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Viktor Tukerov1.00
Pilota

Viktor Tukerov

GallenteJin-Mei
Killboard
Kill
8
+0 negli ultimi 90 giorni
Perdite
18
+0 negli ultimi 90 giorni
31%
Efficienza
Efficienza ISK 20%
ISK distrutti
72.0M
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
8
Perdite
18
Indice di pericolo
100%
Colpi finali
4
Punti
8

ISK

Distrutti
72.0M
Persi
284.9M
Bilancio
-212.9M
Efficienza ISK
20%

Solo

Kill in solo
2
Percentuale solo
25%
Kill medie/giorno
—

Altro

Perdite contro NPC
0
Quota perdite NPC
0%
Attività
Inattivo
Danni inflitti15.2K
Rapporto danni · 24%
Danni subiti47.1K

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco

"...there is the much more unsettling opposite idea of the domination of my screen persona over my "real" self. Our social identity, the person we assume to be in our social intercourse, is already a "mask" that involves the repression of our inadmissible impulses. But it is precisely in the conditions of "just playing" - when the rules regulating our "real life" exchanges are temporarily suspended - that we can permit ourselves to display these repressed attitudes. Take the proverbial impotent shy person who, while participating in a cyberspace interactive game, adopts the identity of an irresistible seducer or sadistic murderer. It is all too simple to say that this identity is just an imaginary escape from real-life impotence. The point is rather that, since he knows that the cyberspace interactive game is "just a game," he can "show his true self" and do things he would never have done in real-life interactions. In the guise of a fiction, the truth about himself is articulated. The fact that I perceive my virtual self-image as mere play thus allows me to suspend the usual hindrances which prevent me from realising my "dark half" in real life. My electronic id is given wing."