shots, including a few extras from Pochven and Zarzakh. \u003C\u002Fp>\u003Chr>\u003Ch3>Throwdown in Querious\u003C\u002Fh3>\u003Cp>Just prior to Fanfest, a 2.6T dreadbrawl in Querious hit our radar, or rather, we saw the battle report and those involved, but didn’t have much in the way of details about it. But this video was sent to us, offering the perspective of WOMP pilots in the battle! The editing in the video was fantastic and reminded us of some of the early days of EVE videos, with its choice of backing track, and the inclusion of some of the fleet coms is always entertaining to hear the commands and conversations. OnlyFleets, who were also fighting on WOMP&#39;s side during the fight, also recorded their POV, which will be tagged in below.\u003C\u002Fp>\u003Cp>Of course, no big battle is complete without its selection of meat popsicles being left floating in space. Now, we love collectors as much as the next person. Collecting rare ships, spodblessed mutaplasmid rolls or special edition commodities, sure, these all make sense, but corpses? Well, it&#39;s the year 2026, and there’s a collector&#39;s website for even those now.. \u003Ca href=\"https:\u002F\u002Ffrozencrypt.space\u002F\" title=\"\">Frozencrypt\u003C\u002Fa>, for your source of protein delicacies. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F7jkTPiFKWMxn3IrTydz6Re\u002Ffd9192519f101f66da39735da67c4094\u002FMy_body.png\" alt=\"My body\" \u002F>\u003Cp>CCP Zelus was sent a picture of his corpse being “occupied” in May, and, well, sometimes, you just don’t want to know.\u003C\u002Fp>\u003Chr>\u003Cp>With Cradle of War coming up as well, it felt like highlighting some of the Empire&#39;s content was also worthwhile!\u003C\u002Fp>\u003Cp>For the Minmatar, Komi Valentine is hosting an Art Content event with conditions that are pretty broad to accommodate many types of artists. From writing about Minmatar Architecture, highlighting a famous location within Minmatar space, celebrating the rich history of the Minmatar, or even denigrating the enemies of the Republic. \u003Ca href=\"https:\u002F\u002Fforums.eveonline.com\u002Ft\u002Fyc128-liberation-day-art-contest\u002F511957\" title=\"\">Check out the forum thread for it.\u003C\u002Fa>\u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F5vVlVBty36XzuBQYtZcC8s\u002F579fa1cdca51808c7a2b60ca44cfdd55\u002Fliberation_day_art_contest.jpg\" alt=\"liberation day art contest\" \u002F>\u003Cp>\u003C\u002Fp>\u003Cp>For the Gallente, Alain Colcer highlights the \u003Ca href=\"https:\u002F\u002Fforums.eveonline.com\u002Ft\u002Ffederation-day-yc128-announcement-and-schedule-june-27th-18-00-eve-time\u002F512226\" title=\"\">upcoming Federation Day\u003C\u002Fa> in Dodixie! This time, not even a single day, but rather a whole week of different fleets hosted by various Gallente-supporting groups. Ending with a spectacular pageant, ship customization, and fireworks parade, trivia, and even a poster competition!\u003C\u002Fp>\u003Cp>For the \u003Ca href=\"https:\u002F\u002Fmilitiamonday.com\u002F\" title=\"\">Amarr, a new website popped up!\u003C\u002Fa> With running routine fleets in the Amarr\u002FMinmatar warzone, with a timer up on the website, as well as fleet stats, auctions, and suggested fittings and a link to their Discord if you want to get further involved.\u003C\u002Fp>\u003Cp>Then, finally, the Caldari.\u003C\u002Fp>\u003Cp>Well.\u003C\u002Fp>\u003Cp>You guys got Syndicate, that should be enough, stop being greedy.\u003C\u002Fp>\u003Chr>\u003Ch3>Upcoming Meets:\u003C\u002Fh3>\u003Cp>\u003Ca href=\"https:\u002F\u002Fwww.reddit.com\u002Fr\u002FEve\u002Fcomments\u002F1tts76w\u002Feve_glasgow_6626\u002F\" title=\"\">June 6th - EVE Glasgow \u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fwww.reddit.com\u002Fr\u002FEve\u002Fs\u002FXWxqFpSMkZ\" title=\"\">June 13th - EVE PNW meet up in Seattle \u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fwww.facebook.com\u002Fgroups\u002F196677886590\u002F\" title=\"\">June 20th - EVE North (Toronto)\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002FRj8kXXbdPq\" title=\"\">June 20th - EVE Manchester\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fwww.reddit.com\u002Fr\u002FEve\u002Fs\u002FI2Jnzdfct4\" title=\"\">June 27th - Houston EVE Meet Up\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fwww.facebook.com\u002Fgroups\u002F196677886590\u002F\" title=\"\">July 18th - EVE North (Toronto)\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fwww.letsmeetin.pl\u002Findex.php\u002Fen\u002F\" title=\"\">August 6th - 9th - EVE Poland\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fwww.evedownunder.com\u002F\" title=\"\">August 7th - 9th - EVE Down Under (Melbourne)\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fwww.reddit.com\u002Fr\u002FEve\u002Fs\u002FXWxqFpSMkZ\" title=\"\">August 7th - 9th - EVE Seattle\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002FeA6DRhf\" title=\"\">August 22nd - Eve Edinburgh Fringe Fleet Roam\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002FBH7gYzxSrA\" title=\"\">August 29th - EVE Leeds\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Ffederationfrontlinereport.com\u002Fmadtown-meetup\" title=\"\">Sept 12th - Madison Meet Up\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fevenortheast.com\u002F\" title=\"\">Sept 24th - 27th EVE North East (Upstate New York, USA)\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fwww.eventbrite.com\u002Fe\u002Feve-london-october-3rd-2026-tickets-1988828858654\" title=\"\">October 3rd - EVE London\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002FyP2XZV9ctz\" title=\"\">October 8th - 11th - EVE Vegas\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002FeA6DRhf\" title=\"\">October 24th - Eve Glasgow\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fwww.eventbrite.com\u002Fe\u002Feve-amsterdam-2026-tickets-1989774690663?aff=Discord\" title=\"\">November 6th - 8th - EVE Amsterdam \u003C\u002Fa>\n\u003Cp>o7\u003C\u002Fp>\n\u003C\u002Fp>\n","\u003Cp>Saluti amici dello spazio!\u003C\u002Fp>\u003Cp>Benvenuti in un altro Community Beat, la vostra fonte e un punto saliente di alcuni dei fantastici contenuti che create che possiamo condividere con tutti voi e, oh mio Dio, siete stati tutti occupati, oggi abbiamo un beat CONFEZIONATO per voi. Siamo tornati da un altro fenomenale Fanfest: a nome del Community Team (e del resto di Fenris), grazie a tutti coloro che sono venuti e si sono uniti a noi! Ci siamo divertiti moltissimo vedendovi tutti e uscendo insieme, sia all'interno che all'esterno dell'Harpa. Infatti, il primo video per iniziare oggi arriva direttamente dal fronte del Fanfest; tuttavia, la sua potenziale precisione lascia molto in dubbio:\u003C\u002Fp>\u003Ch3>\nValuta la mia configurazione\u003C\u002Fh3>\u003Cp>Anche se Fanfest aveva una quota di PC su cui giocare, c'erano ancora alcune persone presenti con i laptop, naturalmente. Ma una cosa che mi diverte è anche vedere su quali altri dispositivi le persone giocano a EVE. Nell'ufficio qui a Reykjavik, recentemente siamo riusciti a far sì che le macchine da caffè mostrassero una nave che gira mentre non erano in uso. Ma di recente abbiamo notato anche questo\u003Ca href=\"https:\u002F\u002Fwww.reddit.com\u002Fr\u002FEve\u002Fcomments\u002F1tieztz\u002Frate_my_eve_setup\u002F?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button\" title=\"\"> su Reddit\u003C\u002Fa>: giocare a EVE su uno stream deck, con una tastiera pieghevole e il mouse del TRACKPAD. Di solito arrostivamo\u002Fammiravamo FC Swift nella squadra della community per aver giocato a EVE con un mouse trackball, ma questo sembra ancora più di livello superiore.. Saremmo curiosi di sapere se qualcun altro ci ha giocato su qualcosa di strano!\u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F4F2800DfBYnhVTUyT1WIGF\u002Fa0b99c1484cbf417c038a9b1ff479b08\u002Fnrwslxv9292h1.jpeg\" alt=\"nrwslxv9292h1\" \u002F>\u003Cp>\u003C\u002Fp>\u003Ch3>Synthwave Vibes\u003C\u002Fh3>\u003Cp>Siamo stati raggiunti anche dal Capitano Armarlio al Fanfest, condividendo alcuni dei loro incredibili poster (e cartoline). C'era una fantastica stampa Python nell'asta silenziosa, e ora vediamo anche \u003Ca href=\"https:\u002F\u002Fwww.reddit.com\u002Fr\u002FEve\u002Fcomments\u002F1tj2lux\u002Fsynthwave_sunset_rifter\u002F\" title=\"\">vediamo alcuni poster in stile molto synthwavey\u003C\u002Fa> per \u003Ca href=\"https:\u002F\u002Fwww.etsy.com\u002Flisting\u002F4503451319\u002Feve-online-rifter-synthwave-sunset?sr_prefetch=1&pf_fro m=shop_home&ref=shop_home_active_24&logging_key=cb584fe2eeb92231288f96008bbce2abb7459988%3A4503451319\" title=\"\">Rifter di cui abbiamo adorato il design \u003C\u002Fa>nel suo negozio! \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F5nYyV0wq94dYN8ekprKsum\u002F70e644febe85293904b7c297c3b43484\u002Fjaw5ep7ykd2h1.png\" alt=\"jaw5ep7ykd2h1\" \u002F>\u003Cp>Alcuni di noi nel team della community sono grandi fan del retrò e dell'estetica synthwave degli arancioni\u002Frossi che vedi nell'immagine di Armarilios sopra, ma i blu\u002Fviola più comuni - anche il Pulse risuona con il rosa neon\u002Felettrico che di solito è associato al genere. Ma con questa atmosfera, Powervul ha recentemente pubblicato un video che evidenzia alcune delle incursioni dell'Imperium nell'universo, documentando in uno stile fantastico alcuni dei loro successi, dalla crescita di STONKS e la sfida della produzione di massa di navi allo schieramento e alla distruzione di molteplici Keepsars.\u003C\u002Fp>\u003Cp>Sul tema del fuoco, beh, tecnicamente, sfere giganti di plasma, \u003Ca href=\"https:\u002F\u002Fwww.reddit.com\u002Fr\u002FEve\u002Fcomments\u002F1ti2p0q\u002Fstars\u002F\" title=\"\">Kae04 ha girato\u003C\u002Fa> un po' l'universo e ha scattato qualche foto, incluse alcune extra di Pochven e Zarzakh. \u003C\u002Fp>\u003Chr>\u003Ch3>Throwdown in Querious\u003C\u002Fh3>\u003Cp>Appena prima del Fanfest, un dreadbrawl da 2.6T in Querious ha colpito il nostro radar, o meglio, abbiamo visto il rapporto di battaglia e le persone coinvolte, ma non avevamo molti dettagli al riguardo. Ma ci è stato inviato questo video, che offre la prospettiva dei piloti WOMP in battaglia! Il montaggio del video è stato fantastico e ci ha ricordato alcuni dei primi giorni dei video di EVE, con la scelta della base musicale, e l'inclusione di alcune comunicazioni della flotta è sempre divertente per ascoltare i comandi e le conversazioni. Anche OnlyFleets, che combatteva dalla parte di WOMP durante lo scontro, ha registrato il suo POV, che sarà taggato di seguito.\u003C\u002Fp>\u003Cp>Naturalmente, nessuna grande battaglia è completa senza che la sua selezione di ghiaccioli di carne venga lasciata fluttuare nello spazio. Ora, amiamo i collezionisti tanto quanto chiunque altro. Collezionare navi rare, rotoli di mutaplasmidi senza spod o prodotti in edizione speciale, certo, tutto questo ha senso, ma i cadaveri? Bene, è l'anno 2026 e adesso c'è un sito web per collezionisti anche per quelli... \u003Ca href=\"https:\u002F\u002Ffrozencrypt.space\u002F\" title=\"\">Frozencrypt\u003C\u002Fa>, per la tua fonte di prelibatezze proteiche. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F7jkTPiFKWMxn3IrTydz6Re\u002Ffd9192519f101f66da39735da67c4094\u002FMy_body.png\" alt=\"My body\" \u002F>\u003Cp>CCP Zelus ha ricevuto una foto del suo cadavere \"occupato\" a maggio e, beh, a volte, non vuoi proprio saperlo.\u003C\u002Fp>\u003Chr>\u003Cp>Con l'arrivo di Cradle of War, mi è sembrato che valesse la pena evidenziare alcuni dei contenuti dell'Impero!\u003C\u002Fp>\u003Cp>Per il Minmatar, Komi Valentine sta ospitando un evento Art Content con condizioni piuttosto ampie per accogliere molti tipi degli artisti. Dallo scrivere sull'architettura di Minmatar, evidenziando un luogo famoso all'interno dello spazio di Minmatar, celebrando la ricca storia del Minmatar o addirittura denigrando i nemici della Repubblica. \u003Ca href=\"https:\u002F\u002Fforums.eveonline.com\u002Ft\u002Fyc128-liberation-day-art-contest\u002F511957\" title=\"\">Dai un'occhiata al thread del forum per saperne di più.\u003C\u002Fa>\u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F5vVlVBty36XzuBQYtZcC8s\u002F579fa1cdca51808c7a2b60ca44cfdd55\u002Fliberation_day_art_contest.jpg\" alt=\"liberation day art contest\" \u002F>\u003Cp>\u003C\u002Fp>\u003Cp>Per il Gallente, Alain Colcer evidenzia il \u003Ca href=\"https:\u002F\u002Fforums.eveonline.com\u002Ft\u002Ffederation-day-yc128-announcement-and-schedule-june-27th-18-00-eve-time\u002F512226\" title=\"\">prossimo Giorno della Federazione\u003C\u002Fa> a Dodixie! Questa volta nemmeno un giorno, ma un'intera settimana di flotte diverse ospitate da vari gruppi tifosi di Gallente. Per finire con uno spettacolo spettacolare, personalizzazione delle navi, parata di fuochi d'artificio, curiosità e persino un concorso di poster!\u003C\u002Fp>\u003Cp>Per \u003Ca href=\"https:\u002F\u002Fmilitiamonday.com\u002F\" title=\"\">Amarr, è apparso un nuovo sito web!\u003C\u002Fa> Con la gestione di flotte di routine nella zona di guerra di Amarr\u002FMinmatar, con un timer sul sito web, nonché statistiche della flotta, aste e allestimenti suggeriti e un collegamento al loro Discord se vuoi andare oltre coinvolti.\u003C\u002Fp>\u003Cp>Poi, finalmente, i Caldari.\u003C\u002Fp>\u003Cp>Bene.\u003C\u002Fp>\u003Cp>Voi ragazzi avete Syndicate, dovrebbe bastare, smettetela di essere avidi.\u003C\u002Fp>\u003Chr>\u003Ch3>Prossimi incontri:\u003C\u002Fh3>\u003Cp>\u003Ca href=\"https:\u002F\u002Fwww.reddit.com\u002Fr\u002FEve\u002Fcomments\u002F1tts76w\u002Feve_glasgow_6626\u002F\" title=\"\">6 giugno - EVE Glasgow \u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fwww.reddit.com\u002Fr\u002FEve\u002Fs\u002FXWxqFpSMkZ\" title=\"\">13 giugno - EVE PNW si incontrano a Seattle \u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fwww.facebook.com\u002Fgroups\u002F196677886590\u002F\" title=\"\">20 giugno - EVE Nord (Toronto)\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002FRj8kXXbdPq\" title=\"\">20 giugno - EVE Manchester\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fwww.reddit.com\u002Fr\u002FEve\u002Fs\u002FI2Jnzdfct4\" title=\"\">27 giugno - Incontro EVE a Houston\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fwww.facebook.com\u002Fgroups\u002F196677886590\u002F\" title=\"\">18 luglio - EVE Nord (Toronto)\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fwww.letsmeetin.pl\u002Findex.php\u002Fen\u002F\" title=\"\">6 - 9 agosto - EVE Polonia\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fwww.evedownunder.com\u002F\" title=\"\">7 - 9 agosto - EVE Down Under (Melbourne)\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fwww.reddit.com\u002Fr\u002FEve\u002Fs\u002FXWxqFpSMkZ\" title=\"\">7 - 9 agosto - EVE Seattle\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002FeA6DRhf\" title=\"\">22 agosto - Vigilia di Edimburgo Fringe Fleet Roam\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002FBH7gYzxSrA\" title=\"\">29 agosto - EVE Leeds\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Ffederationfrontlinereport.com\u002Fmadtown-meetup\" title=\"\">12 settembre - Madison Meet Up\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fevenortheast.com\u002F\" title=\"\">24-27 settembre EVE Nord Est (Upstate New York, USA)\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fwww.eventbrite.com\u002Fe\u002Feve-london-3rd-2026-tickets-1988828858654\" title=\"\">3 ottobre - EVE London\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002FyP2XZV9ctz\" title=\"\">8 - 11 ottobre - EVE Vegas\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002FeA6DRhf\" title=\"\">24 ottobre - Vigilia di Glasgow\u003C\u002Fa>\n\u003Ca href=\"https:\u002F\u002Fwww.eventbrite.com\u002Fe\u002Feve-amsterdam-2026-tickets-1989774690663?aff=Discord\" title=\"\">6 - 8 novembre - EVE Amsterdam \u003C\u002Fa>\n\u003Cp>o7\u003C\u002Fp>\n\u003C\u002Fp>","Community Beat per il 5 giugno","community-beat-per-il-5-giugno","community-beat-for-5-june","https:\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F6cjddwDjGmFGQcQucI0UiF\u002Fc0e617594f82253ea4866268ad25d744\u002FNewsArticle1920x1080.jpg?w=1200&fm=webp&q=80",{"guid":32,"title_eng":33,"link":34,"author":9,"category":10,"pubDate":35,"content_eng":36,"content_ita":37,"title_ita":38,"slug_ita":39,"slug_eng":40,"forwarded":17,"image":41},"5fD9KyGh0EKXp35XpUyEXM","Mastery Pack Sale Now in the NES! ","https:\u002F\u002Fwww.eveonline.com\u002Fnews\u002Fview\u002Fmastery-pack-sale-now-in-the-nes","2026-06-04T11:00:00.000Z","\u003Cp>Masterful capsuleers, \u003C\u002Fp>\u003Cp>The Cradle of War \u003Ca href=\"https:\u002F\u002Fwww.eveonline.com\u002Fnews\u002Fview\u002Fcradle-of-war-in-focus\" title=\"\">\u003Cu>expansion is coming on 9 June\u003C\u002Fu>\u003C\u002Fa>, bringing Military Campaigns, eight new ships, the Exordium starter space, a new Epic Arc, and more. \u003C\u002Fp>\u003Cp>To prepare for the new expansion, and celebrate the 23 year anniversary of EVE Online, you can now save 23% on mastery packs in the New Eden Store. \u003C\u002Fp>\u003Cp>Stock up on Omega time, Skill Points, boosts, MCT, and more, and hit the expansion at warp speed. \u003C\u002Fp>\u003Ctable>\u003Ctr>\u003Ctd>\u003Cp>Mastery pack \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>Omega \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>Skill Points* \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>Genius &#39;Boost&#39; Cerebral Accelerator(s) \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>MCT \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>Extractors \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>Total price in PLEX (base -&gt; discounted ) \u003C\u002Fp>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>\u003Cp>Level 1 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>15d \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>1 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003Cspan>300\u003C\u002Fspan> -&gt; 231 \u003C\u002Fp>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>\u003Cp>Level 2 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>30d + bonus items \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>648k \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003Cspan>600\u003C\u002Fspan> -&gt; 462 \u003C\u002Fp>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>\u003Cp>Level 3 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>60d \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>648k \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>2 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003Cspan>1,200\u003C\u002Fspan> -&gt; 924 \u003C\u002Fp>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>\u003Cp>Level 4 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>90d \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>1,944k (648*3) \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>2 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>2 