- Creato il
- …
- Prossimo compleanno
- …
- Security status
- 3.30
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 5
- Perdite
- 28
- Efficienza
- 15%
- Indice di pericolo
- 82%
ISK
- Distrutti
- 3.46B
- Persi
- 185.1M
- Efficienza ISK
- 95%
- Bilancio
- +3.27B
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Colpi finali
- 1
- Punti
- 5
Altro
- Perdite contro NPC
- 5
- Quota perdite NPC
- 18%
- Kill medie/giorno
- —
- Attività
- Inattivo
Danni
Danni inflitti56.3K
Danni subiti43.8K
Rapporto danni56%
Profilo operativo
Come combatte, con chi e contro chi — ultimi 90 giorni
Attività
Cosa vola e dove combatte
I più preziosi
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
ClassificheUltimi 90g
Scafi persiUltimi 90g
Perdite suddivise per classe di scafo.
Carriera
Le corporazioni attraversate, dalla più recente
3WAYFOUNDATIONSDal martedì 27 settembre 20221 Kill0 Perdite
State War AcademyDal martedì 27 settembre 20220 Kill0 Perdite
The British GrenadiersDal martedì 27 settembre 20220 Kill0 Perdite
State War AcademyDal martedì 27 settembre 20220 Kill0 Perdite
3WAYFOUNDATIONSDal sabato 16 luglio 20220 Kill0 Perdite
ATHANOR AQUISISTIONSDal giovedì 14 luglio 20220 Kill0 Perdite
State War AcademyDal giovedì 14 luglio 20220 Kill0 Perdite
3WAYFOUNDATIONSDal mercoledì 9 marzo 20220 Kill0 Perdite
State War AcademyDal lunedì 7 marzo 20220 Kill0 Perdite
Bio in gioco
CONCORD reaction time:
0.5 - 19s
0.6 - 14s
0.7 - 10s
0.8 - 7s
0.9/1.0 - 6s
Damage types dealt:
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Damage Dealt (EM/Therm/Kin/Explos)/r
Angel Cartel 7%, 9%, 22%, 62% / Exp - target painters
Blood Raiders 50%, 48%, 2%, 0% / EM - tracking disruptors, neutralizers
Guristas Pirates 2%, 18%, 79%, 1% / Kin - ECM
Mercenaries 9%, 7%, 31%, 50% / Exp, Kin
Mordu's Legion 0%, 30%, 70%, 0% / Kin
Rogue Drones 8%, 33%, 32%, 27% / EM, All
Sansha's Nation 53%, 47%, 0%, 0% / EM - tracking disruptors
Serpentis 0%, 55%, 45%, 0% / Kin - sensor dampeners
Imperial faction
Amarr 47%, 42%, 7%, 4% / EM, Therm
Caldari 1%, 48%, 51%, 0% / Kin, Therm
Gallente 1%, 39%, 60%, 0% / Therm
Minmatar 12%, 7%, 31%, 50% / Exp, Kin
--
Security Status - Empire restrictions
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = Kill On Sight (KOS) in all empire
Guristas - Kin/Therm - Kin
Sanshas - EM/Therm - EM
Serpentis - Therm/Kin - Kin
Angel. - All Resist (Explo/Kin) - Explo
Mordus - Kinetic/Thermal - Kin
Rogue Dr. - All Resist (Explo/Kin) - EM
Mercenary - All Resist (EM, Therm) - Therm
Minmatar. - All Resist - Therm, Explo
Gallente. - Kin/Therm (sec. EM) - Therm
Amarr - EM/Therm - Therm
Caldari - Kin/Therm - Kin
The Seven - All Resist - Therm
EoM - Kin/Therm - Kin
Khanid - EM/Therm - Therm
Sanshas+Blood: tracking disrupt
Blood: neut
Guristas: jamming
Angel: paint
Serpentis: damping
T2 indicator
elder: blood raider
loyal: sansha
arch: angel
dire: guristas
coreli guardian
Ranking:
1 2 3
Hidden > Forsaken > Forlorn
1 2 3 4 5 6 7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
0.5 - 19s
0.6 - 14s
0.7 - 10s
0.8 - 7s
0.9/1.0 - 6s
Damage types dealt:
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Damage Dealt (EM/Therm/Kin/Explos)/r
Angel Cartel 7%, 9%, 22%, 62% / Exp - target painters
Blood Raiders 50%, 48%, 2%, 0% / EM - tracking disruptors, neutralizers
Guristas Pirates 2%, 18%, 79%, 1% / Kin - ECM
Mercenaries 9%, 7%, 31%, 50% / Exp, Kin
Mordu's Legion 0%, 30%, 70%, 0% / Kin
Rogue Drones 8%, 33%, 32%, 27% / EM, All
Sansha's Nation 53%, 47%, 0%, 0% / EM - tracking disruptors
Serpentis 0%, 55%, 45%, 0% / Kin - sensor dampeners
Imperial faction
Amarr 47%, 42%, 7%, 4% / EM, Therm
Caldari 1%, 48%, 51%, 0% / Kin, Therm
Gallente 1%, 39%, 60%, 0% / Therm
Minmatar 12%, 7%, 31%, 50% / Exp, Kin
--
Security Status - Empire restrictions
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = Kill On Sight (KOS) in all empire
Guristas - Kin/Therm - Kin
Sanshas - EM/Therm - EM
Serpentis - Therm/Kin - Kin
Angel. - All Resist (Explo/Kin) - Explo
Mordus - Kinetic/Thermal - Kin
Rogue Dr. - All Resist (Explo/Kin) - EM
Mercenary - All Resist (EM, Therm) - Therm
Minmatar. - All Resist - Therm, Explo
Gallente. - Kin/Therm (sec. EM) - Therm
Amarr - EM/Therm - Therm
Caldari - Kin/Therm - Kin
The Seven - All Resist - Therm
EoM - Kin/Therm - Kin
Khanid - EM/Therm - Therm
Sanshas+Blood: tracking disrupt
Blood: neut
Guristas: jamming
Angel: paint
Serpentis: damping
T2 indicator
elder: blood raider
loyal: sansha
arch: angel
dire: guristas
coreli guardian
Ranking:
1 2 3
Hidden > Forsaken > Forlorn
1 2 3 4 5 6 7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum