- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 0.10
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 8
- Losses
- 10
- Efficiency
- 44%
- Danger Ratio
- 100%
ISK
- Destroyed
- 156.1M
- Lost
- 49.7M
- ISK Efficiency
- 76%
- Balance
- +106.4M
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Final Blows
- 0
- Points
- 8
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt2.7K
Damage Taken25.2K
Damage Ratio10%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
The ScopeSince Sunday, 23 March 20140 Kills0 Losses
Red FederationSince Monday, 1 April 20130 Kills0 Losses
The ScopeSince Sunday, 31 March 20130 Kills0 Losses
Crytek DynamicsSince Sunday, 16 December 20128 Kills9 Losses
The ScopeSince Thursday, 15 November 20120 Kills0 Losses
Crytek DynamicsSince Sunday, 27 November 20110 Kills0 Losses
The ScopeSince Sunday, 27 November 20110 Kills0 Losses
Armored Origins Space ShipsSince Friday, 12 March 20100 Kills0 Losses
The ScopeSince Friday, 12 March 20100 Kills0 Losses
Mad InventorsSince Saturday, 20 June 20090 Kills0 Losses
University of CailleSince Sunday, 14 June 20090 Kills0 Losses
In-game bio
Resistances to use:
Ammar Navy = EM / Thermal
Angel's = ALL but mostly Exp / Kinetic
Blood Raider = Thermal / EM
Caldari Navy = Kinetic / Thermal
Gallente = Kinetic / Thermal
Guristas = Kinetic / Thermal
Khanid = EM / Thermal
Maru = EM / Thermal
Mercenaries = Kinetic / Thermal (Com. w. EM /lol
Thermal;
Missiles w. Kinetic)
Minmatar = Exp / Kinetic
Mordu's Legion = EM / Thermal / Kinetic
Odamian = Kinetic / Thermal
Rogue Pirate = EM / Exp / Kinetic
Sansha = Em / Thermal
Serpentis = Thermal / Kinetic
Zazzmatazz = 2 Thermal / 2 Kinetic / 1EM / 1Exp
• DMG to use:
Ammar Navy = EM (Shield) / Exp (Armor)
Angel's = EM (Shields) / Exp (Armor); or Thermal
allround
Blood Raider = Thermal
Caldari Navy = Exp / Thermal / Kinetic
Gallente = EM (Shield) / Exp (Armor)
Guristas = EM (Shield) / Exp (Armor)
Khanid = EM (Shield) / Exp (Armor)
Maru = Kin
Minmatar = EM (Shield) / Exp (Armor)
Ammar Navy = EM / Thermal
Angel's = ALL but mostly Exp / Kinetic
Blood Raider = Thermal / EM
Caldari Navy = Kinetic / Thermal
Gallente = Kinetic / Thermal
Guristas = Kinetic / Thermal
Khanid = EM / Thermal
Maru = EM / Thermal
Mercenaries = Kinetic / Thermal (Com. w. EM /lol
Thermal;
Missiles w. Kinetic)
Minmatar = Exp / Kinetic
Mordu's Legion = EM / Thermal / Kinetic
Odamian = Kinetic / Thermal
Rogue Pirate = EM / Exp / Kinetic
Sansha = Em / Thermal
Serpentis = Thermal / Kinetic
Zazzmatazz = 2 Thermal / 2 Kinetic / 1EM / 1Exp
• DMG to use:
Ammar Navy = EM (Shield) / Exp (Armor)
Angel's = EM (Shields) / Exp (Armor); or Thermal
allround
Blood Raider = Thermal
Caldari Navy = Exp / Thermal / Kinetic
Gallente = EM (Shield) / Exp (Armor)
Guristas = EM (Shield) / Exp (Armor)
Khanid = EM (Shield) / Exp (Armor)
Maru = Kin
Minmatar = EM (Shield) / Exp (Armor)