- Founded on
- …
- Members
- 15
- Tax rate
- 0%
- War eligible
- No
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 35
- Losses
- 31
- Efficiency
- 53%
- Danger Ratio
- 100%
ISK
- Destroyed
- 77.74B
- Lost
- 50.02B
- ISK Efficiency
- 61%
- Balance
- +27.72B
Solo
- Solo Kills
- 1
- Solo Ratio
- 3%
- Final Blows
- 9
- Points
- 35
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Avg Kills/Day
- —
- Activity
- Inactive
Activity
What the corporation flies and where it fights
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Alliance history
Corporations flown for, most recent first
Description
There is but one law in Vo’shun: no one is turned away. Ruled entirely by tribal law adapted and modified from Minmatar folklore, the colony is a mishmash of utter savagery and social enlightenment the Republic quietly envies. Murder is more than common, suicide is rampant, but above all the people of Vo’shun know freedom. Those stained with the Slaver’s fang can sing war songs rather than be condemned to a lifetime of silence; those marked with the pale eye can live among kin.
The Sisters of Eve attempt regular clandestine aid shipments to Hidden Hope, which exists in a state of near-poverty. Due to Starkman Prime’s location in the Arzad system – a disputed border zone between the Minmatar and the Amarr – many of these shipments are interdicted, which in turn forces the Outcast to turn to piracy. While the Amarr Navy is brutally efficient at curbing Outcast raids, the only reasons the Empire has not allowed slave raiders to invade Vo’shun, is an eagerly perpetuated and not altogether false rumour that the colony is rife with communicable diseases that render its populace unsuitable for enslavement – and, unbeknownst to the bedraggled citizens of Hidden Hope, a curious edict put into law by Idonis Ardishapur himself, whose royal family has domain over Starkman Prime. Enacted shortly after Ardishapur scouts stumbled upon Vo’shun a mere decade ago, the edict, not widely publicized or even understood by imperial lawyers – yet tacitly enforced nonetheless – states unconditionally that no further harm shall directly befall this shattered world.
This edict’s name: Khadrea’s Law.
The Sisters of Eve attempt regular clandestine aid shipments to Hidden Hope, which exists in a state of near-poverty. Due to Starkman Prime’s location in the Arzad system – a disputed border zone between the Minmatar and the Amarr – many of these shipments are interdicted, which in turn forces the Outcast to turn to piracy. While the Amarr Navy is brutally efficient at curbing Outcast raids, the only reasons the Empire has not allowed slave raiders to invade Vo’shun, is an eagerly perpetuated and not altogether false rumour that the colony is rife with communicable diseases that render its populace unsuitable for enslavement – and, unbeknownst to the bedraggled citizens of Hidden Hope, a curious edict put into law by Idonis Ardishapur himself, whose royal family has domain over Starkman Prime. Enacted shortly after Ardishapur scouts stumbled upon Vo’shun a mere decade ago, the edict, not widely publicized or even understood by imperial lawyers – yet tacitly enforced nonetheless – states unconditionally that no further harm shall directly befall this shattered world.
This edict’s name: Khadrea’s Law.