- Kill
- 2619
- +189 negli ultimi 90 giorni
- Perdite
- 125
- +2 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 97%
- ISK distrutti
- 1.80T
- +70.25B negli ultimi 90 giorni
- Attività
- Molto alta
- 2,1 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 2619
- Perdite
- 125
- Indice di pericolo
- 90%
- Colpi finali
- 246
- Punti
- 2026
ISK
- Distrutti
- 1.80T
- Persi
- 54.88B
- Bilancio
- +1.74T
- Efficienza ISK
- 97%
Solo
- Kill in solo
- 19
- Percentuale solo
- 1%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 12
- Quota perdite NPC
- 10%
- Attività
- Molto alta
Danni inflitti34.5M
Rapporto danni · 92%
Danni subiti3.1M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Al Kickaurazz > wasn't it you vespa that was talking about farting and having poo run down your leg?
☻☻☻☻☻☻
[10:26:10] LizzardPee > /emote LizzardPee's Bio Matter Strikes Advocates Nose, wrecking for tear drops
Attack Dog > all u'll hear all day is ads defacating into his g-string
[09:39:44] CAAN0N > if u fire i'll get u kicked out of our space so far u sware u were never here
MINMATAR PVP
Anomalies:
Sanctum 10/10 (hardest)
Haven 9/10
Hub 8/10
Port 7/10
Rally Point 6/10
Yard 5/10
Den 4/10
Refuge 3/10
Burrow 2/10
Hideaway 1/10 (easiest)
Anomoly modifiers:
Forlorn (anomaly) [hardest]
Forsaken (anomaly) [normal]
Hidden (anomaly) [easiest]
Damage Dealt (Damage Vulnerability) ---
- Angel Cartel: Kinetic/Explosive (Explosive)
- Amarr Navy: EM/Thermal (Thermal)
- Blood Raiders: EM/Thermal (EM)
- Caldari: Kinetic/Thermal (Thermal; Kinetic if Temuras)
- Concord: EM/All (Thermal)
- Drones: All (EM)
- Gallente: Kinetic/Thermal (Thermal)
- Guristas: Kinetic/Thermal (Kinetic)
- Khanid: EM/Thermal (Thermal)
- Mercenary: EM/Thermal/Kinetic (Thermal)
- Minmatar: Thermal/Exp (Thermal; Explosive if Darkanas)
- Mordus Legion: Kinetic/Thermal
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
----
☻☻☻☻☻☻
[10:26:10] LizzardPee > /emote LizzardPee's Bio Matter Strikes Advocates Nose, wrecking for tear drops
Attack Dog > all u'll hear all day is ads defacating into his g-string
[09:39:44] CAAN0N > if u fire i'll get u kicked out of our space so far u sware u were never here
MINMATAR PVP
Anomalies:
Sanctum 10/10 (hardest)
Haven 9/10
Hub 8/10
Port 7/10
Rally Point 6/10
Yard 5/10
Den 4/10
Refuge 3/10
Burrow 2/10
Hideaway 1/10 (easiest)
Anomoly modifiers:
Forlorn (anomaly) [hardest]
Forsaken (anomaly) [normal]
Hidden (anomaly) [easiest]
Damage Dealt (Damage Vulnerability) ---
- Angel Cartel: Kinetic/Explosive (Explosive)
- Amarr Navy: EM/Thermal (Thermal)
- Blood Raiders: EM/Thermal (EM)
- Caldari: Kinetic/Thermal (Thermal; Kinetic if Temuras)
- Concord: EM/All (Thermal)
- Drones: All (EM)
- Gallente: Kinetic/Thermal (Thermal)
- Guristas: Kinetic/Thermal (Kinetic)
- Khanid: EM/Thermal (Thermal)
- Mercenary: EM/Thermal/Kinetic (Thermal)
- Minmatar: Thermal/Exp (Thermal; Explosive if Darkanas)
- Mordus Legion: Kinetic/Thermal
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
----