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Armed Traders of Shangri-La
Armed Traders of Shangri-La

[SHLA] Armed Traders of Shangri-La

Corporazione ChiusaKillboard
Fondata il
Membri
0
Tasse
7%
Attaccabile in guerra
No
Sito
http://

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento
Kill
0
Perdite
33
Efficienza
0%
Indice di pericolo
100%
ISK
Distrutti
0
Persi
3.00B
Efficienza ISK
0%
Bilancio
-3.00B
Solo
Kill in solo
0
Percentuale solo
0%
Colpi finali
0
Punti
0
Altro
Perdite contro NPC
0
Quota perdite NPC
0%
Kill medie/giorno
Attività
Sconosciuta

Attività

Cosa volava e dove combatteva, in tutta la sua storia

NaviDa sempre

Nessun dato in questo periodo.

Chi incontra

Cosa ha perso, in tutta la sua storia

Scafi persi

Perdite suddivise per classe di scafo.

Battaglie

Le ultime registrate da eve-kill

Nessuna battaglia registrata.

Storia delle alleanze

Le corporazioni attraversate, dalla più recente

Descrizione

Hey yo, we're coming through,
My miners and I got a big order to filll,
I want all the ore in this field.
This chunk of ice ain't going no where,
I've lost track of the hours again.
I can't fight frigate only lvl 2,
to much ore, so much ice.
Nom Nom at the top of my dictionary
I'm the pure miner man
Pirate NPC ain't got nothing on me
3 belts just disapeered before my eyes
Patience is my game and it's this money to blame
Oh! I'll take your salvage to. :)

RRinc Beginers Miner Guide

This is the fastest way to train to fly a retriever as far as I can calculate:
Instant Recall I
Analytical Mind I
Learning I
Instant Recall II
Analytical Mind II
Learning II
Instant Recall III
Analytical Mind III
Instant Recall IV
Eidetic Memory I
Eidetic Memory II
Eidetic Memory III
Learning III
Analytical Mind IV
Logic I
Logic II
---------- Order past here does not matter.
Industry V
Mining IV
Science IV
Astrogeology IV
Mining Barge III

Approximate Cost to Train: 10 100 000.00 ISK
Approximate Time to Train: 9 days, 20 hours, 17 minuites.

Time to train assumes the default stats (INT: 8, PER: 8, CHA: 7, WIL: 8, MEM: 8) and no cybernetics.

+1 cybernetic implants (incluing the time to train Cybernetics I) decreses the required time to 9 days, 4 hours, 41 minuites.
+3 cybernetic implants decreases the required time to 8 days, 2 hours, 38 minuites.