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>2 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003Cspan>2,500\u003C\u002Fspan> -&gt; 1,925 \u003C\u002Fp>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>\u003Cp>Level 5 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>180d \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>3,888k (648*6) \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>2 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>2 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>10 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003Cspan>5,000\u003C\u002Fspan> -&gt; 3,850 \u003C\u002Fp>\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftable>\u003Cp>This offer is available until 8 June. Each pack can only be purchased once per account. \u003C\u002Fp>\u003Ca type=\"button\" href=\"https:\u002F\u002Fwww.eveonline.com\u002Flaunch\">WARP TO THE STORE\u003C\u002Fa>\u003Cp>\u003C\u002Fp>\n","\u003Cp>Capsule magistrali, \u003C\u002Fp>\u003Cp>L'espansione \u003Ca href=\"https:\u002F\u002Fwww.eveonline.com\u002Fnews\u002Fview\u002Fcradle-of-war-in-focus\" title=\"\">\u003Cu>in arrivo il 9 giugno\u003C\u002Fu>\u003C\u002Fa>, con campagne militari, otto nuove navi, lo spazio iniziale Exordium, un nuovo arco epico e altro ancora. \u003C\u002Fp>\u003Cp>Per prepararti alla nuova espansione e celebrare il 23° anniversario di EVE Online, ora puoi risparmiare il 23% sui pacchetti maestria nel New Eden Store. \u003C\u002Fp>\u003Cp>Fai scorta di tempo Omega, punti abilità, potenziamenti, MCT e altro ancora e affronta l'espansione a grande velocità. \u003C\u002Fp>\u003Ctable>\u003Ctr>\u003Ctd>\u003Cp>Pacchetto maestria \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>Omega \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>Punti abilità* \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>Acceleratore\u002Fi cerebrale Genius 'Boost' \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>MCT \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>Estrattori \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>Prezzo totale in PLEX (base -> scontato ) \u003C\u002Fp>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>\u003Cp>Livello 1 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>15d \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>1 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003Cspan>300\u003C\u002Fspan> -> 231 \u003C\u002Fp>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>\u003Cp>Livello 2 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>30d + oggetti bonus \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>648k \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003Cspan>600\u003C\u002Fspan> -> 462 \u003C\u002Fp>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>\u003Cp>Livello 3 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>60d \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>648k \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>2 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003Cspan>1.200\u003C\u002Fspan> -> 924 \u003C\u002Fp>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>\u003Cp>Livello 4 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>90d \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>1.944k (648*3) \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>2 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>2 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>2 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003Cspan>2.500\u003C\u002Fspan> -> 1.925 \u003C\u002Fp>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>\u003Cp>Livello 5 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>180d \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>3.888k (648*6) \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>2 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>2 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>10 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003Cspan>5.000\u003C\u002Fspan> -> 3.850 \u003C\u002Fp>\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftable>\u003Cp>Questa offerta è valida fino all'8 giugno. Ogni pacchetto può essere acquistato solo una volta per account. \u003C\u002Fp>\u003Ca type=\"button\" href=\"https:\u002F\u002Fwww.eveonline.com\u002Flaunch\">ANDA AL NEGOZIO\u003C\u002Fa>\u003Cp>\u003C\u002Fp>","Saldi del pacchetto Maestria ora su NES!","saldi-del-pacchetto-maestria-ora-su-nes","mastery-pack-sale-now-in-the-nes","https:\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F2327Qre1aRj0jlAyKnMTOz\u002F20bd7af0f58c800d6dfb5ae7aed3ccef\u002FScreenshot_NoCopy_1920x1080.jpg?w=1200&fm=webp&q=80",{"guid":43,"title_eng":44,"link":45,"author":9,"category":10,"pubDate":46,"content_eng":47,"content_ita":48,"title_ita":49,"slug_ita":50,"slug_eng":51,"forwarded":17,"image":52},"45igHKjDlRwOHudJFPceQK","Mastery Pack Sale – 23% off! ","https:\u002F\u002Fwww.eveonline.com\u002Fnews\u002Fview\u002Fmastery-pack-sale-23-off","2026-05-27T11:00:00.000Z","\u003Cp>Masterful capsuleers, \u003C\u002Fp>\u003Cp>The Cradle of War \u003Ca href=\"https:\u002F\u002Fwww.eveonline.com\u002Fnews\u002Fview\u002Fcradle-of-war-expansion-launches-9-june\" title=\"\">\u003Cu>expansion is coming on 9 June\u003C\u002Fu>\u003C\u002Fa>, bringing Military Campaigns, eight new ships, the Exordium starter space, a new Epic Arc, and more. \u003C\u002Fp>\u003Cp>To prepare for the new expansion, and celebrate the 23 year anniversary of EVE Online, you can now save 23% on mastery packs in the EVE Store. \u003C\u002Fp>\u003Cp>Stock up on Omega time, Skill Points, PLEX, and more, and hit the expansion at warp speed.\u003C\u002Fp>\u003Ctable>\u003Ctr>\u003Cth>\u003Cp>Mastery pack \u003C\u002Fp>\u003C\u002Fth>\u003Cth>\u003Cp>Omega \u003C\u002Fp>\u003C\u002Fth>\u003Cth>\u003Cp>PLEX \u003C\u002Fp>\u003C\u002Fth>\u003Cth>\u003Cp>Skill Points* \u003C\u002Fp>\u003C\u002Fth>\u003Cth>\u003Cp>Genius &#39;Boost&#39; Cerebral Accelerator(s) \u003C\u002Fp>\u003C\u002Fth>\u003Cth>\u003Cp>MCT \u003C\u002Fp>\u003C\u002Fth>\u003Cth>\u003Cp>Extractors \u003C\u002Fp>\u003C\u002Fth>\u003Cth>\u003Cp>Total price (23% off) \u003C\u002Fp>\u003C\u002Fth>\u003C\u002Ftr>\u003Ctr>\u003Ctd>\u003Cp>Level 1 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>15d \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>1\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003Cspan>$10\u003C\u002Fspan> -&gt; $7.70 \u003C\u002Fp>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>\u003Cp>Level 2 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>30d + bonus items \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>100 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>648k \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>1\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003Cspan>$25\u003C\u002Fspan> -&gt; $19.25 \u003C\u002Fp>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>\u003Cp>Level 3\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>60d \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>500 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>648k \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>2\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003Cspan>$50\u003C\u002Fspan> -&gt; $38.50 \u003C\u002Fp>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>\u003Cp>Level 4\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>90d \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>1000 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>1,944k (648*3) \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>2\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>2\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>2\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003Cspan>$100\u003C\u002Fspan> -&gt; $77 \u003C\u002Fp>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>\u003Cp>Level 5\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>180d \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>3000 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>3,888k (648*6) \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>2\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>6\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>20\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003Cspan>$250\u003C\u002Fspan> -&gt; $192.50 \u003C\u002Fp>\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftable>\u003Cp>This offer is available until 8 June. Each pack can only be purchased once per account. \u003C\u002Fp>\u003Ca type=\"button\" href=\"https:\u002F\u002Fstore.eveonline.com\u002F\">Warp to the Store\u003C\u002Fa>\u003Cp>\u003C\u002Fp>\n","\u003Cp>Capsule magistrali, \u003C\u002Fp>\u003Cp>L'espansione \u003Ca href=\"https:\u002F\u002Fwww.eveonline.com\u002Fnews\u002Fview\u002Fcradle-of-war-expansion-launches-9-june\" title=\"\">\u003Cu>in arrivo il 9 giugno\u003C\u002Fu>\u003C\u002Fa>, con campagne militari, otto nuove navi, lo spazio iniziale Exordium, un nuovo arco epico e altro ancora. \u003C\u002Fp>\u003Cp>Per prepararti alla nuova espansione e celebrare il 23° anniversario di EVE Online, ora puoi risparmiare il 23% sui pacchetti maestria nel negozio EVE. \u003C\u002Fp>\u003Cp>Fai scorta di tempo Omega, punti abilità, PLEX e altro ancora e raggiungi l'espansione a velocità incredibile.