- Kill
- 2849
- +0 negli ultimi 90 giorni
- Perdite
- 332
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 97%
- ISK distrutti
- 1.84T
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 2849
- Perdite
- 332
- Indice di pericolo
- 94%
- Colpi finali
- 498
- Punti
- 2849
ISK
- Distrutti
- 1.84T
- Persi
- 53.64B
- Bilancio
- +1.79T
- Efficienza ISK
- 97%
Solo
- Kill in solo
- 179
- Percentuale solo
- 6%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 20
- Quota perdite NPC
- 6%
- Attività
- Inattivo
Danni inflitti6.5M
Rapporto danni · 61%
Danni subiti4.2M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
I`M CAREBEAR
('') о___о (''')
\ '( о_о )' /
\ \_Ш_/ /
l . . . . l
/ ./"U"\. \
(„„„)___(„„„)
DONT SHOOT ME
|||||||B|||||||
|||||||U|||||||
|||||||L|||||||
There are 10 different types of Anomaly Class ranging from Class 1 (easiest) to Class 10 (hardest).
• Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
• Class 2 = (Faction) Burrow or Drone Collection
• Class 3 = (Faction) Refuge or Drone Assembly
• Class 4 = (Faction) Den or Drone Gathering
• Class 5 = (Faction) Yard or Drone Surveillance
• Class 6 = (Faction) Rally Point or Drone Menagerie
• Class 7 = (Faction) Port or Drone Herd
• Class 8 = (Faction) Hub or Drone Squad
• Class 9 = (Faction) Haven or Drone Patrol
• Class 10 = (Faction) Sanctum or Drone Horde (hardest)
Concord reaction time ~
1.0 — 6±1 seconds.
0.9 — 6±1 seconds.
0.8 — 7±1 seconds.
0.7 — 10±1 seconds.
0.6 — 14±1 seconds.
0.5 — 19±1 seconds.
** Targeting systems **
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Drones - EM/Therm
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM
Mercenary - ALL
Drones - ALL
('') о___о (''')
\ '( о_о )' /
\ \_Ш_/ /
l . . . . l
/ ./"U"\. \
(„„„)___(„„„)
DONT SHOOT ME
|||||||B|||||||
|||||||U|||||||
|||||||L|||||||
There are 10 different types of Anomaly Class ranging from Class 1 (easiest) to Class 10 (hardest).
• Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
• Class 2 = (Faction) Burrow or Drone Collection
• Class 3 = (Faction) Refuge or Drone Assembly
• Class 4 = (Faction) Den or Drone Gathering
• Class 5 = (Faction) Yard or Drone Surveillance
• Class 6 = (Faction) Rally Point or Drone Menagerie
• Class 7 = (Faction) Port or Drone Herd
• Class 8 = (Faction) Hub or Drone Squad
• Class 9 = (Faction) Haven or Drone Patrol
• Class 10 = (Faction) Sanctum or Drone Horde (hardest)
Concord reaction time ~
1.0 — 6±1 seconds.
0.9 — 6±1 seconds.
0.8 — 7±1 seconds.
0.7 — 10±1 seconds.
0.6 — 14±1 seconds.
0.5 — 19±1 seconds.
** Targeting systems **
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Drones - EM/Therm
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM
Mercenary - ALL
Drones - ALL