Hireon

Status: Active

CREATO IL: ...

SECURITY STATUS: 1.33

Alleanza

No Alliance Affiliation

In-Game Bio Feed

No flashy BIO, no amusing quote, no scarry log entry clip.

I mine, I defend myself, I survive.

Former US Marine. Semper Fi.

Don't expect me to follow the Geneva Convention while in this game.


(\-/)
(
O.o)
(> <)
Evil Galactic Bunny


** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari - Kinetic/Thermal

*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier

*** Complexes ***
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battlecruiser
5/10 Battleship

*** Damage done by ***
Ammar Navy = EM / Thermal
Angel's = ALL but mostly Exp / Kinetic
Blood Raider = Thermal / EM
Caldari Navy = Kinetic / Thermal
Gallente = Kinetic / Thermal
Gistii = Explosive / Kinetic / Thermal
Guristas = Kinetic / Thermal
Khanid = EM / Thermal
Maru = EM / Thermal
Mercenaries = Kinetic / Thermal (Com. w. EM /
Thermal ; Missiles w. Kinetic)
Minmatar = Exp / Kinetic
Mordu's Legion = EM / Thermal / Kinetic
Odamian = Kinetic / Thermal
Rogue Pirate = EM / Exp / Kinetic
Sansha = Em / Thermal
Serpentis = Thermal / Kinetic
Thukker = Explosive
Zazzmatazz = 2 Thermal / 2 Kinetic / 1EM / 1
Exp

* \xb0 * \xb0 * \xb0 * \xb0 * \xb0 *

*** Damage weakness ***
Ammar Navy = EM (Shield) / Exp (Armor)
Angel's = EM (Shields) ( Exp (Armor) ; or
Thermal allround
Blood Raider = Thermal
Caldari Navy = Exp / Thermal / Kinetic
Gallente = EM (Shield) / Exp (Armor)
Guristas = EM (Shield) / Exp (Armor)
Gistii = Exp / Kinetic / Thermal
Khanid = EM (Shield) / Exp (Armor)
Maru = Kinetic / Thermal
Mercenaries = Exp
Minmatar = EM (Shield) / Exp (Armor)
Mordu's Legion = EM (Shield) / Exp (Armor)
Odamian = EM (Shield) / Exp (Armor)
Rogue Pirate = EM (Shield) / Exp (Armor)
Sansha = Thermal
Serpentis = Thermal
Thukker = EM (shield) / Explosive (Armor)
Zazzmatazz = EM (Shield) / Exp (Armor)

* \xb0 * \xb0 * \xb0 * \xb0 * \xb0 *

Kill the rats of these types and they raise your
standing.

Guritas = Lontrek and Calderi regions
Serpentins = Gallante regions
Angels = Minmatar regions
Raiders = Amarrian regions
Sansha = Kanid regions
Centii = Angel or Serpentins

* \xb0 * \xb0 * \xb0 * \xb0 * \xb0 *

Security rating information:
< -2.0 cannot enter 1.0 Solarsystems
< -2.5 cannot enter 0.9 or higher Solarsystems
< -3.0 cannot enter 0.8 or higher Solarsystems
< -3.5 cannot enter 0.7 or higher Solarsystems
< -4.0 cannot enter 0.6 or higher Solarsystems
< -4.5 cannot enter 0.5 or higher Solarsystems

Note to self...


Defualt Ship Identification/Weakness List:
Absolution - Command Ship - Thermal
Anathema - Covert Ops - Kinetic
Ares - Int

PVP Analytics

SHIPS KILL0
K/L EFF.0%
SHIPS LOST0
ISK DESTROYED0
ISK EFF.0%
ISK LOST0
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