- Kill
- 48
- +0 negli ultimi 90 giorni
- Perdite
- 10
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 88%
- ISK distrutti
- 4.07B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 48
- Perdite
- 10
- Indice di pericolo
- 40%
- Colpi finali
- 22
- Punti
- 48
ISK
- Distrutti
- 4.07B
- Persi
- 565.0M
- Bilancio
- +3.50B
- Efficienza ISK
- 88%
Solo
- Kill in solo
- 19
- Percentuale solo
- 40%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 6
- Quota perdite NPC
- 60%
- Attività
- Inattivo
Danni inflitti3.1M
Rapporto danni · 99%
Danni subiti17.1K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
New Players: The WANTED on my image is a joke, one of CCP's poor mechanics being abused.
Burrow < Hideaway < Refuge < Rally Point < Den < Yard < Port < Hub < Haven < Sanctum (hardest)
Contributed by Qui Tzar
Amarr - Gold / radar = hack sites
Gallente - Green / mag= archaeological
Minmatar - Red / ladar = gas
Caldari - Blue / grav= ore
---
**NPC Name Damage to deal/resist -
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
EoM Kinetic
Gursitas Kinetic/Therm
Mercenary Therm
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Thermal/Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive
Amarr Electromagnetic/Thermal
When in doubt: Thermal
---
Max Ship
*Engineering 5 - Power
*Electronics 5 - CPU
Energy Management 5 - Cap
Energy Systems Operation 5 - Cap Recharge
Energy Grid Upgrades 5 - Pwr mod min CPU
Shield Management 5 - Shield
*Shield Operation 5 - Shield Recharge
Hull Upgrade 5 - Armor
Repair Systems 5 - Rep Mods
Mechanic 5 - Hull
--
*Ores from Lowest to Highest
VeldSpar - Concentrated - Dense
Scordite - Condensed - Massive
Pyroxeres - Solid - Viscous
Plagioclase - Azure - Rich
Omber - Silvery - Golden
Kernite - Luminous - Fiery
Jaspet - Pure - Pristine
Hemorphite - Vivid - Radiant
Burrow < Hideaway < Refuge < Rally Point < Den < Yard < Port < Hub < Haven < Sanctum (hardest)
Contributed by Qui Tzar
Amarr - Gold / radar = hack sites
Gallente - Green / mag= archaeological
Minmatar - Red / ladar = gas
Caldari - Blue / grav= ore
---
**NPC Name Damage to deal/resist -
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
EoM Kinetic
Gursitas Kinetic/Therm
Mercenary Therm
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Thermal/Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive
Amarr Electromagnetic/Thermal
When in doubt: Thermal
---
Max Ship
*Engineering 5 - Power
*Electronics 5 - CPU
Energy Management 5 - Cap
Energy Systems Operation 5 - Cap Recharge
Energy Grid Upgrades 5 - Pwr mod min CPU
Shield Management 5 - Shield
*Shield Operation 5 - Shield Recharge
Hull Upgrade 5 - Armor
Repair Systems 5 - Rep Mods
Mechanic 5 - Hull
--
*Ores from Lowest to Highest
VeldSpar - Concentrated - Dense
Scordite - Condensed - Massive
Pyroxeres - Solid - Viscous
Plagioclase - Azure - Rich
Omber - Silvery - Golden
Kernite - Luminous - Fiery
Jaspet - Pure - Pristine
Hemorphite - Vivid - Radiant