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Spec 593357629
Spec 5933576295.00

Spec 593357629

GallenteGallenteKillboard
Creato il
Prossimo compleanno
Ultima attività
Security status
5.00

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento
Kill
947
Perdite
500
Efficienza
65%
Indice di pericolo
95%
ISK
Distrutti
676.97B
Persi
32.46B
Efficienza ISK
95%
Bilancio
+644.52B
Solo
Kill in solo
36
Percentuale solo
4%
Colpi finali
125
Punti
947
Altro
Perdite contro NPC
23
Quota perdite NPC
5%
Kill medie/giorno
Attività
Inattivo
Danni
Danni inflitti2.9M
Danni subiti3.9M
Rapporto danni43%

Profilo operativo

Come combatte, con chi e contro chi — ultimi 90 giorni

Attività

Cosa vola e dove combatte

NaviUltima settimana

Nessun dato in questo periodo.

SistemiUltima settimana

Nessun dato in questo periodo.

I più preziosi

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

ClassificheUltimi 90 giorni
Scafi persi

Perdite suddivise per classe di scafo.

Carriera

Le corporazioni attraversate, dalla più recente

Bio in gioco

CONCORD Response Times
The CONCORD response time depends on the displayed security status (not the real sec) of the system and the status of CONCORD presence in the system. It's possible CONCORD still has to spawn in the system, has already spawned elsewhere in the system, or is present on grid.

It seems the lock time of the CONCORD ships does not depend on the signature radius of the offender's ship. The following table gives the time in seconds between the offending action and the first felt action of a CONCORD ship when CONCORD has just spawned in a system.

0.5: Roughly 19 seconds
0.6: Roughly 14 seconds
0.7 : Roughly 10 seconds
0.8 : Roughly 7 seconds
0.9 and 1.0: Roughly 6 seconds
When CONCORD is already on grid, the response time is severely reduced. There are no hard numbers on that yet but it looks like as if the response time drops to 2 seconds in 1.0 to about 8 seconds in 0.6 and 9 seconds in 0.5.

When CONCORD has already spawned elsewhere in the system but isn't on grid, the response time is significantly increased. In this case it will take about 22 seconds them to arrive and start firing in a 0.6 system.

A Thrasher has a cycle time of 7 seconds, and does about 1000 damage per volley. So for a ship that costs less than a 1 million ISK you can be suicide ganked for 1000-2000 EHP in a 0.5 security system where CONCORD still has to spawn. The same setup in 0.9 would only do 1000 EHP of damage.

If CONCORD has already spawned in the system and is not on grid, it's possible the Thrasher can do 3000 EHP damage in a 0.6 system.

[23:44:11] Vehlin > blue drink is 5 parts vodka 3 parts peach schnapps 2 parts blue curacao and 10 parts lemonade