- Kill
- 22
- +0 negli ultimi 90 giorni
- Perdite
- 2
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 100%
- ISK distrutti
- 574.2M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 22
- Perdite
- 2
- Indice di pericolo
- 100%
- Colpi finali
- 15
- Punti
- 22
ISK
- Distrutti
- 574.2M
- Persi
- 1.8M
- Bilancio
- +572.5M
- Efficienza ISK
- 100%
Solo
- Kill in solo
- 9
- Percentuale solo
- 41%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti183.1K
Rapporto danni · 99%
Danni subiti2.0K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
No space in EVE is completely safe from gankers.
---------
Set the following alliances/gankers to red in your contacts folder and don't fool around with them in system. They can and will destroy even your Orca or Procurer.
CODE.
Novus Ordo.
Safety.
Safety. Net
[GANKER LIST]
PVP consent
If you choose not to dock up even though you see gankers in local chat, then use D-scan. Especially note if there are combat probes because you probably won't be able to get out in time if they probed you and can then warp in right on top of you.
--------------
The best way to avoid a gank in so-called "high security" space is to have known gankers set to terrible standings in your contact folder and dock if you see them appear in the local chat window.
-----------
Some gank for profit. Some gank for griefer LULZ. Some do both.
Block any person who advertises Hypernet immediately. Their spam hides important information that may be in local chat.
Use the Killboard to access the current situation in a system. The KB for Hek is here.
The purpose of aligning then stopping a mining ship is to keep you oriented. You can quickly find where you need to warp to in an emergency by looking over the nose of your ship. Game physics wise, aligning does not matter for a stopped ship.
Generally mine on the FAR SIDE of the asteroid belt. This buys you time if gankers warp to zero, and they usually do.
---------
Set the following alliances/gankers to red in your contacts folder and don't fool around with them in system. They can and will destroy even your Orca or Procurer.
CODE.
Novus Ordo.
Safety.
Safety. Net
[GANKER LIST]
PVP consent
If you choose not to dock up even though you see gankers in local chat, then use D-scan. Especially note if there are combat probes because you probably won't be able to get out in time if they probed you and can then warp in right on top of you.
--------------
The best way to avoid a gank in so-called "high security" space is to have known gankers set to terrible standings in your contact folder and dock if you see them appear in the local chat window.
-----------
Some gank for profit. Some gank for griefer LULZ. Some do both.
Block any person who advertises Hypernet immediately. Their spam hides important information that may be in local chat.
Use the Killboard to access the current situation in a system. The KB for Hek is here.
The purpose of aligning then stopping a mining ship is to keep you oriented. You can quickly find where you need to warp to in an emergency by looking over the nose of your ship. Game physics wise, aligning does not matter for a stopped ship.
Generally mine on the FAR SIDE of the asteroid belt. This buys you time if gankers warp to zero, and they usually do.