- Kill
- 1012
- +71 negli ultimi 90 giorni
- Perdite
- 127
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 100%
- ISK distrutti
- 3.20T
- +28.35B negli ultimi 90 giorni
- Attività
- Alta
- 0,8 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 1012
- Perdite
- 127
- Indice di pericolo
- 87%
- Colpi finali
- 48
- Punti
- 897
ISK
- Distrutti
- 3.20T
- Persi
- 9.95B
- Bilancio
- +3.19T
- Efficienza ISK
- 100%
Solo
- Kill in solo
- 2
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 17
- Quota perdite NPC
- 13%
- Attività
- Alta
Danni inflitti2.2M
Rapporto danni · 63%
Danni subiti1.3M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Kill: Mo Karamaba (Naglfar)
*** Damage types ***
NPC Damages Types :
Amarr Navy: EM - Thermal
Angel: All - missiles : Explosive
Blood: EM - Thermal
Caldari Navy: Kinetic - Thermal
Gallente: Kinetic - Thermal
Guristas: Kinetic - Thermal
Khanid: EM - Thermal
Mercenary: EM - Thermal - Kinetic (missiles)
Mordus: Kinetic - Thermal
Odamian: Kinetic - Thermal
Rogue Pirate: EM - Explosive - Kinetic
Sansha: EM - Thermal
Serpentis: Kinetic - Thermal
Zazzmatazz: All Types
Main Damage type to shoot at the enemy
Angel-Expl
Blood Raiders-Therml/(EM)
Caldari-Kin
Guristas-Kin
Mercenary-Therml
Mordus-Therml/Kin
Drones-EM
Sansha-Therml/(EM)
Serpentis-Therml/Kin
Jammers
Amarr-Radar=White Noise
Caldari-Gravimetric=Spatial Destabilizer
Gallente-Magnetometric=Ion Field
Minmatr-Ladar=Phase Inverter
•Players with -2.0 or worse will be attacked in 1.0 systems
•Players with -2.5 or worse will be attacked in 0.9 systems
•Players with -3.0 or worse will be attacked in 0.8 systems
•Players with -3.5 or worse will be attacked in 0.7 systems
•Players with -4.0 or worse will be attacked in 0.6 systems
•Players with -4.5 or worse will be attacked in 0.5 systems
Enemy ------------ Tank With ------- Hit them with
Angels Cartel ------- Exp/Kin -------- Exp
Blood Raiders ------ EM/Therm ------- EM
Guristas Pirates ---- Kin/Therm ------- Kin
Mordu's Legion ----- Kin/Therm ------- Kin
Sansha's Nation ---- EM/Therm ------- EM
Serpentis ---------- Kin/Therm ------- Kin
Khanid--------------Kin--------------TBA
Thuckker------------Therm-------------TBA
Amarr ------------- EM/Therm --- Em/Therm
Caldari ------------ Kin/Therm --- Kin/Therm
Gallente ----------- Kin/Therm ------ Therm
Minmatar -----------Exp/Kin --------- Therm
Class 7 = (Faction) Port or Drone Herd
Class 8 = (Faction) Hub or Drone Squad
Class 9 = (Faction) Haven or Drone Patrol
Class 10 = (Faction) Sanctum or Drone Horde (hardest)
*** Damage types ***
NPC Damages Types :
Amarr Navy: EM - Thermal
Angel: All - missiles : Explosive
Blood: EM - Thermal
Caldari Navy: Kinetic - Thermal
Gallente: Kinetic - Thermal
Guristas: Kinetic - Thermal
Khanid: EM - Thermal
Mercenary: EM - Thermal - Kinetic (missiles)
Mordus: Kinetic - Thermal
Odamian: Kinetic - Thermal
Rogue Pirate: EM - Explosive - Kinetic
Sansha: EM - Thermal
Serpentis: Kinetic - Thermal
Zazzmatazz: All Types
Main Damage type to shoot at the enemy
Angel-Expl
Blood Raiders-Therml/(EM)
Caldari-Kin
Guristas-Kin
Mercenary-Therml
Mordus-Therml/Kin
Drones-EM
Sansha-Therml/(EM)
Serpentis-Therml/Kin
Jammers
Amarr-Radar=White Noise
Caldari-Gravimetric=Spatial Destabilizer
Gallente-Magnetometric=Ion Field
Minmatr-Ladar=Phase Inverter
•Players with -2.0 or worse will be attacked in 1.0 systems
•Players with -2.5 or worse will be attacked in 0.9 systems
•Players with -3.0 or worse will be attacked in 0.8 systems
•Players with -3.5 or worse will be attacked in 0.7 systems
•Players with -4.0 or worse will be attacked in 0.6 systems
•Players with -4.5 or worse will be attacked in 0.5 systems
Enemy ------------ Tank With ------- Hit them with
Angels Cartel ------- Exp/Kin -------- Exp
Blood Raiders ------ EM/Therm ------- EM
Guristas Pirates ---- Kin/Therm ------- Kin
Mordu's Legion ----- Kin/Therm ------- Kin
Sansha's Nation ---- EM/Therm ------- EM
Serpentis ---------- Kin/Therm ------- Kin
Khanid--------------Kin--------------TBA
Thuckker------------Therm-------------TBA
Amarr ------------- EM/Therm --- Em/Therm
Caldari ------------ Kin/Therm --- Kin/Therm
Gallente ----------- Kin/Therm ------ Therm
Minmatar -----------Exp/Kin --------- Therm
Class 7 = (Faction) Port or Drone Herd
Class 8 = (Faction) Hub or Drone Squad
Class 9 = (Faction) Haven or Drone Patrol
Class 10 = (Faction) Sanctum or Drone Horde (hardest)