- Fondata il
- …
- Membri
- 5
- Tasse
- 0%
- Attaccabile in guerra
- No
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 4
- Perdite
- 8
- Efficienza
- 33%
- Indice di pericolo
- 88%
ISK
- Distrutti
- 287.7M
- Persi
- 791.5M
- Efficienza ISK
- 27%
- Bilancio
- -503.8M
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Colpi finali
- 2
- Punti
- 4
Altro
- Perdite contro NPC
- 1
- Quota perdite NPC
- 13%
- Kill medie/giorno
- —
- Attività
- Inattivo
Attività
Cosa vola la corporazione e dove combatte
NaviUltima settimana
Nessun dato in questo periodo.
SistemiUltima settimana
Nessun dato in questo periodo.
I più preziosi
Chi incontra
Chi uccide, da chi viene uccisa e cosa perde
ClassificheUltimi 90 giorni
Scafi persi
Perdite suddivise per classe di scafo.
Battaglie
Le ultime registrate da eve-kill
Nessuna battaglia registrata.
Storia delle alleanze
Le corporazioni attraversate, dalla più recente
Descrizione
Fight for something, or you'll fall for anything.
The goul of our corp is to bring together players in large amounts, and out number the Target with that alone.
If your interested in PVP but have no experiance, you are welcome. New players, Trials and experianced players alike.
All you need is a Frig (Rookie ship if you don't have that) and you can have you part.
Zerg Tactics are the use of many low-cost and weak units to overwhelm an enemy. Losses are considered irrelevant, and where possible, a steady replacements are secured to sustain the offensive. 'Zerg' has its origins in the Star craft Real-time strategy game, with a cheap unit called a Zergling that could be massed produced cheaply and quickly, to overwhelm the enemy.
The goul of our corp is to bring together players in large amounts, and out number the Target with that alone.
If your interested in PVP but have no experiance, you are welcome. New players, Trials and experianced players alike.
All you need is a Frig (Rookie ship if you don't have that) and you can have you part.
Zerg Tactics are the use of many low-cost and weak units to overwhelm an enemy. Losses are considered irrelevant, and where possible, a steady replacements are secured to sustain the offensive. 'Zerg' has its origins in the Star craft Real-time strategy game, with a cheap unit called a Zergling that could be massed produced cheaply and quickly, to overwhelm the enemy.