- Founded on
- …
- Members
- 34
- Tax rate
- 15%
- War eligible
- No
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1,179
- Losses
- 1,945
- Efficiency
- 38%
- Danger Ratio
- 99%
ISK
- Destroyed
- 53.18B
- Lost
- 57.42B
- ISK Efficiency
- 48%
- Balance
- -4.24B
Solo
- Solo Kills
- 207
- Solo Ratio
- 18%
- Final Blows
- 586
- Points
- 1,179
Other
- NPC Losses
- 26
- NPC Loss Ratio
- 1%
- Avg Kills/Day
- —
- Activity
- Inactive
Activity
What the corporation flies and where it fights
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Alliance history
Corporations flown for, most recent first
Description
At the same time, there is the much more unsettling opposite idea of the domination of my screen persona over my "real" self. Our social identity, the person we assume to be in our social intercourse, is already a "mask" that involves the repression of our inadmissible impulses. But it is precisely in the conditions of "just playing" - when the rules regulating our "real life" exchanges are temporarily suspended - that we can permit ourselves to display these repressed attitudes. Take the proverbial impotent shy person who, while participating in a cyberspace interactive game, adopts the identity of an irresistible seducer or sadistic murderer. It is all too simple to say that this identity is just an imaginary escape from real-life impotence. The point is rather that, since he knows that the cyberspace interactive game is "just a game," he can "show his true self" and do things he would never have done in real-life interactions. In the guise of a fiction, we are created......
Contact Thaddeus Drake Eclipse Nightbane or Defying for recruitment information.
Contact Thaddeus Drake Eclipse Nightbane or Defying for recruitment information.