- Kill
- 23
- +0 negli ultimi 90 giorni
- Perdite
- 35
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 96%
- ISK distrutti
- 18.96B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 23
- Perdite
- 35
- Indice di pericolo
- 94%
- Colpi finali
- 0
- Punti
- 23
ISK
- Distrutti
- 18.96B
- Persi
- 817.2M
- Bilancio
- +18.15B
- Efficienza ISK
- 96%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 2
- Quota perdite NPC
- 6%
- Attività
- Inattivo
Danni inflitti6.0K
Rapporto danni · 1%
Danni subiti399.2K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Just because it breathes doesn't mean it should.
5. If all is going well its a ambush.
6. If it's not moving shoot it anyway, it might move later
7. If it starts moving, Jam it, shoot it and call for back-up.
8. Overkill works.
9. GET THE POD.... GET THE POD..... GET THE FUCKING POD!!!
10. There is no such thing as "a fair fight" or "an unfair fight".
*** Damage types to protect against ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Damage types to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Galente Navy - Explosive
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Just because it breathes doesn't mean it should.
5. If all is going well its a ambush.
6. If it's not moving shoot it anyway, it might move later
7. If it starts moving, Jam it, shoot it and call for back-up.
8. Overkill works.
9. GET THE POD.... GET THE POD..... GET THE FUCKING POD!!!
10. There is no such thing as "a fair fight" or "an unfair fight".
*** Damage types to protect against ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Damage types to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Galente Navy - Explosive
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive