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King Zaracki0.50
Pilota

King Zaracki

Killboard

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Nessun dato killboard disponibile per questo pilota.

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

Bio in gioco

WE WERE ALL LIKE ٩(̾●̮̮̃•̃̾)۶
AND YOU WERE ALL LIKE "DOCK!!!"
AND WE WERE ALL LIKE ㋡
AND YOU WERE ALL LIKE "STAY DOCKED!!!
. . .... ٩(̾●̮̮̃•̃̾)۶.... ... . . . . . . .... . .. . . . . (\_/)
. . ... .████▄▄▄︻︻︻═══┻. .. ... ........... ..(O..o)
▃▅███████████▅▄. ... . ... ............. .. ... .( )
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙◥.......Undock or the bunny gets it (Don't tempt us)

NPC Damage type Weakness
Angel Kinetic/Explosive Explosive
Amarr EM/Thermal Thermal
Blood EM/Thermal EM
Caldari Kinetic/Thermal Thermal/Kinetic
Gallente Kinetic/Thermal Thermal
Guristas Kinetic/Thermal Kinetic
Khanid EM/Thermal Thermal
Minmatar Thermal/Exp Thermal/Exp
Mercenary Thermal/Kinetic Thermal
Mordus Kinetic/Thermal Kinetic
Drones all damage types EM
Sansha EM/Thermal EM
Serpentis Kinetic/Thermal Thermal

Stacking Penalities
1st mod: 100,000% effectiveness
2nd mod: 86,9119842% effectiveness
3rd mod: 57,1037996% effectiveness
4th mod: 28,2469117% effectiveness
5th mod: 10,5988834% effectiveness
Damage to deal against:
Angel Cartel: Explosive
Blood Raiders: EM
Guristas Pirates: Kinetic
Mordu's Legion; Kinetic
Sansha's Nation: EM
Serpentis: Kinetic
Amarr: EM/Thermal
Caldari: Kinetic/Thermal
Gallente: Thermal
Minmatar: Thermal
Rogue Drones: EM

What to resist for against:

Angel Cartel: Explosive
Blood Raiders: 50% EM, 50% Thermal
Guristas Pirates: 80% Kinetic, 20% Thermal
Mordu's Legion; 70% Kinetic, 30% Thermal
Sansha's Nation: 50% EM, 50% Thermal
Serpentis: 55% Thermal, 45% Kinetic
Amarr: 55% EM, 45% Thermal
Caldari: 50% Kinetic, 50% Thermal
Gallente: 60% Kinetic, 40% Thermal
Minmatar: 50% Explosive, 40 Thermal

Skills To Ensure Training

Engineering 5 - for max power grid
Energy Management 5 - for max capacitor size
Energy Grid Upgrades 5 - to reduce the CPU requirements of
installing power modules
Energy Systems Operation - for max cap recharge rate
Mechanic 5 - for max hull strength
Shield Management 5 - for max shield size
Shield Operation 5 - for max shield recharge rate
Hull Upgrade 5 - for max armour size
Repair Systems 5 - to be able to operate the best armor and hull
repair modules