\u003C\u002Fp>\u003Ctable>\u003Ctr>\u003Cth>\u003Cp>Pacchetto maestria \u003C\u002Fp>\u003C\u002Fth>\u003Cth>\u003Cp>Omega \u003C\u002Fp>\u003C\u002Fth>\u003Cth>\u003Cp>PLEX \u003C\u002Fp>\u003C\u002Fth>\u003Cth>\u003Cp>Punti abilità* \u003C\u002Fp>\u003C\u002Fth>\u003Cth>\u003Cp>Acceleratore cerebrale Genius 'Boost' \u003C\u002Fp>\u003C\u002Fth>\u003Cth>\u003Cp>MCT \u003C\u002Fp>\u003C\u002Fth>\u003Cth>\u003Cp>Estrattori \u003C\u002Fp>\u003C\u002Fth>\u003Cth>\u003Cp>Prezzo totale (23% di sconto) \u003C\u002Fp>\u003C\u002Fth>\u003C\u002Ftr>\u003Ctr>\u003Ctd>\u003Cp>Livello 1 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>15d \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>1\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003Cspan>$10\u003C\u002Fspan> -> $7,70 \u003C\u002Fp>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>\u003Cp>Livello 2 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>30d + oggetti bonus \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>100 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>648k \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>1\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003Cspan>$25\u003C\u002Fspan> -> $19,25 \u003C\u002Fp>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>\u003Cp>Livello 3\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>60d \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>500 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>648k \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>2\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003Cspan>$50\u003C\u002Fspan> -> $38,50 \u003C\u002Fp>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>\u003Cp>Livello 4\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>90d \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>1000 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>1.944k (648*3) \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>2\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>2\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>2\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003Cspan>$100\u003C\u002Fspan> -> $77 \u003C\u002Fp>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>\u003Cp>Livello 5\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>180d \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>3000 \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>3.888k (648*6) \u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>2\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>6\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>20\u003C\u002Fp>\u003C\u002Ftd>\u003Ctd>\u003Cp>\u003Cspan>$250\u003C\u002Fspan> -> $192,50 \u003C\u002Fp>\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftable>\u003Cp>Questa offerta è disponibile fino all'8 giugno. Ogni pacchetto può essere acquistato solo una volta per account. \u003C\u002Fp>\u003Ca type=\"button\" href=\"https:\u002F\u002Fstore.eveonline.com\u002F\">Vai allo Store\u003C\u002Fa>\u003Cp>\u003C\u002Fp>","Saldi pacchetto Maestria – 23% di sconto!","saldi-pacchetto-maestria-23-di-sconto","mastery-pack-sale-23-off","https:\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F2zxNpj0fHnkjYfexV81f2H\u002F2c740c039bd68546476ab1405897f091\u002FScreenshot_Copy_2_1920x1080.jpg?w=1200&fm=webp&q=80",{"guid":54,"title_eng":55,"link":56,"author":9,"category":10,"pubDate":57,"content_eng":58,"content_ita":59,"title_ita":60,"slug_ita":61,"slug_eng":62,"forwarded":17,"image":63},"1MitpewsJYlwMrWfa4YU5t","Cradle of War In Focus ","https:\u002F\u002Fwww.eveonline.com\u002Fnews\u002Fview\u002Fcradle-of-war-in-focus","2026-05-26T17:00:00.000Z","\u003Cp>Warring capsuleers, \u003C\u002Fp>\u003Cp>The Cradle of War expansion launches on 9 June, bringing Military Campaigns, four new command carriers, four new navy destroyers, titles and achievements, starter space in Exordium, and a new epic arc. This In Focus blog dives what’s coming, and you can tune into the live streams on 27 and 28 May to get even more details. \u003C\u002Fp>\u003Ch2>Enter The Fray \u003C\u002Fh2>\u003Cp>Cradle of War introduces Military Campaigns, a new way for capsuleers to impact empires&#39; strategic goals. These campaigns run for several months and unfold through multiple objectives, some of which will introduce new sites and encounters across New Eden. \u003C\u002Fp>\u003Cp>Every pilot can contribute, regardless of playstyle. Mine, manufacture, run missions, hack, capture Factional Warfare complexes, fight other capsuleers, and complete objectives for your chosen empire. Your actions will earn you ISK, Loyalty Points, and standings, without costing you standings with the opposing faction. \u003C\u002Fp>\u003Cp>The stakes are lasting. If a campaign succeeds, the faction and its supporters can gain temporary localized bonuses as well as permanent benefits such as new stargate connections and visible marks of victory in New Eden. Failure matters too. A lost campaign may leave scars, shift advantages to enemies, and change the cluster in ways that will be remembered. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F3EGIlWacaLPPT3j8FtWpLl\u002F2e7ee9cd92b8c6bb7a0013379e3eee69\u002FMilitary-Campaigns_2.5K.jpg\" alt=\"Military-Campaigns 2.5K\" \u002F>\u003Cp>New seasonal mining and hacking sites will appear in highsec, as well as new time-limited Factional Warfare complexes: \u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Three-pilot sites for battlecruisers and below with a large amount of Victory Points but also a slower respawn time, plus a bonus to skill level on all battlecruiser hulls. \u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Complexes for Tech III destroyers and below, where random effects are applied to everyone upon entry, ensuring that each encounter is different (and a bit chaotic). \u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Interceptor-only sites with a 10 minute capture timer. \u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Tech I attack and combat frigate sites for a single pilot, with a 5 minute capture timer and a fast respawn rate. \u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Cp>Furthermore, expect balancing changes to battlefield rewards focus more on lootable items instead of flat LP payouts, so players who actively do the work on the control points and kill the NPCs will be able to collect most of the rewards from the site. \u003C\u002Fp>\u003Cp>Progress is tracked through a new Theaters of War dashboard showing each campaign’s goals, objectives, live progress, and your personal contribution. The dashboard displays Factional Warfare progress and the locations of pirate FOBs and military campaign achievements. It also serves as a hub for navigating all war-related dashboards, from Factional Warfare to insurgencies and enlistment, as well as military campaigns. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002FQnEcELz4aaVaciY17N9j7\u002F1ed5de07149bdcb26c4c55891e90e3fe\u002FToW-board.png\" alt=\"img of stats for COW 1\" \u002F>\u003Cp>Objectives will be released gradually, so it’s never too late to jump in and there’s always something new to take on. Personal contribution limits ensure the responsibility for bringing glory to your faction is shared among many capsuleers. In the \u003Cem>Upcoming \u003C\u002Fem>tab, you can get a preview of what’s on the horizon, and when scheduled objectives will become available. \u003C\u002Fp>\u003Cp>There are four empire campaigns coming in Cradle of War, one for each of the great powers. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F6hzd5Vj60WymltAyKKY3Zw\u002F8f982ea034fafc1240c22b988f6b2ee4\u002FMilitaryCampaigns2.png\" alt=\"MilitaryCampaigns2\" \u002F>\u003Cul>\u003Cli>\u003Cp>In \u003Cem>The Blessed Exchange,\u003C\u002Fem> the Amarr Empire attempts to turn chaos into opportunity. Contribute to the establishment of the Deaconry of Economic Oversight Office (DEOO), at Amarr VIII. If the campaign is successful, the Empire promises to significantly reduce taxes and brokerage fees at that station. \u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>In \u003Cem>The State Corridor Initiative,\u003C\u002Fem> the Caldari aim to strengthen their direct stargate routes. You can help them build a stargate from Black Rise to Syndicate, solidifying their sphere of influence, and trying to bring the Intaki Syndicate to heel. \u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cem>The Starkmanir Restoration\u003C\u002Fem> is a rallying cry for the Minmatar tribes to reclaim sovereignty of Arzad and Ezzara, systems that were stolen by the Amarr many centuries ago. They also hope to recover ancient knowledge that will help reveal Phased Fields in Minmatar highsec systems. \u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>In \u003Cem>Operation Rogue Edge,\u003C\u002Fem> the Gallente aim to master Rogue Drone technologies that strengthen their military logistics, as well as reducing the jumps between Dodixie and Intaki to 6 instead of 10. If successful, there is also a push to develop a new low-waste variant of the Excavator drone. \u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Cp>Their success depends entirely on you. Vote with your cannons, analyzers, or mining lasers. Your actions will leave a lasting impact. \u003C\u002Fp>\u003Ch2>Command the Battlefield \u003C\u002Fh2>\u003Cp>Four new Tech II command carriers are entering the fray:  \u003C\u002Fp>\u003Cp>The Salvation is the \u003Cstrong>backbone\u003C\u002Fstrong> of the fleet, reinforcing allies with \u003Cstrong>armor\u003C\u002Fstrong> and \u003Cstrong>battlefield\u003C\u002Fstrong> \u003Cstrong>coordination\u003C\u002Fstrong> while \u003Cstrong>draining\u003C\u002Fstrong> its enemies of strength. This turns smaller fleets into something far \u003Cstrong>greater than the sum \u003C\u002Fstrong>of their parts. