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Marshal

Marshal

Tech IIMeta 5ID 44996

Description

The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space. Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels. While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.

Specs

  • Mass150.00M kg
  • Volume450.00K m³
  • Capacity800 m³
  • Base price795.90M ISK

Bonuses

[22]
Gallente Battleship
  • 10%bonus to Large Hybrid Turret damageper level
  • 7.50%bonus to Large Hybrid Turret tracking speedper level
Minmatar Battleship
  • 10%bonus to Large Projectile Turret rate of fireper level
  • 10%bonus to Large Projectile Turret falloffper level
Caldari Battleship
  • 7.50%bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fireper level
  • 10%bonus to Cruise Missile and Torpedo flight timeper level
Amarr Battleship
  • 10%bonus to Large Energy Turret damageper level
  • 10%bonus to Large Energy Turret optimal rangeper level
Black Ops
  • 10%bonus to Warp Scrambler and Warp Disruptor optimal rangeper level
  • 20%bonus to Stasis Webifier optimal rangeper level
  • 10%bonus to warp speed and accelerationper level
Role bonus
  • Can fit Cynosural Field Generator, Covert Cynosural Field Generator, and Covert Jump Portal Generator modules
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75%reduction to effective distance traveled for jump fatigue
  • 10%bonus to security status gains from destruction of non-capsuleer pirates while flying this ship
  • Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%
  • 650%bonus to ship max velocity when using Cloaking Devices
  • 100%bonus to Shield Extender hitpoints
  • 50%bonus to Armor Plate hitpoints
  • 5%additional bonus to Reinforced Bulkhead hitpoints
  • 50%reduction in Cynosural Field Generator and Covert Cynosural Field Generator duration

Attributes

[70]
ShieldEHP: 8,333.33
40%
40%
40%
40%
  • Shield Capacity5,000 HP
  • Shield recharge time52m 5s
ArmorEHP: 8,333.33
40%
40%
40%
40%
  • Armor Hitpoints5,000 HP
StructureEHP: 5,970.15
33%
33%
33%
33%
  • Structure Hitpoints4,000 HP
Capacitor
  • Capacitor Capacity5,000 GJ
  • Capacitor Recharge time16m 40s
NavigationAlign Time: 7.28s
  • Maximum Velocity110 m/sec
  • Mass150,000,000 kg
  • Inertia Modifier0.07 x
Targeting
  • Maximum Targeting Range91 km
  • Maximum Locked Targets7
  • Signature Radius330 m
  • Scan Resolution235 mm
Sensor strength
Radar
Ladar
Magnet.
40 pts
Gravim.
Inventory
  • Volume (packaged)450,000 m³
  • Capacity (cargo hold)800 m³
All attributes (70)
Item Damage
0 HP
Structure Hitpoints
4,000 HP
Powergrid Output
18,000 MW
Low Slots
7
Medium Slots
7
High Slots
8
Power Load
0 MW
Maximum Velocity
110 m/sec
CPU Output
800 tf
CPU Load
0 tf
Capacitor Recharge time
1,000,000 s
Duration Bonus
-50 %
Inertia Modifier
0.07 x
Maximum Targeting Range
91,000 m
Launcher Hardpoints
6 hardpoints
Turret Hardpoints
6 hardpoints
Structure Kinetic Damage Resistance
0.67 %
Structure Thermal Damage Resistance
0.67 %
Structure Explosive Damage Resistance
0.67 %
Structure EM Damage Resistance
0.67 %
Primary Skill required
3,339 typeID
Secondary Skill required
3,338 typeID
Tertiary Skill required
3,336 typeID
Cargo Scan Resistance
0 %
Maximum Locked Targets
7
RADAR Sensor Strength
0 points
Ladar Sensor Strength
0 points
Magnetometric Sensor Strength
0 points
Gravimetric Sensor Strength
40 points
Shield Capacity
5,000 HP
Armor Hitpoints
5,000 HP
Armor EM Damage Resistance
0.6 %
Armor Explosive Damage Resistance
0.6 %
Armor Kinetic Damage Resistance
0.6 %
Armor Thermal Damage Resistance
0.6 %
Shield EM Damage Resistance
0.6 %
Shield Explosive Damage Resistance
0.6 %
Shield Kinetic Damage Resistance
0.6 %
Shield Thermal Damage Resistance
0.6 %
Drone Capacity
0 m3
CPU Need Bonus
-99 %
Tech Level
2 Level
Shield recharge time
3,125,000 s
Capacitor Capacity
5,000 GJ
Signature Radius
330 m
Scan Resolution
235 mm
Meta Level
5 Level
Jump Drive Fuel Need
16,274 typeID
Maximum Jump Range
4 ly
Jump Drive Consumption Amount
700 units
Jump Drive Capacitor Need
0.95 %
Cloak Reactivation Delay
5,000 s
Calibration
400 points
Rig Slots
2
Drone Bandwidth
0 Mbit/sec
Ship Warp Speed
1 AU/s
Quaternary Skill required
3,337 typeID
Quinary Skill required
28,656 typeID
Rig Size
3 1=small 2=medium 3=l
Fuel Bay Capacity
2,150 m3
Jump Fatigue Multiplier
0.25 x
jumpThroughFatigueMultiplier
0.25 x
Capacitor Warfare Resistance
1 %
Sensor Warfare Resistance
1 %
Weapon Disruption Resistance
1 %
Stasis Webifier Resistance
1 %
Frigate Escape Bay
1 units
Conduit Jump Consumption Amount
1,000 units
Conduit Jump Passenger Count
30
Maximum Directional Scan Range
2,147,483,647,000 m

Effects

[1]
shipHTDmgBonus
shipHTDmgBonusGB · id 550

Automatically generated effect