[30.G3] Knight Odds

Corporation Active

FONDATA IL: ...

Corporate Directive Feed

Lasker and Co. return to Providence. We are openly recruiting.

Public Discord: [Click Here]
Public Channel: Knight Odds Pub

Odds Explanation: During the 18th & 19th centuries, it was common to give odds in chess games, which means the practice of giving some advantage to the player with lesser skill.

Odds giving can also be an interesting way to play with a computer program whose skill level differs from your own. You can also play the games in pairs, with the winner being the player who checkmates in fewer moves.


Consider this EvE on medium difficulty. If you’re looking for the warm fuzzy blanket of deep null, then this might not be the place for you.

If you’re looking for content across all fronts, then we would likely be a good fit. Think of regional PvP like the weather. Some days it storms and you have to stay inside, while some days it’s gorgeous out and you can frolic in the fields.

Our primary goal is to collect a group of people with the same ideals. People that want to experience parts of the game that they find enjoyable and apply that to the corp.

For example, some people love pvp, so pvp on my dude. Some people really like to build things. Those two clearly work hand-in-hand. More or less, do what keeps you interested in the game and what you like.

The second would be a bit more serious as a goal. We do want to grow, and we do want to become a force that will be acknowledged.

Imagine a standard pvp ship. Typically it can be fit a specific way, thus giving it an engagement profile. Our corp (or ‘ship’, in this metaphor) can have a much wider engagement profile if we increase the number of pilots.

We’re small right now, but we’re of a like-mind, which in turn is breeding a camaraderie among our pilots. A desire to do things with each other, be it pvp or otherwise. On a larger scale, with that in mind, we can become enabled to enjoy aspects of the game that we might not have been able to previously.

There is obviously a line between “having too much fun” and “getting things done”, but as it stands right now, that line is very thick and we have yet to cross it either way.
Our modus operandi is one that allows for a lot of freedom in which way you want to play, while concurrently accomplishing corp goals.

If this is something that interests you, we’d like to strongly encourage you to find your way into any of our public comms and talk, newbros and vets alike.

PVP Operations

SHIPS KILL9,2K
K/L EFF.77%
SHIPS LOST2,6K
ISK DESTROYED4,2 Bln
ISK EFF.88%
ISK LOST544 Mld
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SHIPS
WEEKLY STATS
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SYSTEMS
WEEKLY STATS
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Tactical Engagement Feed

Engage System

T-RPFU

Sector Region

Providence

Combat Duration

30 MINUTES

Timestamp

20/08/2020, 17:00:00

Confirm Kills

49

Material Loss

1,1 Mld ISK

Engage System

Y5J-EU

Sector Region

Vale of the Silent

Combat Duration

15 MINUTES

Timestamp

09/04/2020, 19:45:00

Confirm Kills

95

Material Loss

6,9 Mld ISK

Engage System

KLY-C0

Sector Region

Pure Blind

Combat Duration

10 MINUTES

Timestamp

05/04/2020, 22:20:00

Confirm Kills

13

Material Loss

13 Mld ISK

Engage System

D7-ZAC

Sector Region

Tribute

Combat Duration

30 MINUTES

Timestamp

05/04/2020, 15:30:00

Confirm Kills

60

Material Loss

7,5 Mld ISK

Engage System

Nennamaila

Sector Region

Black Rise

Combat Duration

20 MINUTES

Timestamp

04/04/2020, 21:50:00

Confirm Kills

36

Material Loss

14 Mld ISK

Engage System

Uuna

Sector Region

The Citadel

Combat Duration

35 MINUTES

Timestamp

03/04/2020, 22:10:00

Confirm Kills

41

Material Loss

33 Mld ISK

Engage System

Amamake

Sector Region

Heimatar

Combat Duration

5 MINUTES

Timestamp

01/04/2020, 13:05:00

Confirm Kills

5

Material Loss

10 Mln ISK

Engage System

AW1-2I

Sector Region

Tribute

Combat Duration

10 MINUTES

Timestamp

17/03/2020, 19:20:00

Confirm Kills

21

Material Loss

3,6 Mld ISK

Engage System

0-YMBJ

Sector Region

Tribute

Combat Duration

20 MINUTES

Timestamp

15/03/2020, 20:40:00

Confirm Kills

15

Material Loss

980 Mln ISK

Engage System

Jita

Sector Region

The Forge

Combat Duration

5 MINUTES

Timestamp

28/02/2020, 21:50:00

Confirm Kills

6

Material Loss

18 Mln ISK

Engage System

PF-QHK

Sector Region

Venal

Combat Duration

25 MINUTES

Timestamp

06/02/2020, 00:35:00

Confirm Kills

192

Material Loss

51 Mld ISK

Engage System

D2-HOS

Sector Region

Pure Blind

Combat Duration

50 MINUTES

Timestamp

02/02/2020, 20:20:00

Confirm Kills

75

Material Loss

9,8 Mld ISK

Engage System

KLY-C0

Sector Region

Pure Blind

Combat Duration

5 MINUTES

Timestamp

27/01/2020, 23:30:00

Confirm Kills

15

Material Loss

2,5 Mld ISK

Engage System

F-RT6Q

Sector Region

Tribute

Combat Duration

10 MINUTES

Timestamp

16/01/2020, 21:20:00

Confirm Kills

14

Material Loss

946 Mln ISK

Engage System

Y-PZHM

Sector Region

Tribute

Combat Duration

5 MINUTES

Timestamp

12/01/2020, 07:10:00

Confirm Kills

11

Material Loss

342 Mln ISK

Engage System

J1AU-9

Sector Region

Deklein

Combat Duration

150 MINUTES

Timestamp

11/01/2020, 04:10:00

Confirm Kills

820

Material Loss

139 Mld ISK

Engage System

B-S42H

Sector Region

Tribute

Combat Duration

5 MINUTES

Timestamp

01/01/2020, 00:20:00

Confirm Kills

12

Material Loss

1,1 Mld ISK

Engage System

OW-TPO

Sector Region

Fountain

Combat Duration

10 MINUTES

Timestamp

21/12/2019, 20:05:00

Confirm Kills

20

Material Loss

1,9 Mld ISK

Engage System

IGE-RI

Sector Region

Fountain

Combat Duration

30 MINUTES

Timestamp

21/12/2019, 20:35:00

Confirm Kills

150

Material Loss

50 Mld ISK

Engage System

D7-ZAC

Sector Region

Tribute

Combat Duration

30 MINUTES

Timestamp

17/12/2019, 19:50:00

Confirm Kills

79

Material Loss

21 Mld ISK