- Kill
- 241
- +0 negli ultimi 90 giorni
- Perdite
- 61
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 87%
- ISK distrutti
- 32.44B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 241
- Perdite
- 61
- Indice di pericolo
- 85%
- Colpi finali
- 48
- Punti
- 241
ISK
- Distrutti
- 32.44B
- Persi
- 4.77B
- Bilancio
- +27.68B
- Efficienza ISK
- 87%
Solo
- Kill in solo
- 23
- Percentuale solo
- 10%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 9
- Quota perdite NPC
- 15%
- Attività
- Inattivo
Danni inflitti1.9M
Rapporto danni · 82%
Danni subiti425.9K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
^^^^^^^^^^^^^^^^^\||____
|.......The BEER TRUCK...... |'""|""\__,__
|________________________l||___|__| \
|(@)(@)""""""" **|(@)(@)**|(@)
Proper Fleet Communication:
"Jump" - jump through gate
"Jump jump" - jump through gate
"Jump on contact" - jump through gate
"Gate is green" - jump through gate
"Hold on gate" - jump through gate
"Gate is red" - jump through gate
"DO NOT JUMP YOU IDIOTS I SAID GATE IS RED" - jump through gate
"Did anyone say jump?" - jump through gate
"Okay, fine, the rest of you jump through" - hold on gate
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
^^^^^^^^^^^^^^^^^\||____
|.......The BEER TRUCK...... |'""|""\__,__
|________________________l||___|__| \
|(@)(@)""""""" **|(@)(@)**|(@)
Proper Fleet Communication:
"Jump" - jump through gate
"Jump jump" - jump through gate
"Jump on contact" - jump through gate
"Gate is green" - jump through gate
"Hold on gate" - jump through gate
"Gate is red" - jump through gate
"DO NOT JUMP YOU IDIOTS I SAID GATE IS RED" - jump through gate
"Did anyone say jump?" - jump through gate
"Okay, fine, the rest of you jump through" - hold on gate