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cybercreep0.30
Pilota

cybercreep

GallenteGallente
Killboard
Kill
725
+0 negli ultimi 90 giorni
Perdite
175
+0 negli ultimi 90 giorni
81%
Efficienza
Efficienza ISK 90%
ISK distrutti
154.65B
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
725
Perdite
175
Indice di pericolo
96%
Colpi finali
155
Punti
725

ISK

Distrutti
154.65B
Persi
17.91B
Bilancio
+136.74B
Efficienza ISK
90%

Solo

Kill in solo
46
Percentuale solo
6%
Kill medie/giorno
—

Altro

Perdite contro NPC
7
Quota perdite NPC
4%
Attività
Inattivo
Danni inflitti38.9M
Rapporto danni · 96%
Danni subiti1.6M

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco


☠
Basic Rules of EVE:

I. Always update your clone.
II. Always read your ship's description and use the modules for the bonuses given.
III. Never gang with someone who you don't know or of unknown or bad reputation.
IV. Never go into 0.0 to 0.4 security space unless you are prepared for the loss.
V. Always bring your towel.


Learning how to learn . . .

- Instant Recall 1
- Analytical Mind 1
- Learning 1
- Instant Recall 2
- Analytical Mind 2
- Learning 2
- Instant Recall 3
- Analytical Mind 3
- Learning 3
- Instant Recall 4
- Eidetic Memory 1
- Eidetic Memory 2
- Eidetic Memory 3
- Analytical Mind 4
- Logic 1
- Logic 2
- Logic 3
- Learning 4
- Eidetic Memory 4
- Logic 4
- Spatial Awareness, Iron Will, and Empathy 1-4 (Order does not matter. Train level 5 of these before training their advanced counterparts if you want to stick to the optimal order.)
- Determining the best order in which to train Clarity, Focus, and Presence is a little tricky. For each skill, take your current attributes and plug them into this simple formula: Primary + ( Secondary / 2 ) Whichever skill gives the highest result, train it to level 1 first. Repeat this until all three skills are at level 1, then repeat this same process for levels 2-4.
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=242786

** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal

Best Damage to NPCs:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal

*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier

"He that hath no sword, let him sell his garment, and buy one." (Luke 22:36 KJV)