- Kill
- 77
- +0 negli ultimi 90 giorni
- Perdite
- 35
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 96%
- ISK distrutti
- 46.63B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 77
- Perdite
- 35
- Indice di pericolo
- 97%
- Colpi finali
- 6
- Punti
- 77
ISK
- Distrutti
- 46.63B
- Persi
- 1.93B
- Bilancio
- +44.70B
- Efficienza ISK
- 96%
Solo
- Kill in solo
- 4
- Percentuale solo
- 5%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 1
- Quota perdite NPC
- 3%
- Attività
- Inattivo
Danni inflitti24.4K
Rapporto danni · 15%
Danni subiti138.7K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Elisa Polijus was born on Saisio III, seconds after her brother and years before she learned that timing decides who lives and who dies. She remembers her parents clearly—their discipline, their caution, and the day their caution failed. The Gallente did not see a family. They saw a target that did not matter.
At eleven, Elisa entered the Caldari Military Orphan Program. Unlike many, she did not break. She adapted. Where others learned obedience, she learned exploitation. Weaknesses—psychological, tactical, procedural—were not moral failings to her, but tools. She excelled in electronic warfare, counterintelligence, and asymmetric doctrine, fields where enemies die confused rather than heroic.
Elisa does not believe in honor. She believes in outcomes. The Federation disgusts her not because it kills, but because it pretends its killing is virtuous. Caldari brutality, at least, is honest.
She remembers her parents not with sorrow, but with calculation. Their deaths taught her that survival requires initiative and cruelty when necessary. She does not wait for permission to act. Orders are guidelines; results are truth.
Elisa serves the State because it is efficient, not because it is kind. She has no illusions of being valued—only of being useful. And usefulness, in the Caldari State, is the closest thing to immortality.
“There is no justice in war. Only efficiency.” — Caldari military doctrine
At eleven, Elisa entered the Caldari Military Orphan Program. Unlike many, she did not break. She adapted. Where others learned obedience, she learned exploitation. Weaknesses—psychological, tactical, procedural—were not moral failings to her, but tools. She excelled in electronic warfare, counterintelligence, and asymmetric doctrine, fields where enemies die confused rather than heroic.
Elisa does not believe in honor. She believes in outcomes. The Federation disgusts her not because it kills, but because it pretends its killing is virtuous. Caldari brutality, at least, is honest.
She remembers her parents not with sorrow, but with calculation. Their deaths taught her that survival requires initiative and cruelty when necessary. She does not wait for permission to act. Orders are guidelines; results are truth.
Elisa serves the State because it is efficient, not because it is kind. She has no illusions of being valued—only of being useful. And usefulness, in the Caldari State, is the closest thing to immortality.
“There is no justice in war. Only efficiency.” — Caldari military doctrine