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F6fMVIflbUpQtrnLSIhJ2He\u002F7bfa2a2733984af9f75ee15084706eb5\u002FSalvation-stats.png\" alt=\"Chaos\" \u002F>\u003Cp>The Simurgh is a \u003Cstrong>mobile command \u003C\u002Fstrong>center which strengthens \u003Cstrong>shields\u003C\u002Fstrong>, enhances \u003Cstrong>fleet awareness \u003C\u002Fstrong>and disrupts enemy systems through \u003Cstrong>electronic warfare. \u003C\u002Fstrong>It brings order and control to even the most chaotic battlefields. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F368AS1sQhzZCgKTWm1Ensa\u002Fb0f79649950acf4529c7f7724b434db6\u002FSimurgh-stats.png\" alt=\"img of stats for COW 2\" \u002F>\u003Cp>The Gaia\u003Cstrong> \u003C\u002Fstrong>brings precision and \u003Cstrong>pressure\u003C\u002Fstrong> into the fight.\u003Cstrong> \u003C\u002Fstrong>Enhancing \u003Cstrong>mobility\u003C\u002Fstrong> and \u003Cstrong>coordination\u003C\u002Fstrong> while \u003Cstrong>locking\u003C\u002Fstrong> enemies in place and \u003Cstrong>forcing engagements \u003C\u002Fstrong>on your terms, it is built for commanders who \u003Cstrong>dictate the flow \u003C\u002Fstrong>of the fight. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F2hNVC27j04FqkkhxEK5fT3\u002F48a3d806f68ea613ccec2e5dff3349fe\u002FGAIA-stats.png\" alt=\"img of stats for COW 3\" \u002F>\u003Cp>The Ymir is built around speed, adaptability, and survival. It boosts fleet \u003Cstrong>resilience\u003C\u002Fstrong> and \u003Cstrong>maneuverability\u003C\u002Fstrong> while \u003Cstrong>slowing\u003C\u002Fstrong> enemies and creating openings in the chaos with their \u003Cstrong>Stasis Web \u003C\u002Fstrong>fighters. Designed for fleets that fight fast… and fight together! \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002Fvr0WgGvlC1JuMXdO99z39\u002F094cfabb737b756f879493127f421c0a\u002FYmir-stats.png\" alt=\"img of stats for COW 4\" \u002F>\u003Cp>These are capital-scale command platforms, built to become the core around which major fleets operate. Command destroyers serve small engagements. Command ships anchor mid-sized fleets. Command carriers are the next step: flagships designed to project powerful fleet support into some of the most consequential fights in EVE Online. \u003C\u002Fp>\u003Cp>Command carriers specialize in utility over raw damage. Each hull can fit up to three command burst modules and brings the strongest boosts available in the game, amplifying fleet performance through armor, shield, skirmish, and information effects. They also improve on the support fighter role of Tech I carriers, offering greater range and effectiveness, with up to four flights of support fighters for control, disruption, and battlefield command. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F4FcqocbL6SX1gpN5TQYSih\u002Fbeb41c5e0a61f93cb90e7067e9cf4c7a\u002FCommand-Carriers_2.5K.jpg\" alt=\"Command-Carriers 2.5K\" \u002F>\u003Cp>Following feedback after Fanfest, these ships have already received balance updates. They have been strengthened, made quicker to jump away with their fleet through faster spool times for the Capital Micro Jump Drive Field Generator and Capital Micro Jump Drive, and adjusted through slot layout changes, including additional high slot options on some hulls.\u003C\u002Fp>\u003Ch2>New Navy Destroyers \u003C\u002Fh2>\u003Cp>Cradle of War also brings four new faction navy destroyers to New Eden, giving capsuleers fast, affordable, and effective hulls that can make an immediate impact in PvE, PvP, and Factional Warfare. \u003C\u002Fp>\u003Cp>The Dragoon Navy Issue combines energy warfare, drones, lasers, and missiles, bringing elements of the Dragoon and the Armageddon Navy Issue into a smaller, sharper package. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F4e426ZS6aqOKB6EXb1mXdG\u002F5b0d37c15ca91325071ad0c1aa608bff\u002FDragoon-stats.png\" alt=\"img of stats for COW 5\" \u002F>\u003Cp>The Corax Navy Issue builds on the strengths of the Corax with rockets, light missiles, and five mid-slots, giving Caldari pilots strong fitting flexibility and battlefield control. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F12uPTe18ItuJpvIObs4O7q\u002Ffeb2d06964bce6cc8b70abf740b73480\u002FCorax-stats.png\" alt=\"img of stats for COW 6\" \u002F>\u003Cp>The Algos Navy Issue draws inspiration from the Myrmidon Navy Issue, leaning into drone strength, hybrid turrets, stasis webifier drones, and an additional low slot. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F6zbSvx4TRzVBzAEkIYnOCJ\u002F2ec121a2852c7c4e0921ec8a8a8d6552\u002FAlgos-stats.png\" alt=\"img of stats for COW  Algos\" \u002F>\u003Cp>The Talwar Fleet Issue brings a Matari twist to the navy destroyer line, combining elements of the Talwar and the Breacher with shield booster bonuses, missiles, a utility high slot, and an additional mid slot over the base Talwar. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002FlROocXyR0hD8mmyYMBcVH\u002F46aa906b4ae9ac4c376ab3a6ca13c6cc\u002FTalwar.png\" alt=\"img of stats for COW  Talwar\" \u002F>\u003Cp>These ships are quick to train into and accessible early, making them strong options for new capsuleers while adding more variety to one of the most popular ship classes in Factional Warfare. \u003C\u002Fp>\u003Ch2>Reputation is Forever \u003C\u002Fh2>\u003Cp>Every capsuleer’s story is unique, and with titles and achievements you can show it off. \u003C\u002Fp>\u003Cp>A new achievements interface gives you goals to pursue, lets you track progress, and allows you to pin and track the achievements you are working toward. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002Fu4hIJAwEwlU9g3JEISul1\u002F453f2dc5a07dc6b99544868104b37e11\u002FTitles-_-Achievements_2.5K.jpg\" alt=\"titles & achivments\" \u002F>\u003Cp>Most achievements are tied to regular gameplay, so the things you already do in New Eden can help define your reputation. Completing achievements can unlock rewards, including Skill Points at launch, with more rewards planned for future expansions. \u003C\u002Fp>\u003Cp>Achievements also unlock titles you can display across New Eden. PvP pilots can become Pod Breakers. Explorers can earn the Hacktivist title. Traders can become Market Tycoons. \u003C\u002Fp>\u003Cp>For those whose greatest legacy is repeated destruction, the Ship Happens achievement unlocks the Meat Popsicle title, because even (or maybe especially) your greatest losses deserve recognition. \u003C\u002Fp>\u003Cp>Your victories matter. Your disasters matter. Now you can show them off.\u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F6owQfrCwWHwLefxCrmWIBi\u002F4db61a19b5cab36fe2eb39b5b0699148\u002Ftitles1.png\" alt=\"titles1\" \u002F>\u003Ch2>Starter Space \u003C\u002Fh2>\u003Cp>Exordium is a new region that will prepare rookies to take their first steps into New Eden. It brings all new capsuleers together into one shared PvP-free area, where they can sharpen their skills and connect with fellow rookies as they master the basics of New Eden. \u003C\u002Fp>\u003Cp>This starter space is also where rookies can connect with mentors or recruiters from the wider community. Marked as 1.0 security space, and as you explore, UI cues and tooltips explain the differences between starter space (1.0), highsec (0.5-0.9), lowsec (0.1-0.4), and nullsec (0.0 and below). \u003C\u002Fp>\u003Cp>PvP is blocked, giving new pilots room to train and build confidence without immediately facing capsuleer combat. This safety brings its own limits as well. Rewards are lower, starter-tier ore has been added, and activities such as missions, market transactions, NPC bounties, and industry jobs include safety taxes or adjusted payouts. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F5xbG4V8RigPpxQAtvujEjo\u002F50bdd930709b9cc10fcf674223a78c96\u002FStarter-Space_2.5K.jpg\" alt=\"Starter-Space\" \u002F>\u003Cp>The region includes curated content designed for new pilots, including, hacking sites, combat anomalies, mining, lower-level missions, Homefront Operations and a variety of Military Campaign objectives. Rookies will be able to explore what EVE offers without wandering into content far beyond their current capabilities. \u003C\u002Fp>\u003Cp>Exordium is also a living part of New Eden. Its hub system creates opportunities for trade, industry, recruitment, and mentorship. Corporations can use Freelance Jobs to recruit new capsuleers, offer guidance, and build the next generation of pilots. \u003C\u002Fp>\u003Ch2>Visions of Greatness \u003C\u002Fh2>\u003Cp>The new Epic Arc, Visions of Greatness, lets capsuleers relive the events that shaped the empires of New Eden. \u003C\u002Fp>\u003Cp>Through hyper-real simulations, you will step into four pivotal moments from the past. These are visions of history, officially sanctioned by the empires, though some may call them propaganda. The events are real, but the perspective may be a bit less than neutral. \u003C\u002Fp>\u003Cp>You will defend civilians during the Caldari Prime Breakout, fight through the Battle of Pator, stand beside a dreadnought at the Golgothan Fields, and take part in the Liberation of Intaki. For many pilots, this may be their first time fighting alongside a capital ship. For others, it will be a new way to understand the conflicts they have been flying through for years. \u003C\u002Fp>\u003Cp>Even veteran capsuleers may not know every side of these stories. In Visions of Greatness, you do not just learn the history of New Eden. You live it.