- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 5.00
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 13
- Efficiency
- 0%
- Danger Ratio
- 100%
ISK
- Destroyed
- 0
- Lost
- 2.84B
- ISK Efficiency
- 0%
- Balance
- -2.84B
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Final Blows
- 0
- Points
- 0
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt0
Damage Taken277.0K
Damage Ratio0%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
ShipsThis week
No data in this window.
SystemsThis week
No data in this window.
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90 days
Hulls Lost
Losses broken down by hull class.
Career
Corporations flown for, most recent first
Silver GamersSince Thursday, 6 November 20140 Kills8 Losses
Caldari ProvisionsSince Thursday, 6 November 20140 Kills0 Losses
Industrial StartersSince Friday, 4 March 20110 Kills5 Losses
Bakah TribeSince Saturday, 26 April 20080 Kills0 Losses
Industrial Legion of EVESince Friday, 28 March 20080 Kills0 Losses
Hueter des LichtesSince Monday, 24 March 20080 Kills0 Losses
State War AcademySince Friday, 21 March 20080 Kills0 Losses
In-game bio
Damage to do:
Angel: Explosive
Blood Raiders: EM/Thermal
Guristas: Kinetic
Sansha: EM
Serpentis: Kinetic
Drones: EM/Thermal
Mercenary: Thermal
Resists to use:
Angel: Explosive/Kinetic
Blood Raiders: EM/Thermal
Guristas: Kinetic/Thermal
Sansha: EM/Thermic
Serpentis: Thermal/Kinetiс
Drone: Thermal/Kinetiс
Mercenary: Thermal/Kinetiс
Engineering - power grid
Electronics - CPU
Energy Management - cap capacity
Energy Systems Operation - cap recharge
Energy Grid Upgrades - reduce CPU req
Shield Management - shield capacity
Shield Operation - shield recharge rate
Mod 1 = 100% effect
Mod 2 = 86.9% effect
Mod 3 = 57.1% effect
Mod 4 = 28.2% effect
Mod 5 = 10.6% effect
*** DED Small > Large ***
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
*** DED Easy > Hard ***
Hidden > Forsaken > Forlorn
Angel: Explosive
Blood Raiders: EM/Thermal
Guristas: Kinetic
Sansha: EM
Serpentis: Kinetic
Drones: EM/Thermal
Mercenary: Thermal
Resists to use:
Angel: Explosive/Kinetic
Blood Raiders: EM/Thermal
Guristas: Kinetic/Thermal
Sansha: EM/Thermic
Serpentis: Thermal/Kinetiс
Drone: Thermal/Kinetiс
Mercenary: Thermal/Kinetiс
Engineering - power grid
Electronics - CPU
Energy Management - cap capacity
Energy Systems Operation - cap recharge
Energy Grid Upgrades - reduce CPU req
Shield Management - shield capacity
Shield Operation - shield recharge rate
Mod 1 = 100% effect
Mod 2 = 86.9% effect
Mod 3 = 57.1% effect
Mod 4 = 28.2% effect
Mod 5 = 10.6% effect
*** DED Small > Large ***
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
*** DED Easy > Hard ***
Hidden > Forsaken > Forlorn