[CLD-P] Caldari Skies Protectionate.
Corporazione ChiusaKillboard
- Fondata il
- …
- Membri
- 0
- Tasse
- 0%
- Attaccabile in guerra
- No
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 24
- Perdite
- 76
- Efficienza
- 24%
- Indice di pericolo
- 100%
ISK
- Distrutti
- 693.2M
- Persi
- 965.6M
- Efficienza ISK
- 42%
- Bilancio
- -272.5M
Solo
- Kill in solo
- 6
- Percentuale solo
- 25%
- Colpi finali
- 12
- Punti
- 24
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Kill medie/giorno
- —
- Attività
- Sconosciuta
Attività
Cosa volava e dove combatteva, in tutta la sua storia
NaviDa sempre
Merlin6Kill
Atron4
Griffin4
Cormorant2
Hobgoblin I2
Chi incontra
Cosa ha perso, in tutta la sua storia
Scafi persi
Perdite suddivise per classe di scafo.
Battaglie
Le ultime registrate da eve-kill
Storia delle alleanze
Le corporazioni attraversate, dalla più recente
Descrizione
Caldari Skies Protectionate is a proud corporation fighting for either Caldari State OR Amarr Empire
CEO: Adam Polanski
Diplo: Adam Polanski | Tibalt Avalon
Recruiters: Adam Polanski | Theaty Chelien | Tibalt Avalon
We are currently OPEN TO RECRUITMENT.
What we offer:
0% Taxes
Small Ship Replacement Program
Free starter skillbooks for new players
A lot of Advise
Friendly people
Factional warfare was introduced by CCP with the Empyrean Age Summer Expansion 2008 Eve to ease on the step from the PvE game play to the PvP gameplay. In-game wise it moves the storyline into a war which has been on the horizon in several storyline missions as well as global in-game news. It introduces 4 militias, dividing the empires into two wars with objectives called complexes (plexes for short) in low-sec that can be captured by the different militias and also agents offering factional warfare missions. Doing these accumulates victory points, which contribute to switching a system’s occupancy. Missions and capturing plexes give out mainly standing within the four militias and empires as well as handing out ranks depending on the gained standing.
Complete Faction Warfare Guide: http://wiki.eveuniversity.org/Factional_Warfare
CEO: Adam Polanski
Diplo: Adam Polanski | Tibalt Avalon
Recruiters: Adam Polanski | Theaty Chelien | Tibalt Avalon
We are currently OPEN TO RECRUITMENT.
What we offer:
0% Taxes
Small Ship Replacement Program
Free starter skillbooks for new players
A lot of Advise
Friendly people
Factional warfare was introduced by CCP with the Empyrean Age Summer Expansion 2008 Eve to ease on the step from the PvE game play to the PvP gameplay. In-game wise it moves the storyline into a war which has been on the horizon in several storyline missions as well as global in-game news. It introduces 4 militias, dividing the empires into two wars with objectives called complexes (plexes for short) in low-sec that can be captured by the different militias and also agents offering factional warfare missions. Doing these accumulates victory points, which contribute to switching a system’s occupancy. Missions and capturing plexes give out mainly standing within the four militias and empires as well as handing out ranks depending on the gained standing.
Complete Faction Warfare Guide: http://wiki.eveuniversity.org/Factional_Warfare