\u003C\u002Fp>\u003Ch2>Turn the Tide \u003C\u002Fh2>\u003Cp>Cradle of War is about choice, consequence, and legacy. The empires are moving. Their wars are expanding. Their histories are being retold. Their fleets being reforged. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002FOes4aNBuFLg9Wa7XhM92M\u002Febcc3ffcf65cbf30873255e257604a1e\u002FScreenshot_Copy_3840x2160.jpg\" alt=\"Screenshot Copy 3840x2160\" \u002F>\u003Cp>On 9 June, jump into military campaigns, fly new ships, display your reputation, and welcome the next generation of capsuleers. \u003C\u002Fp>\u003Cp>Make sure you tune into the upcoming livestreams, diving even deeper into what’s coming. On 27 May at 16:00 UTC, get all the minute details on the new starter space, as well as the titles and achievements. Then on 28 May at 16:00 UTC, you’ll get the nitty gritty about Military Campaigns and the new ships coming with Cradle of War. \u003C\u002Fp>\u003Cp>Get ready to turn the tide of history.\u003C\u002Fp>\n","\u003Cp>Capsule in guerra, \u003C\u002Fp>\u003Cp>L'espansione Cradle of War verrà lanciata il 9 giugno e porterà campagne militari, quattro nuove portaerei comando, quattro nuovi cacciatorpediniere della marina, titoli e obiettivi, spazio iniziale in Exordium e un nuovo arco epico. Questo blog In Focus analizza cosa accadrà e puoi sintonizzarti sugli streaming live del 27 e 28 maggio per ottenere ulteriori dettagli. \u003C\u002Fp>\u003Ch2>Entra nella mischia \u003C\u002Fh2>\u003Cp>Cradle of War introduce le campagne militari, un nuovo modo per i capsuleer di influenzare gli obiettivi strategici degli imperi. Queste campagne durano diversi mesi e si sviluppano attraverso molteplici obiettivi, alcuni dei quali introdurranno nuovi siti e incontri in tutto New Eden. \u003C\u002Fp>\u003Cp>Ogni pilota può contribuire, indipendentemente dallo stile di gioco. Estrai, produci, esegui missioni, hackera, cattura complessi di guerra tra fazioni, combatti altri capsuleer e completa gli obiettivi per l'impero prescelto. Le tue azioni ti faranno guadagnare ISK, punti fedeltà e posizioni, senza costarti la posizione nella fazione avversaria. \u003C\u002Fp>\u003Cp>La posta in gioco è duratura. Se una campagna ha successo, la fazione e i suoi sostenitori possono ottenere bonus localizzati temporanei così come vantaggi permanenti come nuove connessioni stargate e segni visibili di vittoria nel Nuovo Eden. Anche il fallimento conta. Una campagna persa può lasciare cicatrici, trasferire vantaggi ai nemici e cambiare il cluster in modi che verranno ricordati. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F3EGIlWacaLPPT3j8FtWpLl\u002F2e7ee9cd92b8c6bb7a0013379e3eee69\u002FMilitary-Campaigns_2.5K.jpg\" alt=\"Military-Campaigns 2.5K\" \u002F>\u003Cp>Nuovi siti stagionali di estrazione mineraria e di hacking appariranno in Highsec, così come nuovi complessi di guerra tra fazioni a tempo limitato: \u003C\u002Fp>\u003Cul>\u003Cli>\u003Cp>Siti con tre piloti per incrociatori da battaglia e inferiori con una grande quantità di punti vittoria ma anche un tempo di rigenerazione più lento, oltre a un bonus al livello di abilità su tutti gli scafi degli incrociatori da battaglia. \u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Complessi per cacciatorpediniere Tech III e inferiori, dove gli effetti casuali vengono applicati a tutti all'ingresso, assicurando che ogni incontro sia diverso (e un po' caotico). \u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Interceptor-only sites with a 10 minute capture timer. \u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Tech I attacca e combatte i siti delle fregate per un singolo pilota, con un timer di cattura di 5 minuti e un rapido tasso di rigenerazione. \u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Cp>Inoltre, aspettatevi che le modifiche al bilanciamento delle ricompense del campo di battaglia si concentrino maggiormente sugli oggetti saccheggiabili invece che sui pagamenti fissi in LP, in modo che i giocatori che lavorano attivamente sui punti di controllo e uccidono gli NPC saranno in grado di raccogliere la maggior parte delle ricompense dal sito. \u003C\u002Fp>\u003Cp>I progressi vengono monitorati attraverso una nuova dashboard Teatri di guerra che mostra gli obiettivi, gli obiettivi, i progressi in tempo reale e il tuo contributo personale di ciascuna campagna. La dashboard mostra i progressi della Guerra tra fazioni, le posizioni delle FOB dei pirati e i risultati delle campagne militari. Serve anche come hub per navigare in tutte le dashboard relative alla guerra, dalla guerra tra fazioni alle insurrezioni e all'arruolamento, nonché alle campagne militari. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002FQnEcELz4aaVaciY17N9j7\u002F1ed5de07149bdcb26c4c55891e90e3fe\u002FToW-board.png\" alt=\"img of stats for COW 1\" \u002F>\u003Cp>Gli obiettivi verranno rilasciati gradualmente, quindi non è mai troppo tardi per intervenire e c'è sempre qualcosa di nuovo da affrontare. I limiti di contributo personale assicurano che la responsabilità di portare gloria alla tua fazione sia condivisa tra molti capsuleer. Nella scheda \u003Cem>Prossimi\u003C\u002Fem> puoi visualizzare un'anteprima di ciò che c'è all'orizzonte e di quando saranno disponibili gli obiettivi pianificati. \u003C\u002Fp>\u003Cp>Ci sono quattro campagne imperiali in arrivo in Cradle of War, una per ciascuna delle grandi potenze. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F6hzd5Vj60WymltAyKKY3Zw\u002F8f982ea034fafc1240c22b988f6b2ee4\u002FMilitaryCampaigns2.png\" alt=\"MilitaryCampaigns2\" \u002F>\u003Cul>\u003Cli>\u003Cp>In \u003Cem>The Blessed Exchange\u003C\u002Fem>, l'Impero Amarr tenta di trasformare il caos in opportunità. Contribuire alla creazione dell'Ufficio della Diaconia di Vigilanza Economica (DEOO), ad Amarr VIII. Se la campagna avrà successo, l’Impero promette di ridurre significativamente le tasse e le commissioni di intermediazione in quella stazione. \u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>In \u003Cem>The State Corridor Initiative,\u003C\u002Fem> i Caldari mirano a rafforzare le loro rotte dirette tramite stargate. Puoi aiutarli a costruire uno stargate da Black Rise a Syndicate, consolidando la loro sfera di influenza e cercando di mettere in ginocchio il Sindacato Intaki. \u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>\u003Cem>La Restaurazione Starkmanir\u003C\u002Fem> è un grido di battaglia rivolto alle tribù Minmatar per rivendicare la sovranità di Arzad ed Ezzara, sistemi che furono rubati dagli Amarr molti secoli fa. Sperano anche di recuperare antiche conoscenze che aiuteranno a rivelare i Campi Phased nei sistemi ad alta sicurezza di Minmatar. \u003C\u002Fp>\u003C\u002Fli>\u003Cli>\u003Cp>Nell'\u003Cem>Operazione Rogue Edge\u003C\u002Fem>, i Gallente mirano a padroneggiare le tecnologie dei Rogue Drone che rafforzano la loro logistica militare, oltre a ridurre i salti tra Dodixie e Intaki a 6 invece di 10. In caso di successo, c'è anche una spinta per sviluppare una nuova variante a basso spreco del drone Excavator. \u003C\u002Fp>\u003C\u002Fli>\u003C\u002Ful>\u003Cp>Il loro successo dipende interamente da te. Vota con i tuoi cannoni, analizzatori o laser da miniera. Le tue azioni lasceranno un impatto duraturo. \u003C\u002Fp>\u003Ch2>Comanda il campo di battaglia \u003C\u002Fh2>\u003Cp>Quattro nuove portaerei comando Tech II stanno entrando nella mischia: \u003C\u002Fp>\u003Cp>La Salvation è la \u003Cstrong>spina dorsale\u003C\u002Fstrong> della flotta, rinforzando gli alleati con \u003Cstrong>armatura\u003C\u002Fstrong> e \u003Cstrong>coordinazione\u003C\u002Fstrong> sul campo di battaglia\u003C\u002Fstrong> mentre \u003Cstrong>prosciuga\u003C\u002Fstrong> la forza dei suoi nemici. Ciò trasforma le flotte più piccole in qualcosa di molto \u003Cstrong>più grande della somma\u003C\u002Fstrong> delle loro parti. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F6fMVIflbUpQtrnLSIhJ2He\u002F7bfa2a2733984af9f75ee15084706eb5\u002FSalvation-stats.png\" alt=\"Chaos\" \u002F>\u003Cp>Il Simurgh è un \u003Cstrong>centro di comando mobile\u003C\u002Fstrong> che rafforza gli \u003Cstrong>scudi\u003C\u002Fstrong>, migliora la \u003Cstrong>consapevolezza della flotta \u003C\u002Fstrong>e distrugge i sistemi nemici attraverso la \u003Cstrong>guerra elettronica. \u003C\u002Fstrong>Porta ordine e controllo anche sui campi di battaglia più caotici. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F368AS1sQhzZCgKTWm1Ensa\u002Fb0f79649950acf4529c7f7724b434db6\u002FSimurgh-stats.png\" alt=\"img of stats for COW 2\" \u002F>\u003Cp>Il Gaia\u003Cstrong> \u003C\u002Fstrong>apporta precisione e \u003Cstrong>pressione\u003C\u002Fstrong> nel combattimento.\u003Cstrong> \u003C\u002Fstrong>Migliora la \u003Cstrong>mobilità\u003C\u002Fstrong> e la \u003Cstrong>coordinazione\u003C\u002Fstrong> mentre \u003Cstrong>blocca\u003C\u002Fstrong> i nemici sul posto e \u003Cstrong>forza gli scontri \u003C\u002Fstrong>alle tue condizioni, è costruito per i comandanti che \u003Cstrong>dettano il flusso \u003C\u002Fstrong>del combattere. