- Kill
- 344
- +0 negli ultimi 90 giorni
- Perdite
- 99
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 83%
- ISK distrutti
- 103.94B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 344
- Perdite
- 99
- Indice di pericolo
- 89%
- Colpi finali
- 20
- Punti
- 344
ISK
- Distrutti
- 103.94B
- Persi
- 20.87B
- Bilancio
- +83.07B
- Efficienza ISK
- 83%
Solo
- Kill in solo
- 6
- Percentuale solo
- 2%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 11
- Quota perdite NPC
- 11%
- Attività
- Inattivo
Danni inflitti25.3M
Rapporto danni · 96%
Danni subiti1.1M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
I'll try anything once, maybe twice if I don't die the first time.
04:21:19 Combat Your 425mm Railgun II perfectly strikes Serpentis Port Admiral, wrecking for 1093.0 damage.
Murphy's Laws of War
* Jacked from Valkirye's Bio
-You are not Superman
-If it's stupid but it works, it isn't stupid.
-If your attack is going really well, it's an ambush.
-The enemy diversion you're ignoring is their main attack.
-The enemy invariably attacks on two occasions: when they're ready or when you're not.
-No PLAN ever survives initial contact.
-There is no such thing as a perfect plan.
-A retreating enemy is probably just falling back and regrouping.
-The easy way is always mined.
-Never draw fire; it irri
04:21:19 Combat Your 425mm Railgun II perfectly strikes Serpentis Port Admiral, wrecking for 1093.0 damage.
Murphy's Laws of War
* Jacked from Valkirye's Bio
-You are not Superman
-If it's stupid but it works, it isn't stupid.
-If your attack is going really well, it's an ambush.
-The enemy diversion you're ignoring is their main attack.
-The enemy invariably attacks on two occasions: when they're ready or when you're not.
-No PLAN ever survives initial contact.
-There is no such thing as a perfect plan.
-A retreating enemy is probably just falling back and regrouping.
-The easy way is always mined.
-Never draw fire; it irri