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Kill
2619
+189 negli ultimi 90 giorni
Perdite
125
+2 negli ultimi 90 giorni
95%
Efficienza
Efficienza ISK 97%
ISK distrutti
1.80T
+70.25B negli ultimi 90 giorni
Attività
Molto alta
2,1 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
2619
Perdite
125
Indice di pericolo
90%
Colpi finali
246
Punti
2026

ISK

Distrutti
1.80T
Persi
54.88B
Bilancio
+1.74T
Efficienza ISK
97%

Solo

Kill in solo
19
Percentuale solo
1%
Kill medie/giorno
—

Altro

Perdite contro NPC
12
Quota perdite NPC
10%
Attività
Molto alta
Danni inflitti34.5M
Rapporto danni · 92%
Danni subiti3.1M

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco

Al Kickaurazz > wasn't it you vespa that was talking about farting and having poo run down your leg?
☻☻☻☻☻☻

[10:26:10] LizzardPee > /emote LizzardPee's Bio Matter Strikes Advocates Nose, wrecking for tear drops

Attack Dog > all u'll hear all day is ads defacating into his g-string

[09:39:44] CAAN0N > if u fire i'll get u kicked out of our space so far u sware u were never here

MINMATAR PVP

Anomalies:
Sanctum 10/10 (hardest)
Haven 9/10
Hub 8/10
Port 7/10
Rally Point 6/10
Yard 5/10
Den 4/10
Refuge 3/10
Burrow 2/10
Hideaway 1/10 (easiest)

Anomoly modifiers:
Forlorn (anomaly) [hardest]
Forsaken (anomaly) [normal]
Hidden (anomaly) [easiest]

Damage Dealt (Damage Vulnerability) ---
- Angel Cartel: Kinetic/Explosive (Explosive)
- Amarr Navy: EM/Thermal (Thermal)
- Blood Raiders: EM/Thermal (EM)
- Caldari: Kinetic/Thermal (Thermal; Kinetic if Temuras)
- Concord: EM/All (Thermal)
- Drones: All (EM)
- Gallente: Kinetic/Thermal (Thermal)
- Guristas: Kinetic/Thermal (Kinetic)
- Khanid: EM/Thermal (Thermal)
- Mercenary: EM/Thermal/Kinetic (Thermal)
- Minmatar: Thermal/Exp (Thermal; Explosive if Darkanas)
- Mordus Legion: Kinetic/Thermal


Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems

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