- Created on
- …
- Next Birthday
- …
- Security Status
- 0.50
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 0
- Efficiency
- 0%
- Danger Ratio
- 0%
ISK
- Destroyed
- 0
- Lost
- 0
- ISK Efficiency
- 0%
- Balance
- +0
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Final Blows
- 0
- Points
- 0
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Avg Kills/Day
- —
- Activity
- Inactive
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
In-game bio
ΞνΞ Agent runner / Combat Pilot
ENEMY USES THESE DAMAGE TYPES:
Navy (Amarr) - EM / Thermal
Blood (Amarr) - EM / Thermal
Sansha (Amarr) - EM / Thermal
Khanid (Gallente) - Thermal / Kenetic
Serpentis (Gallente) - Thermal / Kenetic
Angel (Minmatar) - Thermal / Explosive / Kenetic / EM
Fleet (Minmatar) - Thermal / Explosive
Mordus (Caldari) - Thermal / Kenetic
Gurista (Caldari) - Thermal / Kenetic
Navy (Caldari) - Thermal / Kenetic
Maru - EM / Thermal
Khanid - EM / Thermal
Odamian - Kinetic / Thermal
Thukker Tribe - Explosive / Thermal
Rogue Pirate - EM / Explosive / Kinetic
Mordus Legion - EM / Thermal / Kinetic
Rogue Drones - EM / Thermal / Kinetic / Explosive
Zazzmatazz - EM / Thermal / Explosive / Kinetic
Mercenaries - EM / Thermal / Explosive / Kinetic
MAIN DAMAGE TYPE TO SHOOT AT THE ENEMY:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal / Kinetic
Sansha - EM / Thermal
Blood - EM / Thermal
Mercenary - Thermal
Angel - Explosive
TARGETING SYSTEMS:
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Lader
SECURITY RATING:
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
Players with -5.0 or worse are KOS in all systems
MISSION TYPES:
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5% Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
COMPLEXES:
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
AGENT LP REWARD OFFERS:
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
600K - Pre-built Faction Battleships
ENEMY USES THESE DAMAGE TYPES:
Navy (Amarr) - EM / Thermal
Blood (Amarr) - EM / Thermal
Sansha (Amarr) - EM / Thermal
Khanid (Gallente) - Thermal / Kenetic
Serpentis (Gallente) - Thermal / Kenetic
Angel (Minmatar) - Thermal / Explosive / Kenetic / EM
Fleet (Minmatar) - Thermal / Explosive
Mordus (Caldari) - Thermal / Kenetic
Gurista (Caldari) - Thermal / Kenetic
Navy (Caldari) - Thermal / Kenetic
Maru - EM / Thermal
Khanid - EM / Thermal
Odamian - Kinetic / Thermal
Thukker Tribe - Explosive / Thermal
Rogue Pirate - EM / Explosive / Kinetic
Mordus Legion - EM / Thermal / Kinetic
Rogue Drones - EM / Thermal / Kinetic / Explosive
Zazzmatazz - EM / Thermal / Explosive / Kinetic
Mercenaries - EM / Thermal / Explosive / Kinetic
MAIN DAMAGE TYPE TO SHOOT AT THE ENEMY:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal / Kinetic
Sansha - EM / Thermal
Blood - EM / Thermal
Mercenary - Thermal
Angel - Explosive
TARGETING SYSTEMS:
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Lader
SECURITY RATING:
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
Players with -5.0 or worse are KOS in all systems
MISSION TYPES:
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5% Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
COMPLEXES:
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
AGENT LP REWARD OFFERS:
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
600K - Pre-built Faction Battleships