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Fisher321-2.00
Pilota

Fisher321

GallenteGallente
Killboard
Kill
593
+0 negli ultimi 90 giorni
Perdite
51
+0 negli ultimi 90 giorni
92%
Efficienza
Efficienza ISK 99%
ISK distrutti
293.09B
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
593
Perdite
51
Indice di pericolo
98%
Colpi finali
112
Punti
593

ISK

Distrutti
293.09B
Persi
2.76B
Bilancio
+290.33B
Efficienza ISK
99%

Solo

Kill in solo
34
Percentuale solo
6%
Kill medie/giorno
—

Altro

Perdite contro NPC
1
Quota perdite NPC
2%
Attività
Inattivo
Danni inflitti1.1M
Rapporto danni · 75%
Danni subiti365.5K

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco

Roger's Rangers Standing Orders


1. Don't forget nothing.

2. Have your musket clean as a whistle, hatchet scoured, 60 rounds powder and ball and be ready to march at a minute's warning.

3. When you're on the march, act the way you would if you was sneaking up on a deer. See the enemy first.

4. Tell the truth about what you see and what you do. There is an army depending on us for correct information. You can lie all you please when you tell other folks about the Rangers, but don't never lie to a Ranger or officer.

5. Don't never take a chance you don't have to.

6. When we're on the march, we march single file, far enough apart so one shot can't go through two men.

7. If we strike swamps or soft ground, we spread out abreast, so it's hard to track us.

8. When we march, we keep moving till dark, so as to give the enemy the least possible chance at us.

9. When we camp, half the party stays awake while the other half sleeps.

10. If we take prisoners, we keep 'em separate till we have had time to examine them, so they can't cook up a story between 'em.

11. Don't ever march home the same way. Take a different route so you won't be ambushed.

12. No matter whether we travel in big parties or little ones, each party has to keep a scout 20 yards ahead, 20 yards on each flank and 20 yards in the rear, so the main body can't be surprised and wiped out.

13. Every night you'll be told where to meet if surrounded by a superior force.

14. Don't sit down to eat without posting sentries.

15. Don't sleep beyond dawn. Dawn's when the French and Indians attack.

16. Don't cross a river by a regular ford.

17. If somebody's trailing you, make a circle, come back onto your own tracks, and ambush the folks that aim to ambush you.

18. Don't stand up when the enemy's coming against you. Kneel down, lie down, hide behind a tree.

19. Let the enemy come till he's almost close enough to touch. Then let him have it and jump out and finish him with your hatchet.