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CorporationActive

[STNTH] Stuff 'n' Things

5 membersTax 0%Founded in 2026
Killboard
Kills
24
+0 in the last 90 days
Losses
43
+0 in the last 90 days
36%
Efficiency
ISK Efficiency 31%
ISK destroyed
3.07B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
24
Losses
43
Danger Ratio
58%
Final Blows
14
Points
33

ISK

Destroyed
3.07B
Lost
6.71B
Balance
-3.64B
ISK Efficiency
31%

Solo

Solo Kills
5
Solo Ratio
21%
Avg Kills/Day
—

Other

NPC Losses
18
NPC Loss Ratio
42%
Activity
Inactive

Activity

What the corporation flies, where it fights, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

Battles

Engagements in the selected window, from our own killmail archive

Description

Elmer the Space Duck – Mascot of Stuff ’n’ Things

Elmer is the unofficial, totally unqualified, and deeply questionable mascot of the Stuff ’n’ Things corporation. A bright-feathered space duck with a flight suit two sizes too big and a helmet that never quite seals properly, Elmer drifts cheerfully through New Eden doing exactly what the corp does best: stuff… and also things.

No one is quite sure where Elmer came from. Some say he wandered out of a wormhole. Others claim he was accidentally cloned after someone spilled Quafe on a DNA sample. Elmer himself insists he was “promoted internally,” though no one can find any records of this.

What Elmer does know is that he loves action. Mining lasers? Great. Fleet fights? Even better. Random roaming operations with absolutely no plan? That’s Elmer’s favorite. If there’s something happening, Elmer wants to be involved—preferably while quacking excitedly over comms and pressing buttons that may or may not be important.

Despite his enthusiasm, Elmer has one fatal flaw:

He hates OPSEC.

Secrets, need-to-know information, operational security—Elmer finds it all terribly boring. If you tell Elmer a fleet plan, there’s a decent chance he’ll immediately repeat it loudly in local chat, write it on a station wall, or accidentally broadcast it over open comms while asking where the snacks are.

To Elmer, information wants to be free. Especially if it helps him make new friends.

Still, the pilots of Stuff ’n’ Things wouldn’t have it any other way. Elmer embodies the corp spirit perfectly: enthusiastic, chaotic, slightly reckless, and always ready to undock.

After all, in New Eden there are many serious corporations with strict discipline and careful planning.

Stuff ’n’ Things is not one of them.

And Elmer the Space Duck is proud of that.