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Fundicc
Fundicc0.00

Fundicc

MinmatarVherokiorKillboard
Created on
Next Birthday
Last Active
Security Status
0.00

Combat Record

Career-long numbers from eve-kill

Combat
Kills
14
Losses
36
Efficiency
28%
Danger Ratio
83%
ISK
Destroyed
31.73B
Lost
2.08B
ISK Efficiency
94%
Balance
+29.65B
Solo
Solo Kills
0
Solo Ratio
0%
Final Blows
0
Points
28
Other
NPC Losses
6
NPC Loss Ratio
17%
Avg Kills/Day
Activity
Medium
Damage
Damage Dealt299.7K
Damage Taken211.5K
Damage Ratio59%

Combat profile

How they fight, with whom and against whom — last 90 days

Activity

What they fly and where they fight

ShipsThis week

No data in this window.

SystemsThis week

No data in this window.

Most Valuable

Matchups

Who they kill, who kills them, what they lose

Top ListsLast 90 days
Hulls Lost

Losses broken down by hull class.

Career

Corporations flown for, most recent first

In-game bio

n. * Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU

(2.147.483.647/149.000.000)


Damage to deal against:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal

Damage to tank against:
Guristas = Kinetic/Thermal
serpentis = Thermal/Kinetic
blood raider = thermal/EM
sansha's = EM/thermal
angel's = expl/kin
minmatar = expl/kin
mmar navy = EM/thermal
mordu's legion = EM/thermal/kinetic
mercenaries = kinetic/thermal (commander with EM/therm)
rogue drones = EM mostly


W-SPACE DESIGNATION
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237

K-SPACE DESIGNATION
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210
Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142


Anomalies are ranked in difficulty (easiest to hardest)
•(Faction) Burrow
•(Faction) Hideaway
•(Faction) Refuge
•(Faction) Den
•(Faction) Yard
•(Faction) Port
•(Faction) Hub
•(Faction) Haven
•(Faction) Sanctum
.
Easy | Hidden
Normal | No Name
Medium. | Forsaken
Hard | Forlon
.
1st module: 100% effective
2nd: 87%
3rd: 57%
4th: 28%
5th:10.5%
6th:3%