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F2hNVC27j04FqkkhxEK5fT3\u002F48a3d806f68ea613ccec2e5dff3349fe\u002FGAIA-stats.png\" alt=\"img of stats for COW 3\" \u002F>\u003Cp>L'Ymir è costruito attorno alla velocità, all'adattabilità e alla sopravvivenza. Aumenta la \u003Cstrong>resilienza\u003C\u002Fstrong> e la \u003Cstrong>manovrabilità\u003C\u002Fstrong> della flotta, \u003Cstrong>rallentando\u003C\u002Fstrong> i nemici e creando aperture nel caos con i loro caccia \u003Cstrong>Stasis Web\u003C\u002Fstrong>. Progettato per le flotte che combattono velocemente... e combattono insieme! \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002Fvr0WgGvlC1JuMXdO99z39\u002F094cfabb737b756f879493127f421c0a\u002FYmir-stats.png\" alt=\"img of stats for COW 4\" \u002F>\u003Cp>Si tratta di piattaforme di comando su scala capitale, costruite per diventare il nucleo attorno al quale operano le principali flotte. I cacciatorpediniere di comando servono piccoli impegni. Le navi comando ancorano flotte di medie dimensioni. Le portaerei di comando rappresentano il passo successivo: ammiraglie progettate per fornire un potente supporto alla flotta in alcuni dei combattimenti più importanti di EVE Online. \u003C\u002Fp>\u003Cp>I trasportatori di comando sono specializzati nell'utilità piuttosto che nel danno grezzo. Ogni scafo può ospitare fino a tre moduli di comando a raffica e apporta i potenziamenti più potenti disponibili nel gioco, amplificando le prestazioni della flotta attraverso armature, scudi, schermaglie ed effetti informativi. Migliorano inoltre il ruolo di caccia di supporto delle portaerei Tech I, offrendo maggiore portata ed efficacia, con un massimo di quattro voli di caccia di supporto per il controllo, il disturbo e il comando del campo di battaglia. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F4FcqocbL6SX1gpN5TQYSih\u002Fbeb41c5e0a61f93cb90e7067e9cf4c7a\u002FCommand-Carriers_2.5K.jpg\" alt=\"Command-Carriers 2.5K\" \u002F>\u003Cp>In seguito al feedback dopo il Fanfest, queste navi hanno già ricevuto aggiornamenti sul bilanciamento. Sono stati rafforzati, resi più rapidi nel saltare via con la loro flotta grazie a tempi di spool più rapidi per il generatore di campo Capital Micro Jump Drive e Capital Micro Jump Drive, e adattati attraverso modifiche al layout degli slot, comprese opzioni aggiuntive di slot alti su alcuni scafi.\u003C\u002Fp>\u003Ch2>Nuovi cacciatorpediniere della Marina \u003C\u002Fh2>\u003Cp>Cradle of War porta anche quattro nuovi cacciatorpediniere della marina di fazione a New Eden, offrendo ai capsuleers scafi veloci, convenienti ed efficaci che possono avere un impatto immediato in PvE, PvP e Guerra tra fazioni. \u003C\u002Fp>\u003Cp>The Dragoon Navy Issue combina guerra energetica, droni, laser e missili, riunendo elementi di Dragoon e Armageddon Navy Issue in un pacchetto più piccolo e più nitido. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F4e426ZS6aqOKB6EXb1mXdG\u002F5b0d37c15ca91325071ad0c1aa608bff\u002FDragoon-stats.png\" alt=\"img of stats for COW 5\" \u002F>\u003Cp>Il Corax Navy Issue si basa sui punti di forza del Corax con razzi, missili leggeri e cinque slot centrali, offrendo ai piloti Caldari una forte flessibilità di adattamento e controllo sul campo di battaglia. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F12uPTe18ItuJpvIObs4O7q\u002Ffeb2d06964bce6cc8b70abf740b73480\u002FCorax-stats.png\" alt=\"img of stats for COW 6\" \u002F>\u003Cp>L'Algos Navy Issue trae ispirazione dal Myrmidon Navy Issue, appoggiandosi alla forza dei droni, torrette ibride, droni webificatori di stasi e uno slot basso aggiuntivo. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F6zbSvx4TRzVBzAEkIYnOCJ\u002F2ec121a2852c7c4e0921ec8a8a8d6552\u002FAlgos-stats.png\" alt=\"img of stats for COW  Algos\" \u002F>\u003Cp>La Talwar Fleet Issue porta una svolta Matari alla linea dei cacciatorpediniere della marina, combinando elementi del Talwar e del Breacher con bonus di potenziamento dello scudo, missili, uno slot alto di utilità e uno slot centrale aggiuntivo sopra il Talwar base. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002FlROocXyR0hD8mmyYMBcVH\u002F46aa906b4ae9ac4c376ab3a6ca13c6cc\u002FTalwar.png\" alt=\"img of stats for COW  Talwar\" \u002F>\u003Cp>Queste navi sono veloci da addestrare e accessibili fin dall'inizio, il che le rende ottime opzioni per i nuovi capsuleer e allo stesso tempo aggiunge più varietà a una delle classi di navi più popolari in Factional Warfare. \u003C\u002Fp>\u003Ch2>La reputazione è per sempre \u003C\u002Fh2>\u003Cp>La storia di ogni capsuleer è unica e puoi metterla in mostra con titoli e risultati. \u003C\u002Fp>\u003Cp>Una nuova interfaccia dei risultati ti offre obiettivi da perseguire, ti consente di monitorare i progressi e ti consente di appuntare e tenere traccia dei risultati per cui stai lavorando. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002Fu4hIJAwEwlU9g3JEISul1\u002F453f2dc5a07dc6b99544868104b37e11\u002FTitles-_-Achievements_2.5K.jpg\" alt=\"titles & achivments\" \u002F>\u003Cp>La maggior parte degli obiettivi sono legati al normale gameplay, quindi le cose che già fai in New Eden possono aiutarti a definire la tua reputazione. Il completamento degli obiettivi può sbloccare ricompense, inclusi punti abilità al lancio, con ulteriori ricompense pianificate per le future espansioni. \u003C\u002Fp>\u003Cp>Gli obiettivi sbloccano anche titoli che puoi visualizzare su New Eden. I piloti PvP possono diventare Pod Breakers. Gli esploratori possono guadagnare il titolo di Hacktivist. I commercianti possono diventare magnati del mercato. \u003C\u002Fp>\u003Cp>Per coloro la cui più grande eredità è la distruzione ripetuta, l'obiettivo Ship Happens sblocca il titolo Meat Popsicle, perché anche (o forse soprattutto) le tue perdite più grandi meritano un riconoscimento. \u003C\u002Fp>\u003Cp>Le tue vittorie contano. I tuoi disastri contano. Ora puoi metterli in mostra.\u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F6owQfrCwWHwLefxCrmWIBi\u002F4db61a19b5cab36fe2eb39b5b0699148\u002Ftitles1.png\" alt=\"titles1\" \u002F>\u003Ch2>Starter Space \u003C\u002Fh2>\u003Cp>Exordium è una nuova regione che preparerà i principianti a muovere i primi passi nel Nuovo Eden. Riunisce tutti i nuovi capsuleer in un'area condivisa priva di PvP, dove possono affinare le proprie abilità e connettersi con altri esordienti mentre padroneggiano le basi di New Eden. \u003C\u002Fp>\u003Cp>Questo spazio iniziale è anche il luogo in cui i principianti possono entrare in contatto con mentori o reclutatori della comunità più ampia. Contrassegnato come spazio di sicurezza 1.0 e mentre esplori, i segnali dell'interfaccia utente e le descrizioni comandi spiegano le differenze tra spazio iniziale (1.0), highsec (0,5-0,9), lowsec (0,1-0,4) e nullsec (0,0 e inferiori). \u003C\u002Fp>\u003Cp>Il PvP è bloccato, dando ai nuovi piloti spazio per addestrarsi e acquisire sicurezza senza affrontare immediatamente il combattimento in capsule. Anche questa sicurezza ha i suoi limiti. Le ricompense sono più basse, è stato aggiunto il minerale di livello iniziale e attività come missioni, transazioni di mercato, taglie NPC e lavori nel settore includono tasse di sicurezza o pagamenti adeguati. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F5xbG4V8RigPpxQAtvujEjo\u002F50bdd930709b9cc10fcf674223a78c96\u002FStarter-Space_2.5K.jpg\" alt=\"Starter-Space\" \u002F>\u003Cp>La regione include contenuti curati progettati per i nuovi piloti, tra cui siti di hacking, anomalie di combattimento, attività minerarie, missioni di livello inferiore, operazioni di fronte interno e una varietà di obiettivi della campagna militare. I principianti potranno esplorare ciò che EVE offre senza addentrarsi in contenuti che vanno ben oltre le loro attuali capacità. \u003C\u002Fp>\u003Cp>Exordium è anche una parte vivente del Nuovo Eden. Il suo sistema hub crea opportunità per il commercio, l’industria, il reclutamento e il tutoraggio. Le aziende possono utilizzare i lavori freelance per reclutare nuovi capsuleer, offrire guida e costruire la prossima generazione di piloti. \u003C\u002Fp>\u003Ch2>Visioni di grandezza \u003C\u002Fh2>\u003Cp>Il nuovo arco epico, Visioni di grandezza, consente ai capsuleer di rivivere gli eventi che hanno plasmato gli imperi del Nuovo Eden. \u003C\u002Fp>\u003Cp>Attraverso simulazioni iperrealistiche, entrerai in quattro momenti cruciali del passato. Queste sono visioni della storia, ufficialmente sanzionate dagli imperi, anche se alcuni potrebbero chiamarle propaganda. Gli eventi sono reali, ma la prospettiva potrebbe essere un po’ meno che neutrale. \u003C\u002Fp>\u003Cp>Difenderai i civili durante la fuga di Caldari Prime, combatterai nella battaglia di Pator, starai accanto a una corazzata nei Campi di Golgothan e prenderai parte alla liberazione di Intaki. Per molti piloti, questa potrebbe essere la prima volta che combattono a fianco di una nave capitale. Per altri, sarà un nuovo modo di comprendere i conflitti che attraversano da anni. \u003C\u002Fp>\u003Cp>Anche i veterani delle capsule potrebbero non conoscere ogni lato di queste storie. In Visions of Greatness, non impari solo la storia del Nuovo Eden. Lo vivi.\u003C\u002Fp>\u003Ch2>Turn the Tide \u003C\u002Fh2>\u003Cp>Cradle of War riguarda scelte, conseguenze ed eredità. Gli imperi si stanno muovendo. Le loro guerre si stanno espandendo. Le loro storie vengono raccontate. Le loro flotte vengono riforgiate. