- Kill
- 12
- +0 negli ultimi 90 giorni
- Perdite
- 11
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 32%
- ISK distrutti
- 642.1M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 12
- Perdite
- 11
- Indice di pericolo
- 64%
- Colpi finali
- 9
- Punti
- 26
ISK
- Distrutti
- 642.1M
- Persi
- 1.36B
- Bilancio
- -718.7M
- Efficienza ISK
- 32%
Solo
- Kill in solo
- 4
- Percentuale solo
- 33%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 4
- Quota perdite NPC
- 36%
- Attività
- Inattivo
Danni inflitti44.4K
Rapporto danni · 11%
Danni subiti350.4K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Old soul , Miner , Mission runner , Ewar op :)
The Caldari Prayer;
Our missles, who art in launchers
Hallowed be thy payload
Thy warhead come
Our enemies be done
In low sec
As it is in Empire
Give us this gank
Our daily gank
And forgive us our WCS's
But we won't forgive them that use
them against us
And lead us not into bubbles,
But deliver us from scramblers
For thine is the thermal,
The explosive,
And the kinetic.
EM.
Damage types:
Guristas (Mercenary) - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Minmatar Freedom Fighter - only Kinetic
Amarr Navy - EM / Thermal
Damage types to do.
Angel - EM (shield) Explosive (Armour), or thermal all round
Amarr Navy - EM (shield) Explosive (Armour)
Mordus - EM (shield) Explosive (Armour)
Gurista - EM(shield) Explosive (Armour)
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM (shield) Explosive (Armour)
Zazzmatazz - EM (shield) Explosive (Armour)
Rogue Pirate - EM (shield) Explosive (Armour)
Odamian - EM (shield) Explosive (Armour)
Anoms
[Drone] Collection>Cluster>Assembly>Gathering>Surveillance>Menagerie>Herd>Squad>Patrol>Horde
[Others] Burrow>Hideaway>Refuge>Den>Yard>Rally>Port>Hub>Haven>Sanctum
[DifficultyMoD] Hidden>Forsaken>Forlorn
Unrated
[Drone] Haunted>Desolate>Chemical>Trial>Dirty>Ruins>Independance>Radiance>Heirarchy
[Others] Hideout(s)>Lookout>Watch>Vigil>Provisional>Outpost>MinorA>Annex>Base>Fortress>Complex>HQ>Staging
DED
[Drone] Sprout>Asteroid>Hive
[Serpentis] Outlet>Cargo>Warehouses>Phi>HydroP>Complex>Camp>Shipyard
[Blood] Meanie>Farm>Point>Zatah>Psycho>Supply>Center>Camp>Shipyard
Others
[Ghost] Lesser>Standard>Improved>Superior
[Relic] Debris>Rubble>Remains>Ruins
[Data] Info>Com>Mainframe>Database
The Caldari Prayer;
Our missles, who art in launchers
Hallowed be thy payload
Thy warhead come
Our enemies be done
In low sec
As it is in Empire
Give us this gank
Our daily gank
And forgive us our WCS's
But we won't forgive them that use
them against us
And lead us not into bubbles,
But deliver us from scramblers
For thine is the thermal,
The explosive,
And the kinetic.
EM.
Damage types:
Guristas (Mercenary) - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Minmatar Freedom Fighter - only Kinetic
Amarr Navy - EM / Thermal
Damage types to do.
Angel - EM (shield) Explosive (Armour), or thermal all round
Amarr Navy - EM (shield) Explosive (Armour)
Mordus - EM (shield) Explosive (Armour)
Gurista - EM(shield) Explosive (Armour)
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM (shield) Explosive (Armour)
Zazzmatazz - EM (shield) Explosive (Armour)
Rogue Pirate - EM (shield) Explosive (Armour)
Odamian - EM (shield) Explosive (Armour)
Anoms
[Drone] Collection>Cluster>Assembly>Gathering>Surveillance>Menagerie>Herd>Squad>Patrol>Horde
[Others] Burrow>Hideaway>Refuge>Den>Yard>Rally>Port>Hub>Haven>Sanctum
[DifficultyMoD] Hidden>Forsaken>Forlorn
Unrated
[Drone] Haunted>Desolate>Chemical>Trial>Dirty>Ruins>Independance>Radiance>Heirarchy
[Others] Hideout(s)>Lookout>Watch>Vigil>Provisional>Outpost>MinorA>Annex>Base>Fortress>Complex>HQ>Staging
DED
[Drone] Sprout>Asteroid>Hive
[Serpentis] Outlet>Cargo>Warehouses>Phi>HydroP>Complex>Camp>Shipyard
[Blood] Meanie>Farm>Point>Zatah>Psycho>Supply>Center>Camp>Shipyard
Others
[Ghost] Lesser>Standard>Improved>Superior
[Relic] Debris>Rubble>Remains>Ruins
[Data] Info>Com>Mainframe>Database