- Fondata il
- …
- Membri
- 2
- Tasse
- 3%
- Attaccabile in guerra
- No
- Sito
- http://
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 5
- Efficienza
- 0%
- Indice di pericolo
- 80%
ISK
- Distrutti
- 0
- Persi
- 550.5M
- Efficienza ISK
- 0%
- Bilancio
- -550.5M
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Colpi finali
- 0
- Punti
- 0
Altro
- Perdite contro NPC
- 1
- Quota perdite NPC
- 20%
- Kill medie/giorno
- —
- Attività
- Inattivo
Attività
Cosa vola la corporazione e dove combatte
NaviUltima settimana
Nessun dato in questo periodo.
SistemiUltima settimana
Nessun dato in questo periodo.
I più preziosi
Chi incontra
Chi uccide, da chi viene uccisa e cosa perde
ClassificheUltimi 90 giorni
Scafi persi
Perdite suddivise per classe di scafo.
Battaglie
Le ultime registrate da eve-kill
Nessuna battaglia registrata.
Storia delle alleanze
Le corporazioni attraversate, dalla più recente
Descrizione
We are an Amarrian Industrialist corporation.
-Mining
-Manufacturing
-Market
We are a manufacturing co-op. We share our blueprint library, harvest and pool resources to ensure that all our members get free ships and modules.
PVP: We do not call ourselves 'PVP'. As manufactures, we rarely undock in a war dec. We do teach PVP to our members, and maintain a security force for self defence however. We also host the industrial alts of faction war and low sec pilots.
Our field designation is a Hospitaliteer unit. This means that we provide logistics, replenishing the stocks of Amarrian forces, while also attending to their desires and comforts. Some of these needs and desires are shadier than others. such as drugs, prostitution and the slave trade.
To outsiders, we appear to be a devout monastic order of Amarrian monks and nuns. However, since we began hosting the forbidden books of the Amarrian Apocrypha, our monastery has secretly become a den of Heretics, hedonists, occult study, strange rituals and black magicians.
Currently, we are rebuilding and recruiting,
We are small at the moment, but this is your chance to get in on the groundwork of something good
We need Chief Officers, for Security, Mining, Manufactuirng and Logisitcs. Potential candidates should be able to demonstrate a history of competenace in those areas.
-Chief of Security should be able to lead and boost a frigate fleet, fly a battlcruiser, and have an active killboard.
-Mining Chief should be able to lead and boost a mining fleet, fly an Orca, and manage the mining ledgers. Able to use spreadsheets.
-Manufacturing Chief (Abbott) should have advanced industrail skills, be able to start jobs remotely, have a good understanding of the market. be able to research and copy blueprints, do PI and exploration, and can make tech 2 components. Able to use spreadsheets.
-Logistics Chief: should have a good understanding of the market and be abe to coordinate deliveries of resources with tech 1 (and II) ships over long distances into dangerous space. Should Be able to fly a freighter and/or jump freighter. Able to use spreadsheets.
We also require an Exploration Chief for the exploration of wormholes, scanning, hackng, etc. Our long term goal is to escape the persecution of high security POLICE STATE Amarr and establish a new home in a wormhole or NPC Null sec.
We also seek 'Merchant princes', haulers-traders that would like to make their fortunes building up new trade hubs.