- Kill
- 31
- +0 negli ultimi 90 giorni
- Perdite
- 43
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 2%
- ISK distrutti
- 1.26B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 31
- Perdite
- 43
- Indice di pericolo
- 88%
- Colpi finali
- 30
- Punti
- 31
ISK
- Distrutti
- 1.26B
- Persi
- 55.24B
- Bilancio
- -53.99B
- Efficienza ISK
- 2%
Solo
- Kill in solo
- 7
- Percentuale solo
- 23%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 5
- Quota perdite NPC
- 12%
- Attività
- Inattivo
Danni inflitti76.1M
Rapporto danni · 90%
Danni subiti8.3M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
MEDICAL CLONE ACTIVATION PROGRAM IS NOW OPEN!!!
HERE ARE EASY STEPS HOW TO APPLY FOR SERVICE.
1. FIND ANY WH
2. STAY UNCLOAKED
3. WAIT FOR ME
4. WAKE UP IN YOU MEDICAL CLONE IN COZY STATION
5. UPGRADE YOUR CLONE.
6. Buy new ship
6. REPEAT FROM STEP 1
Amarr - Radar = White Noise
Caldari - Gravimetric = Spatial Destabilizer
Gallente - Magnetometric = Ion Field
Minmatar - Ladar = Phase Inverter
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292081)^2 ]
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
HERE ARE EASY STEPS HOW TO APPLY FOR SERVICE.
1. FIND ANY WH
2. STAY UNCLOAKED
3. WAIT FOR ME
4. WAKE UP IN YOU MEDICAL CLONE IN COZY STATION
5. UPGRADE YOUR CLONE.
6. Buy new ship
6. REPEAT FROM STEP 1
Amarr - Radar = White Noise
Caldari - Gravimetric = Spatial Destabilizer
Gallente - Magnetometric = Ion Field
Minmatar - Ladar = Phase Inverter
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292081)^2 ]
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]