- Creato il
- …
- Prossimo compleanno
- …
- Ultima attività
- …
- Security status
- -0.40
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 77
- Perdite
- 35
- Efficienza
- 69%
- Indice di pericolo
- 97%
ISK
- Distrutti
- 46.63B
- Persi
- 1.93B
- Efficienza ISK
- 96%
- Bilancio
- +44.70B
Solo
- Kill in solo
- 4
- Percentuale solo
- 5%
- Colpi finali
- 6
- Punti
- 77
Altro
- Perdite contro NPC
- 1
- Quota perdite NPC
- 3%
- Kill medie/giorno
- —
- Attività
- Inattivo
Danni
Danni inflitti24.4K
Danni subiti138.7K
Rapporto danni15%
Profilo operativo
Come combatte, con chi e contro chi — ultimi 90 giorni
Attività
Cosa vola e dove combatte
NaviUltima settimana
Nessun dato in questo periodo.
SistemiUltima settimana
Nessun dato in questo periodo.
I più preziosi
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
ClassificheUltimi 90 giorni
Scafi persi
Perdite suddivise per classe di scafo.
Carriera
Le corporazioni attraversate, dalla più recente
O P S E CDal mercoledì 22 giugno 202239 Kill2 Perdite
State War AcademyDal mercoledì 22 giugno 20220 Kill0 Perdite
D-syncDal venerdì 28 gennaio 20220 Kill0 Perdite
State War AcademyDal giovedì 27 gennaio 20220 Kill0 Perdite
Noir.Dal giovedì 6 gennaio 20220 Kill0 Perdite
State War AcademyDal martedì 4 gennaio 20220 Kill0 Perdite
That Hole Over ThereDal giovedì 26 agosto 202117 Kill3 Perdite
State War AcademyDal giovedì 26 agosto 20210 Kill0 Perdite
Unexpected OccurrenceDal giovedì 26 novembre 202030 Kill25 Perdite
Deep Core Mining Inc.Dal giovedì 26 novembre 20200 Kill0 Perdite
AidsReloadedDal giovedì 26 novembre 20200 Kill0 Perdite
Deep Core Mining Inc.Dal giovedì 26 novembre 20200 Kill0 Perdite
It is really usDal domenica 25 ottobre 20200 Kill0 Perdite
Deep Core Mining Inc.Dal mercoledì 1 maggio 20197 Kill5 Perdite
I N E X T R E M I SDal sabato 24 febbraio 20180 Kill0 Perdite
Deep Core Mining Inc.Dal sabato 24 febbraio 20180 Kill0 Perdite
Globaltech IndustriesDal giovedì 21 dicembre 20170 Kill1 Perdite
State War AcademyDal domenica 17 dicembre 20170 Kill0 Perdite
Bio in gioco
Elisa Polijus was born on Saisio III, seconds after her brother and years before she learned that timing decides who lives and who dies. She remembers her parents clearly—their discipline, their caution, and the day their caution failed. The Gallente did not see a family. They saw a target that did not matter.
At eleven, Elisa entered the Caldari Military Orphan Program. Unlike many, she did not break. She adapted. Where others learned obedience, she learned exploitation. Weaknesses—psychological, tactical, procedural—were not moral failings to her, but tools. She excelled in electronic warfare, counterintelligence, and asymmetric doctrine, fields where enemies die confused rather than heroic.
Elisa does not believe in honor. She believes in outcomes. The Federation disgusts her not because it kills, but because it pretends its killing is virtuous. Caldari brutality, at least, is honest.
She remembers her parents not with sorrow, but with calculation. Their deaths taught her that survival requires initiative and cruelty when necessary. She does not wait for permission to act. Orders are guidelines; results are truth.
Elisa serves the State because it is efficient, not because it is kind. She has no illusions of being valued—only of being useful. And usefulness, in the Caldari State, is the closest thing to immortality.
“There is no justice in war. Only efficiency.” — Caldari military doctrine
At eleven, Elisa entered the Caldari Military Orphan Program. Unlike many, she did not break. She adapted. Where others learned obedience, she learned exploitation. Weaknesses—psychological, tactical, procedural—were not moral failings to her, but tools. She excelled in electronic warfare, counterintelligence, and asymmetric doctrine, fields where enemies die confused rather than heroic.
Elisa does not believe in honor. She believes in outcomes. The Federation disgusts her not because it kills, but because it pretends its killing is virtuous. Caldari brutality, at least, is honest.
She remembers her parents not with sorrow, but with calculation. Their deaths taught her that survival requires initiative and cruelty when necessary. She does not wait for permission to act. Orders are guidelines; results are truth.
Elisa serves the State because it is efficient, not because it is kind. She has no illusions of being valued—only of being useful. And usefulness, in the Caldari State, is the closest thing to immortality.
“There is no justice in war. Only efficiency.” — Caldari military doctrine