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002FOes4aNBuFLg9Wa7XhM92M\u002Febcc3ffcf65cbf30873255e257604a1e\u002FScreenshot_Copy_3840x2160.jpg\" alt=\"Screenshot Copy 3840x2160\" \u002F>\u003Cp>Il 9 giugno, lanciati in campagne militari, pilota nuove navi, mostra la tua reputazione e dai il benvenuto alla prossima generazione di capsuleer. \u003C\u002Fp>\u003Cp>Assicurati di sintonizzarti sui prossimi live streaming, approfondendo ancora di più ciò che accadrà. Il 27 maggio alle 16:00 UTC, ottieni tutti i dettagli più minuti sul nuovo spazio iniziale, oltre ai titoli e ai risultati. Poi, il 28 maggio alle 16:00 UTC, riceverai tutti i dettagli sulle campagne militari e sulle nuove navi in ​​arrivo con Cradle of War. \u003C\u002Fp>\u003Cp>Preparati a cambiare le sorti della storia.\u003C\u002Fp>","Culla della guerra in primo piano","culla-della-guerra-in-primo-piano","cradle-of-war-in-focus","https:\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F6IgNmMMcEYkkTH50Ab9fbA\u002Ff817635db2700489a10c5f23210713cc\u002F1_Screenshot_Copy_3840x2160.jpg?w=1200&fm=webp&q=80",{"guid":65,"title_eng":66,"link":67,"author":9,"category":10,"pubDate":68,"content_eng":69,"content_ita":70,"title_ita":71,"slug_ita":72,"slug_eng":73,"forwarded":17,"image":74},"5UyfXyaWErDgyfaY3g5CEJ","Capsuleer Day XXIII Intensifies  ","https:\u002F\u002Fwww.eveonline.com\u002Fnews\u002Fview\u002Fcapsuleer-day-xxiii-intensifies","2026-05-26T11:00:00.000Z","\u003Cp>Capsuleers,   \u003C\u002Fp>\u003Cp>The war between the empires is raging like never before. CONCORD safety measures have collapsed, and the conflict is casting an ever-expanding shadow across New Eden. The mayhem is about to ramp up, as even the new Warpath: Capital Mayday sites have reached highsec. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F1BKSaTTIqvEAJ6yVXX37fW\u002F4d39f920864137ffe583af0b599c18d2\u002F5-Screenshot_Copy_1920x1080.jpg\" alt=\"5-Screenshot Copy 1920x1080 (1)\" \u002F>\u003Cp>The seasonal reward track for Capsuleer Day XXIII: Warpath has been extended, so you can keep going with more Skill Points, Warpath Operational Intel, a SKINR component, and Warpath Command Intel which you can trade for a brand-new navy destroyer BPC! \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F2isRDHMrNECOJDiK65OWep\u002F68d474516a8ee96ba7c50e33be680a1f\u002F1-Screenshot_Copy_1920x1080.jpg\" alt=\"1-Screenshot Copy 1920x1080 (1)\" \u002F>\u003Cp>This means that during the event, you can get your hands on these powerful new hulls, well in advance of the Cradle of War expansion, coming on 9 June, when they will be introduced to New Eden at large. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F2wS7HayuF8capcNEWLDTn6\u002F43c0aa0ca8525c3ff82ff6433b36ba68\u002F12-Screenshot_Copy_1920x1080.jpg\" alt=\"12-Screenshot Copy 1920x1080\" \u002F>\u003Cp>After Capsuleer Day XXIII wraps up on 2 June, there will be no way to get these hulls until Cradle of War launches, so this is your chance! \u003C\u002Fp>\u003Cp>The regular reward track also offers SoCT ships, Skill Points, and much more, so if you haven’t finished it, you still have time. \u003C\u002Fp>\u003Ch2>Continue on the Warpath   \u003C\u002Fh2>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F2JAyT7JIG8i9XzPYi4xLdJ\u002F33f9a236f2da6ebdb0ce4dc67d2898a4\u002F7-Screenshot_Copy_1920x1080.jpg\" alt=\"7-Screenshot Copy 1920x1080 (1)\" \u002F>\u003Cp>The distribution of challenge sites is about to be expanded as well. The Warpath: Capital Mayday titan support site, which was previously only available in lowsec, is now appearing in highsec as well. It is a rare opportunity for capsuleers to witness a titan firing its doomsday weapon in highsec! The same goes for Warpath: War Grid combat sites for Tech II battleships and below, as well as the Warpath: Strategic Infiltration exploration sites, which have spread from lowsec to highsec. \u003C\u002Fp>\u003Cp>A new seasonal challenge chain has also been introduced for tackling the Capital Mayday site, so lend your support to defending an empire titan and get rewarded with ISK and seasonal points when your titan fires its doomsday. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F2yshtKwQZwuH6W8sjbT1XO\u002F3e6b16e493487d141171a48efa5d9e8e\u002F4-Screenshot_Copy_1920x1080.jpg\" alt=\"4-Screenshot Copy 1920x1080 (1)\" \u002F>\u003Cp>Capsuleer Day XXIII: Warpath offers activities across combat, exploration, industry, and mining, with challenges suited to both newer pilots and veterans hungry for greater risk. \u003C\u002Fp>\u003Cp>If you haven’t already, you should check out the updated Community Fittings, to help you crush your objectives in Capsuleer Day XXIII. \u003C\u002Fp>\u003Cp>And if you need more, there are plenty of amazing community guides to help you out. \u003C\u002Fp>\u003Cp>Lastly, don’t forget to take advantage of the great offers in the \u003Ca href=\"https:\u002F\u002Fstore.eveonline.com\u002F\" title=\"\">EVE Store\u003C\u002Fa>, where you can save big on amazing Capsuleer Day packs, featuring new empire SKINs, and in the New Eden Store, where you can snatch up classic Police SKINs for a limited time. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F2b9WpNI18SJakamGnpnlF4\u002Fbd5bb79064ad84ed3f2705628fb986d8\u002F9-Screenshot_Copy_1920x1080.jpg\" alt=\"9-Screenshot Copy 1920x1080 (1)\" \u002F>\u003Cp>\u003C\u002Fp>\n","\u003Cp>Capsuleers, \u003C\u002Fp>\u003Cp>La guerra tra gli imperi infuria come mai prima d'ora. Le misure di sicurezza del CONCORD sono crollate e il conflitto getta un’ombra sempre più ampia su New Eden. Il caos sta per aumentare, poiché anche i nuovi siti Warpath: Capital Mayday hanno raggiunto l'highsec. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F1BKSaTTIqvEAJ6yVXX37fW\u002F4d39f920864137ffe583af0b599c18d2\u002F5-Screenshot_Copy_1920x1080.jpg\" alt=\"5-Screenshot Copy 1920x1080 (1)\" \u002F>\u003Cp>Il percorso delle ricompense stagionali per Capsuleer Day XXIII: Warpath è stato esteso, quindi puoi continuare con più punti abilità, Warpath Operational Intel, un componente SKINR e Warpath Command Intel che puoi scambiare con un nuovissimo cacciatorpediniere della marina BPC! \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F2isRDHMrNECOJDiK65OWep\u002F68d474516a8ee96ba7c50e33be680a1f\u002F1-Screenshot_Copy_1920x1080.jpg\" alt=\"1-Screenshot Copy 1920x1080 (1)\" \u002F>\u003Cp>Ciò significa che durante l'evento potrai mettere le mani su questi nuovi potenti scafi, con largo anticipo rispetto all'espansione Cradle of War, in arrivo il 9 giugno, quando verranno introdotti in generale nel New Eden. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F2wS7HayuF8capcNEWLDTn6\u002F43c0aa0ca8525c3ff82ff6433b36ba68\u002F12-Screenshot_Copy_1920x1080.jpg\" alt=\"12-Screenshot Copy 1920x1080\" \u002F>\u003Cp>Dopo la conclusione del Capsuleer Day XXIII il 2 giugno, non ci sarà modo di ottenere questi scafi fino al lancio di Cradle of War, quindi questa è la tua occasione! \u003C\u002Fp>\u003Cp>Il normale percorso di ricompensa offre anche navi SoCT, punti abilità e molto altro, quindi se non l'hai finito, sei ancora in tempo. \u003C\u002Fp>\u003Ch2>Continua sul sentiero di guerra \u003C\u002Fh2>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F2JAyT7JIG8i9XzPYi4xLdJ\u002F33f9a236f2da6ebdb0ce4dc67d2898a4\u002F7-Screenshot_Copy_1920x1080.jpg\" alt=\"7-Screenshot Copy 1920x1080 (1)\" \u002F>\u003Cp>Anche la distribuzione dei siti di sfida sta per essere ampliata. Il sito di supporto di Warpath: Capital Mayday Titan, che in precedenza era disponibile solo in lowsec, ora appare anche in highsec. È una rara opportunità per i capsuleer di assistere a un titano che spara con la sua arma apocalittica in highsec! Lo stesso vale per i siti di combattimento di Warpath: War Grid per le corazzate Tech II e inferiori, così come per i siti di esplorazione di Warpath: Strategic Infiltration, che si sono diffusi da lowsec a highsec. \u003C\u002Fp>\u003Cp>È stata introdotta anche una nuova catena di sfide stagionali per affrontare il sito Capital Mayday, quindi presta il tuo sostegno alla difesa di un titano dell'impero e ricevi ricompensa con ISK e punti stagionali quando il tuo titano lancia il suo giorno del giudizio. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F2yshtKwQZwuH6W8sjbT1XO\u002F3e6b16e493487d141171a48efa5d9e8e\u002F4-Screenshot_Copy_1920x1080.jpg\" alt=\"4-Screenshot Copy 1920x1080 (1)\" \u002F>\u003Cp>Capsuleer Day XXIII: Warpath offre attività di combattimento, esplorazione, industria e estrazione mineraria, con sfide adatte sia ai nuovi piloti che ai veterani affamati di rischi maggiori. \u003C\u002Fp>\u003Cp>Se non l'hai già fatto, dovresti dare un'occhiata ai Community Fittings aggiornati, per aiutarti a raggiungere i tuoi obiettivi nel Capsuleer Day XXIII. \u003C\u002Fp>\u003Cp>E se hai bisogno di altro, ci sono un sacco di fantastiche guide della community per aiutarti. \u003C\u002Fp>\u003Cp>Infine, non dimenticare di approfittare delle fantastiche offerte nell'\u003Ca href=\"https:\u002F\u002Fstore.eveonline.com\u002F\" title=\"\">EVE Store\u003C\u002Fa>, dove potrai risparmiare alla grande sui fantastici pacchetti Capsuleer Day, contenenti i nuovi SKIN dell'Impero, e nel New Eden Store, dove potrai accaparrarti i classici SKIN della Polizia per un periodo limitato. \u003C\u002Fp>\u003Cimg src=\"\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002F2b9WpNI18SJakamGnpnlF4\u002Fbd5bb79064ad84ed3f2705628fb986d8\u002F9-Screenshot_Copy_1920x1080.jpg\" alt=\"9-Screenshot Copy 1920x1080 (1)\" \u002F>\u003Cp>\u003C\u002Fp>","Il Capsuleer Day XXIII si intensifica","il-capsuleer-day-xxiii-si-intensifica","capsuleer-day-xxiii-intensifies","https:\u002F\u002Fimages.ctfassets.net\u002F7lhcm73ukv5p\u002FzKgTK8iEbhcBU0MJSCNS2\u002F31ae070cae83a39de8e29014f805d0a2\u002Fimage__170_.png?w=1200&fm=webp&q=80",4]