Galtri

Status: Active

CREATO IL: ...

SECURITY STATUS: -0.09

Alleanza

No Alliance Affiliation

In-Game Bio Feed

http://united-tech-trade-federation.4t.com



info for newbs below...

Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal

*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier

Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 CruiserAgent LP reward Offers:
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
600K - Pre-built Faction Battleships

4/10 Battle Cruiser
5/10 Battle Ship

Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.


** Damage types ***
Amarr Navy - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Blood Raider - Thermal / EM
Caldari - Kinetic / Thermal / EM (missiles)
Guristas - Kinetic / Thermal
Mercenaries - Kinetic / Thermal / Explosive? EM missles?
Minmatar Fleet - Thermal / Explosive
Mordu's Legion - EM / Kinetic / Thermal
Rogue Drones - ALL Damage Types
Rogue Pirate Escort - EM / Explosive / Kinetic
Sansha's Nation - EM / Thermal
Serpentis - Thermal / Kinetic
Thukker - Explosive / Thermal


**Damage types to use
Angel - Expl / Thermal
Amarr Navy - EM / Exp
Mordus - EM / Exp
Gurista - EM (Shield) / Exp(Armor)/Therm & Kinetic
Blood - Therm
Sansha - Therm
Serpentis - Therm
Mercenary - Exp
Caldary Navy - Exp/Kin/Therm
Khanid - EM(shields)/Exp(Armor)
Zazzmatazz - EM(shield)/Exp(Armor)
Rogue Pirate- EM(shield)/Exp(Armor)
Odamian - EM(shield)/Exp(Armor)



*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Personell: 50% Kill, 50% Courier
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5% Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier

Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship

Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec syst