- Created on
- …
- Next Birthday
- …
- Security Status
- 0.90
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 0
- Efficiency
- 0%
- Danger Ratio
- 0%
ISK
- Destroyed
- 0
- Lost
- 0
- ISK Efficiency
- 0%
- Balance
- +0
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Final Blows
- 0
- Points
- 0
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Avg Kills/Day
- —
- Activity
- Inactive
Combat profile
How they fight, with whom and against whom — last 90 days
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90 days
Hulls Lost
Losses broken down by hull class.
Career
Corporations flown for, most recent first
The Tiger's DenSince Sunday, 18 October 20090 Kills0 Losses
The ScopeSince Monday, 30 March 20090 Kills0 Losses
BoB EnterprisesSince Thursday, 4 September 20080 Kills0 Losses
The ScopeSince Friday, 29 August 20080 Kills0 Losses
Imperial FederationSince Tuesday, 25 April 20060 Kills0 Losses
Australian Miners CorpSince Monday, 17 April 20060 Kills0 Losses
Federal Navy AcademySince Monday, 17 April 20060 Kills0 Losses
In-game bio
***Missile launcher progression***
standard one - malkuth - Limos - whatever and # - arbalest - standard two
*** Core Skills For All Pilots ***
Engineering - To maximize the power core.
Electronics - To maximize the CPU.
Energy Management - To maximize the capacitor capacity.
Energy Systems Operation - To maximize the rate at which the
capacitor recharges.
Energy Grid Upgrades - To reduce the CPU requirements.
*** Railgun/Blaster Progression ***
Blasters - Normal -> Regulated -> Limited -> Anode -> Modal
[Electron -> Ion -> Neutron]
Railguns - Normal -> Carbide -> Scout -> Compressed ->
Prototype
*** Agent LP Award Offers ***
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigate (BPC)
250K - Navy Issue Cruiser (BPC)
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
standard one - malkuth - Limos - whatever and # - arbalest - standard two
*** Core Skills For All Pilots ***
Engineering - To maximize the power core.
Electronics - To maximize the CPU.
Energy Management - To maximize the capacitor capacity.
Energy Systems Operation - To maximize the rate at which the
capacitor recharges.
Energy Grid Upgrades - To reduce the CPU requirements.
*** Railgun/Blaster Progression ***
Blasters - Normal -> Regulated -> Limited -> Anode -> Modal
[Electron -> Ion -> Neutron]
Railguns - Normal -> Carbide -> Scout -> Compressed ->
Prototype
*** Agent LP Award Offers ***
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigate (BPC)
250K - Navy Issue Cruiser (BPC)
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants