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Stuff 'n' Things
Stuff 'n' Things

[STNTH] Stuff 'n' Things

AttivaKillboard
Elmer The DuckCEOElmer The DuckIndipendente
Fondata il
Membri
5
Tasse
0%
Attaccabile in guerra
No
Sito
http://

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento
Kill
24
Perdite
43
Efficienza
36%
Indice di pericolo
58%
ISK
Distrutti
3.07B
Persi
6.71B
Efficienza ISK
31%
Bilancio
-3.64B
Solo
Kill in solo
5
Percentuale solo
21%
Colpi finali
14
Punti
46
Altro
Perdite contro NPC
18
Quota perdite NPC
42%
Kill medie/giorno
Attività
Bassa

Attività

Cosa vola la corporazione e dove combatte

NaviUltima settimana

Nessun dato in questo periodo.

SistemiUltima settimana

Nessun dato in questo periodo.

I più preziosi

Chi incontra

Chi uccide, da chi viene uccisa e cosa perde

ClassificheUltimi 90 giorni
Scafi persi

Perdite suddivise per classe di scafo.

Battaglie

Le ultime registrate da eve-kill

Storia delle alleanze

Le corporazioni attraversate, dalla più recente

Descrizione

Elmer the Space Duck – Mascot of Stuff ’n’ Things

Elmer is the unofficial, totally unqualified, and deeply questionable mascot of the Stuff ’n’ Things corporation. A bright-feathered space duck with a flight suit two sizes too big and a helmet that never quite seals properly, Elmer drifts cheerfully through New Eden doing exactly what the corp does best: stuff… and also things.

No one is quite sure where Elmer came from. Some say he wandered out of a wormhole. Others claim he was accidentally cloned after someone spilled Quafe on a DNA sample. Elmer himself insists he was “promoted internally,” though no one can find any records of this.

What Elmer does know is that he loves action. Mining lasers? Great. Fleet fights? Even better. Random roaming operations with absolutely no plan? That’s Elmer’s favorite. If there’s something happening, Elmer wants to be involved—preferably while quacking excitedly over comms and pressing buttons that may or may not be important.

Despite his enthusiasm, Elmer has one fatal flaw:

He hates OPSEC.

Secrets, need-to-know information, operational security—Elmer finds it all terribly boring. If you tell Elmer a fleet plan, there’s a decent chance he’ll immediately repeat it loudly in local chat, write it on a station wall, or accidentally broadcast it over open comms while asking where the snacks are.

To Elmer, information wants to be free. Especially if it helps him make new friends.

Still, the pilots of Stuff ’n’ Things wouldn’t have it any other way. Elmer embodies the corp spirit perfectly: enthusiastic, chaotic, slightly reckless, and always ready to undock.

After all, in New Eden there are many serious corporations with strict discipline and careful planning.

Stuff ’n’ Things is not one of them.

And Elmer the Space Duck is proud of that.