- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 5.00
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 4
- Losses
- 6
- Efficiency
- 40%
- Danger Ratio
- 100%
ISK
- Destroyed
- 377.3M
- Lost
- 3.51B
- ISK Efficiency
- 10%
- Balance
- -3.13B
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Final Blows
- 2
- Points
- 4
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt10.2K
Damage Taken119.9K
Damage Ratio8%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
The ScopeSince Thursday, 17 January 20132 Kills4 Losses
Procyon ResourcesSince Sunday, 23 December 20120 Kills0 Losses
The ScopeSince Tuesday, 18 December 20120 Kills0 Losses
Lionheart's KnightsSince Monday, 16 April 20120 Kills0 Losses
The ScopeSince Monday, 16 April 20120 Kills0 Losses
Gabriel's TrumpetSince Sunday, 8 April 20120 Kills0 Losses
The ScopeSince Saturday, 7 April 20120 Kills0 Losses
Lionheart's KnightsSince Sunday, 12 February 20120 Kills0 Losses
The ScopeSince Monday, 23 January 20120 Kills0 Losses
Maru Ka'ge.Since Tuesday, 22 November 20110 Kills0 Losses
Jump Gate RejectsSince Tuesday, 11 October 20110 Kills0 Losses
The ScopeSince Sunday, 9 October 20110 Kills0 Losses
Call To GlorySince Thursday, 30 June 20110 Kills0 Losses
The ScopeSince Thursday, 30 June 20110 Kills0 Losses
Universal Deathdealing MilitiaSince Monday, 21 March 20110 Kills0 Losses
The ScopeSince Sunday, 20 March 20110 Kills0 Losses
Universal Deathdealing MilitiaSince Thursday, 24 February 20110 Kills0 Losses
Federal Navy AcademySince Monday, 14 February 20110 Kills0 Losses
In-game bio
Stacking Penalities
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842% effectiveness
3d mod: c(3) = 57,1037996% effectiveness
4th mod: c(4) = 28,2469117% effectiveness
Enemies -- Hardener to use -- Damage type to use
Blood Raider --- EM/Thermal ---------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resis (pri. Expl. ,Kin.) ---- Explosive
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resis (pri. Expl. kin) ----- EM
Mercenary ----- All Resis (pri. EM, Therm) ---- Thermal
Core Skills For All Pilots
Engineering - To maximize the power core.
Electronics - To maximize the CPU.
Energy Management - To maximize the capacitor capacity.
Energy Systems Operation - To maximize the rate at which the capacitor recharges.
Energy Grid Upgrades - To reduce the CPU requirements.
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842% effectiveness
3d mod: c(3) = 57,1037996% effectiveness
4th mod: c(4) = 28,2469117% effectiveness
Enemies -- Hardener to use -- Damage type to use
Blood Raider --- EM/Thermal ---------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resis (pri. Expl. ,Kin.) ---- Explosive
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resis (pri. Expl. kin) ----- EM
Mercenary ----- All Resis (pri. EM, Therm) ---- Thermal
Core Skills For All Pilots
Engineering - To maximize the power core.
Electronics - To maximize the CPU.
Energy Management - To maximize the capacitor capacity.
Energy Systems Operation - To maximize the rate at which the capacitor recharges.
Energy Grid Upgrades - To reduce the CPU requirements.