- Created on
- …
- Next Birthday
- …
- Security Status
- 0.30
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 0
- Efficiency
- 0%
- Danger Ratio
- 0%
ISK
- Destroyed
- 0
- Lost
- 0
- ISK Efficiency
- 0%
- Balance
- +0
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Final Blows
- 0
- Points
- 0
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Avg Kills/Day
- —
- Activity
- Inactive
Combat profile
How they fight, with whom and against whom — last 90 days
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90 days
Hulls Lost
Losses broken down by hull class.
Career
Corporations flown for, most recent first
EVE Street JournalSince Friday, 30 March 20070 Kills0 Losses
ViziamSince Sunday, 26 November 20060 Kills0 Losses
HighSec Development Ltd.Since Friday, 30 June 20060 Kills0 Losses
ViziamSince Thursday, 29 June 20060 Kills0 Losses
Global TechnologiesSince Thursday, 15 June 20060 Kills0 Losses
ViziamSince Thursday, 15 June 20060 Kills0 Losses
JumpDrive IncSince Monday, 5 June 20060 Kills0 Losses
Royal Amarr InstituteSince Friday, 2 June 20060 Kills0 Losses
In-game bio
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
** Damage types to use **
Angel - EM(shields) Explosive(Armor), or
thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Maru - Kinetic/Thermal
Mordus - EM (shield) Explosive(Armor)
Gurista - EM(shields) Explosive(Armor),
Thermal/Kinetic all round
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM(shields) Explosive(Armor)
Zazzmatazz - EM(shield)/Explosive(Armor)
Rogue Pirate- EM(shield)/Explosive(Armor)
Odamian - EM(shield)/Explosive(Armor)
*** Mission types ***
-Administration: 50% Kill, 50% Courier
-Advisory: 34% Kill, 66% Courier
-Archives: 5% Kill, 90% Courier, 5% Trade
-Astrosurveying: 40% Kill, 30% Courier,
25% Mining, 5% Trade
-Command: 97% Kill, 3% Courier
-Distribution: 5% Kill, 95% Courier
-Intelligence: 85% Kill, 15% Courier
-Internal Security: 95% Kill, 5% Courier
-Legal: 50% Kill, 50% Courier
-Manufacturing: 5% Kill, 95% Courier
-Marketing: 5% Kill, 95% Courier
-Mining: 5% Kill, 85% Courier, 10% Mining (II)
-Production: 5% Kill, 95% Courier
-Public Relations: 34% Kill, 66% Courier
-R&D;*: 0% Kill, 50% Courier(S), 50% Trade
-Security: 90% Kill, 5% Courier, 5%Trade
-Storage: 5% Kill, 95% Courier(L)
-Surveillance: 95% Kill, 5% Courier.
Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
Agent LP reward Offers:
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
600K - Pre-built Faction Battleships
thanks to a passing pirate