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Hateful Munitions
Hateful Munitions

[HATEF] Hateful Munitions

ActiveKillboard
Razer AlduinCEORazer AlduinIndependent
Founded on
Members
34
Tax rate
15%
War eligible
No

Combat Record

Career-long numbers from eve-kill

Combat
Kills
1,179
Losses
1,945
Efficiency
38%
Danger Ratio
99%
ISK
Destroyed
53.18B
Lost
57.42B
ISK Efficiency
48%
Balance
-4.24B
Solo
Solo Kills
207
Solo Ratio
18%
Final Blows
586
Points
1,179
Other
NPC Losses
26
NPC Loss Ratio
1%
Avg Kills/Day
Activity
Inactive

Activity

What the corporation flies and where it fights

Most Valuable

Matchups

Who they kill, who kills them, what they lose

Top ListsLast 90d
Hulls LostLast 90d

Losses broken down by hull class.

Battles

Engagements in the selected window, from our own killmail archive

Alliance history

Corporations flown for, most recent first

Description

At the same time, there is the much more unsettling opposite idea of the domination of my screen persona over my "real" self. Our social identity, the person we assume to be in our social intercourse, is already a "mask" that involves the repression of our inadmissible impulses. But it is precisely in the conditions of "just playing" - when the rules regulating our "real life" exchanges are temporarily suspended - that we can permit ourselves to display these repressed attitudes. Take the proverbial impotent shy person who, while participating in a cyberspace interactive game, adopts the identity of an irresistible seducer or sadistic murderer. It is all too simple to say that this identity is just an imaginary escape from real-life impotence. The point is rather that, since he knows that the cyberspace interactive game is "just a game," he can "show his true self" and do things he would never have done in real-life interactions. In the guise of a fiction, we are created......

Contact
Thaddeus Drake Eclipse Nightbane or Defying for recruitment information.