- Kill
- 3
- +0 negli ultimi 90 giorni
- Perdite
- 37
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 9%
- ISK distrutti
- 65.7M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 3
- Perdite
- 37
- Indice di pericolo
- 84%
- Colpi finali
- 0
- Punti
- 3
ISK
- Distrutti
- 65.7M
- Persi
- 668.1M
- Bilancio
- -602.4M
- Efficienza ISK
- 9%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 6
- Quota perdite NPC
- 16%
- Attività
- Inattivo
Danni inflitti243
Rapporto danni · 0%
Danni subiti154.0K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
After lifelong service in the Amarr Empire, Lord P. grew tired of the limited possibilites in science and exploration that the Empire's rigid society allowed. One night in Jita (https://www.youtube.com/watch?v=6-E-qmtDPKk) he ended up in a Bar, buying a few drinks for the spoils of his last Relic Exploration, when the guy at the table next to him chatted him up about exploration fitting.
Too many drinks later, Lord P. left the Bar and the Empire for good, nothing but a coordinate from the stranger and his beaten, old Maller to his name. The stranger had been babbling about limitless possibilities, friendship and secrets and riches. While Lord P. was doubtful about the rather inebriated stranger's enthusiasm, the sell records of the exotic items that stranger had nonchalantly sold in Jita for breathtaking Isk in one night convinced him.
With little Exploration knowledge and no combat experience beyond the occasional High-Sec mission done for the Empire, he set out for a second carreer in the vast reaches of uncharted space. Overwhelmed by the helpfulness and knowledge of the stranger's organization, Lord Pickwick decided to become a Stranger as well and has never set foot in the Empire ever after that one night in Jita.
Although almost nobody in Amarr society appears to have noticed him missing, his family, while still rather insignificant among Imperial families, holds him in high esteem and has been rumored to have recently acquired a considerable fortune from unidentified sources, sources which have also been rumored to be huffing too much gas...
The future will tell us what friends, riches and battles a grumpy old Amarrian can find in the endless uncharted space of New Eden.
Too many drinks later, Lord P. left the Bar and the Empire for good, nothing but a coordinate from the stranger and his beaten, old Maller to his name. The stranger had been babbling about limitless possibilities, friendship and secrets and riches. While Lord P. was doubtful about the rather inebriated stranger's enthusiasm, the sell records of the exotic items that stranger had nonchalantly sold in Jita for breathtaking Isk in one night convinced him.
With little Exploration knowledge and no combat experience beyond the occasional High-Sec mission done for the Empire, he set out for a second carreer in the vast reaches of uncharted space. Overwhelmed by the helpfulness and knowledge of the stranger's organization, Lord Pickwick decided to become a Stranger as well and has never set foot in the Empire ever after that one night in Jita.
Although almost nobody in Amarr society appears to have noticed him missing, his family, while still rather insignificant among Imperial families, holds him in high esteem and has been rumored to have recently acquired a considerable fortune from unidentified sources, sources which have also been rumored to be huffing too much gas...
The future will tell us what friends, riches and battles a grumpy old Amarrian can find in the endless uncharted space of New Eden.