- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 5.00
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 2
- Efficiency
- 0%
- Danger Ratio
- 100%
ISK
- Destroyed
- 0
- Lost
- 26K
- ISK Efficiency
- 0%
- Balance
- -26K
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Final Blows
- 0
- Points
- 0
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt0
Damage Taken973
Damage Ratio0%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
Birabanor CorpSince Friday, 27 March 20090 Kills0 Losses
ViziamSince Tuesday, 20 January 20090 Kills0 Losses
MUFET Mineral IndustriesSince Friday, 12 October 20070 Kills2 Losses
ViziamSince Friday, 12 October 20070 Kills0 Losses
Birabanor CorpSince Saturday, 14 April 20070 Kills0 Losses
ViziamSince Monday, 25 September 20060 Kills0 Losses
Birabanor CorpSince Thursday, 24 August 20060 Kills0 Losses
Imperial AcademySince Monday, 21 August 20060 Kills0 Losses
In-game bio
http://BIGLottery.BIG-EVE.com
--BASIC IMPORTANT SKILLS--
Electronics = CPU OUTPUT
Spaceship Command = AGILITY
Energy Systems Operation = RECHARGE RATE
Shield Operation = SHIELD RECHARGE RATE
Engineering = GRID POWER OUTPUT
Navigation = MAXIMUM VELOCITY (SPEED M/SEC)
Hull Upgrades = ARMOR HP INCREASE
Mechanic = Salvage, HP
--Mission types--
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kil
--BASIC IMPORTANT SKILLS--
Electronics = CPU OUTPUT
Spaceship Command = AGILITY
Energy Systems Operation = RECHARGE RATE
Shield Operation = SHIELD RECHARGE RATE
Engineering = GRID POWER OUTPUT
Navigation = MAXIMUM VELOCITY (SPEED M/SEC)
Hull Upgrades = ARMOR HP INCREASE
Mechanic = Salvage, HP
--Mission types--
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kil