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Database EVE

DATABASE ITEM

Navi, moduli, armi, munizioni e ogni altro item montabile, presi dal SDE ufficiale.

8.0K item
8.0K risultatiPagina 144 di 167
Standup Satyr II
Standup Satyr II
Structure Light Fighter
Structure Tech II
Standup Scarab I
Standup Scarab I
Structure Support Fighter
Structure Tech I
Standup Scarab II
Standup Scarab II
Structure Support Fighter
Structure Tech II
Standup Sensor Dampening Burst Projector
Standup Sensor Dampening Burst Projector
Structure Burst Projector
Structure Tech I
Standup Shadow
Standup Shadow
Structure Heavy Fighter
Structure Faction
Standup Signal Amplifier I
Standup Signal Amplifier I
Structure Signal Amplifier
Structure Tech I
Standup Signal Amplifier II
Standup Signal Amplifier II
Structure Signal Amplifier
Structure Tech II
Standup Siren I
Standup Siren I
Structure Support Fighter
Structure Tech I
Standup Siren II
Standup Siren II
Structure Support Fighter
Structure Tech II
Standup Stasis Webification Burst Projector
Standup Stasis Webification Burst Projector
Structure Burst Projector
Structure Tech I
Standup Stasis Webifier I
Standup Stasis Webifier I
Structure Stasis Webifier
Structure Tech I
Standup Stasis Webifier II
Standup Stasis Webifier II
Structure Stasis Webifier
Structure Tech II
Standup Super-heavy Torpedo
Standup Super-heavy Torpedo
Structure Anti-Capital Missile
Structure Tech I
Standup Supercapital Shipyard I
Standup Supercapital Shipyard I
Structure Engineering Service Module
Structure Tech I
Standup Target Illumination Burst Projector
Standup Target Illumination Burst Projector
Structure Burst Projector
Structure Tech I
Standup Target Painter I
Standup Target Painter I
Structure Disruption Battery
Structure Tech I
Standup Target Painter II
Standup Target Painter II
Structure Disruption Battery
Structure Tech II
Standup Templar I
Standup Templar I
Structure Light Fighter
Structure Tech I
Standup Templar II
Standup Templar II
Structure Light Fighter
Structure Tech II
Standup Termite I
Standup Termite I
Structure Heavy Fighter
Structure Tech I
Standup Termite II
Standup Termite II
Structure Heavy Fighter
Structure Tech II
Standup Tyrfing I
Standup Tyrfing I
Structure Heavy Fighter
Structure Tech I
Standup Tyrfing II
Standup Tyrfing II
Structure Heavy Fighter
Structure Tech II
Standup Variable Spectrum ECM I
Standup Variable Spectrum ECM I
Structure ECM Battery
Structure Tech I
Standup Variable Spectrum ECM II
Standup Variable Spectrum ECM II
Structure ECM Battery
Structure Tech II
Standup Warp Disruption Burst Projector
Standup Warp Disruption Burst Projector
Structure Burst Projector
Structure Tech I
Standup Weapon Disruption Burst Projector
Standup Weapon Disruption Burst Projector
Structure Burst Projector
Structure Tech I
Standup Weapon Disruptor I
Standup Weapon Disruptor I
Structure Disruption Battery
Structure Tech I
Standup Weapon Disruptor II
Standup Weapon Disruptor II
Structure Disruption Battery
Structure Tech II
Standup XL Cruise Missile
Standup XL Cruise Missile
Structure Anti-Capital Missile
Structure Tech I
Standup XL Energy Neutralizer I
Standup XL Energy Neutralizer I
Structure Energy Neutralizer
Structure Tech I
Standup XL Energy Neutralizer II
Standup XL Energy Neutralizer II
Structure Energy Neutralizer
Structure Tech II
Standup XL-Set Equipment and Consumable Manufacturing Efficiency I
Standup XL-Set Equipment and Consumable Manufacturing Efficiency I
Structure Engineering Rig XL - Equipment and Consumable Efficiency
Structure Tech I
Standup XL-Set Equipment and Consumable Manufacturing Efficiency II
Standup XL-Set Equipment and Consumable Manufacturing Efficiency II
Structure Engineering Rig XL - Equipment and Consumable Efficiency
Structure Tech II
Standup XL-Set EW and Emissions Co-ordinator I
Standup XL-Set EW and Emissions Co-ordinator I
Structure Combat Rig XL - Energy Neutralizer and EW
Structure Tech I
Standup XL-Set EW and Emissions Co-ordinator II
Standup XL-Set EW and Emissions Co-ordinator II
Structure Combat Rig XL - Energy Neutralizer and EW
Structure Tech II
Standup XL-Set Extinction Level Weapons Suite I
Standup XL-Set Extinction Level Weapons Suite I
Structure Combat Rig XL - Doomsday and Targeting
Structure Tech I
Standup XL-Set Extinction Level Weapons Suite II
Standup XL-Set Extinction Level Weapons Suite II
Structure Combat Rig XL - Doomsday and Targeting
Structure Tech II
Standup XL-Set Laboratory Optimization I
Standup XL-Set Laboratory Optimization I
Structure Engineering Rig XL - Laboratory Optimization
Structure Tech I
Standup XL-Set Laboratory Optimization II
Standup XL-Set Laboratory Optimization II
Structure Engineering Rig XL - Laboratory Optimization
Structure Tech II
Standup XL-Set Missile Fire Control Computer I
Standup XL-Set Missile Fire Control Computer I
Structure Combat Rig XL - Missile and AoE Missile
Structure Tech I
Standup XL-Set Missile Fire Control Computer II
Standup XL-Set Missile Fire Control Computer II
Structure Combat Rig XL - Missile and AoE Missile
Structure Tech II
Standup XL-Set Reprocessing Monitor I
Standup XL-Set Reprocessing Monitor I
Structure Resource Rig XL - Reprocessing
Structure Tech I
Standup XL-Set Reprocessing Monitor II
Standup XL-Set Reprocessing Monitor II
Structure Resource Rig XL - Reprocessing
Structure Tech II
Standup XL-Set Ship Manufacturing Efficiency I
Standup XL-Set Ship Manufacturing Efficiency I
Structure Engineering Rig XL - Ship Efficiency
Structure Tech I
Standup XL-Set Ship Manufacturing Efficiency II
Standup XL-Set Ship Manufacturing Efficiency II
Structure Engineering Rig XL - Ship Efficiency
Structure Tech II
Standup XL-Set Structure and Component Manufacturing Efficiency I
Standup XL-Set Structure and Component Manufacturing Efficiency I
Structure Engineering Rig XL - Structure and Component Efficiency
Structure Tech I
Standup XL-Set Structure and Component Manufacturing Efficiency II
Standup XL-Set Structure and Component Manufacturing Efficiency II
Structure Engineering Rig XL - Structure and Component Efficiency
Structure Tech II

Il catalogo copre le categorie che hanno una scheda vera — scafi, item montabili, droni, impianti, strutture e skill. Restano fuori cosmetici, blueprint e merci: le loro schede non portano attributi, effetti ne' bonus.

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11 categorie · 464 gruppi