- Founded on
- …
- Members
- 5
- Tax rate
- 0%
- War eligible
- No
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 19,792
- Losses
- 6,344
- Efficiency
- 76%
- Danger Ratio
- 95%
ISK
- Destroyed
- 4.00T
- Lost
- 436.00B
- ISK Efficiency
- 90%
- Balance
- +3.56T
Solo
- Solo Kills
- 3,924
- Solo Ratio
- 20%
- Final Blows
- 8,390
- Points
- 19,792
Other
- NPC Losses
- 289
- NPC Loss Ratio
- 5%
- Avg Kills/Day
- —
- Activity
- Inactive
Activity
What the corporation flies and where it fights
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Alliance history
Corporations flown for, most recent first
Since Wednesday, 15 August 2018
Infernal OrderSince Sunday, 26 October 2014
Since Saturday, 25 October 2014
Initiative MercenariesSince Wednesday, 2 October 2013
Since Monday, 26 August 2013
Test Friends Please IgnoreSince Sunday, 28 July 2013
Since Saturday, 13 July 2013
Squatter'sSince Thursday, 13 June 2013
Since Wednesday, 12 June 2013
R O G U ESince Sunday, 26 May 2013
Since Friday, 24 May 2013
Here Be DragonsSince Sunday, 21 April 2013
Since Friday, 19 April 2013
THORN AllianceSince Thursday, 24 January 2013
Since Tuesday, 22 January 2013
EntroPraetorian AegisSince Thursday, 10 January 2013
Since Wednesday, 9 January 2013
EntroPraetorian AegisSince Sunday, 9 September 2012
Since Thursday, 6 September 2012
Fade 2 BlackSince Tuesday, 31 July 2012
Since Wednesday, 11 April 2012
Description
Rules we live by:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up
We crezy mofos... COME AT US!!! :D
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up
We crezy mofos... COME AT US!!! :D