- Kill
- 3
- +0 negli ultimi 90 giorni
- Perdite
- 27
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 68%
- ISK distrutti
- 749.5M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 3
- Perdite
- 27
- Indice di pericolo
- 78%
- Colpi finali
- 0
- Punti
- 3
ISK
- Distrutti
- 749.5M
- Persi
- 355.5M
- Bilancio
- +394.0M
- Efficienza ISK
- 68%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 6
- Quota perdite NPC
- 22%
- Attività
- Inattivo
Danni inflitti0
Rapporto danni · 0%
Danni subiti15.6K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Angel's = Explosive/Kinetic
Minmatar = Explosive/Kinetic
Thukker Tribe = Explosive/Kinetic
Blood Raider = Thermal/EM
Ammatar = EM/Thermal
Ammar navy = EM/Thermal
Sansha's = EM/Thermal
Mordu's legion = EM/Thermal/Kinetic
Mercenary Commander = EM/Thermal
Khanid Kingdom = EM/Thermal
Mercenaries = Kinetic/Thermal
Guristas = Kinetic/Thermal
Serpentis = Thermal/Kinetic
Rogue Drones = Thermal/Kinetic/EM
•Players with -2.0 or worse will be attacked in 1.0 systems
•Players with -2.5 or worse will be attacked in 0.9 systems
•Players with -3.0 or worse will be attacked in 0.8 systems
•Players with -3.5 or worse will be attacked in 0.7 systems
•Players with -4.0 or worse will be attacked in 0.6 systems
•Players with -4.5 or worse will be attacked in 0.5 systems
Minmatar = Explosive/Kinetic
Thukker Tribe = Explosive/Kinetic
Blood Raider = Thermal/EM
Ammatar = EM/Thermal
Ammar navy = EM/Thermal
Sansha's = EM/Thermal
Mordu's legion = EM/Thermal/Kinetic
Mercenary Commander = EM/Thermal
Khanid Kingdom = EM/Thermal
Mercenaries = Kinetic/Thermal
Guristas = Kinetic/Thermal
Serpentis = Thermal/Kinetic
Rogue Drones = Thermal/Kinetic/EM
•Players with -2.0 or worse will be attacked in 1.0 systems
•Players with -2.5 or worse will be attacked in 0.9 systems
•Players with -3.0 or worse will be attacked in 0.8 systems
•Players with -3.5 or worse will be attacked in 0.7 systems
•Players with -4.0 or worse will be attacked in 0.6 systems
•Players with -4.5 or worse will be attacked in 0.5 systems