- Kill
- 1
- +0 negli ultimi 90 giorni
- Perdite
- 78
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 10.9M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 1
- Perdite
- 78
- Indice di pericolo
- 51%
- Colpi finali
- 1
- Punti
- 1
ISK
- Distrutti
- 10.9M
- Persi
- 8.06B
- Bilancio
- -8.05B
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 38
- Quota perdite NPC
- 49%
- Attività
- Inattivo
Danni inflitti10.7K
Rapporto danni · 5%
Danni subiti218.3K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Module Stacking Penalties
1 - 100%, 2 - 87%, 3 - 57%, 4 - 28%, 5 - 10.5%
Concord:
1.0 — 6±1 seconds.
0.9 — 6±1 seconds.
0.8 — 7±1 seconds.
0.7 — 10±1 seconds.
0.6 — 14±1 seconds.
0.5 — 19±1 seconds.
Guristas - Kinetic/Thermal - Kinetic
Sanshas - EM/Thermal - EM
Serpentis - Thermal/Kinetic - Kinetic
Angel. - All Resist (Explo/Kin) - Explosive
Mordus - Kinetic/Thermal - Kinetic
Rogue Dr. - All Resist (Explo/Kin) - EM
Mercenary - All Resist (EM, Therm) - Thermal
Minmatar. - All Resist - Thermal, Explo
Gallente. - Kinetic/Thermal (sec. EM) - Thermal
Amarr - EM/Thermal. - Thermal
Caldari - Kinetic/Thermal - Kinetic
The Seven - All Resist - Thermal
EoM - Kinetic/Thermal - Kinetic
Khanid - EM/Thermal - Thermal
Sanshas+Blood: tracking disrupt
Blood: neut
Guristas: jamming
Angel: paint
Serpentis: damping
FACTION RESIST AGAINST ATTACK WITH
Angel Cartel 62% Explosive 22% Kinetic Explosive
Blood Raiders 50% EM 48% Thermal EM
Guristas Pirates 79% Kinetic 18% Thermal Kinetic
Mordu's Legion 70% Kinetic 30% Thermal Kinetic
Sansha's Nation 53% EM 47% Thermal EM
Serpentis 55% Thermal 45% Kinetic Thermal
Mercenaries 50% Thermal 30% Kinetic Thermal
Rogue Drones 70% Explosive 20% Kinetic Explosive
There are 10 different types of Anomaly Class
• Class 1 = Hideaway or Drone Cluster (easiest)
• Class 2 = Burrow or Drone Collection
• Class 3 = Refuge or Drone Assembly
• Class 4 = Den or Drone Gathering
• Class 5 = Yard or Drone Surveillance
• Class 6 = Rally Point or Drone Menagerie
• Class 7 = Port or Drone Herd
• Class 8 = Hub or Drone Squad
• Class 9 = Haven or Drone Patrol
• Class 10 = Sanctum or Drone Horde (hardest)
Each Anomaly Class has 4 different level's
• Level 1 = Anomaly Class (easiest)
• Level 2 = Hidden + Anomaly Class
• Level 3 = Forsaken + Anomaly Class
• Level 4 = Forlorn + Anomaly Class (hardest)
1 - 100%, 2 - 87%, 3 - 57%, 4 - 28%, 5 - 10.5%
Concord:
1.0 — 6±1 seconds.
0.9 — 6±1 seconds.
0.8 — 7±1 seconds.
0.7 — 10±1 seconds.
0.6 — 14±1 seconds.
0.5 — 19±1 seconds.
Guristas - Kinetic/Thermal - Kinetic
Sanshas - EM/Thermal - EM
Serpentis - Thermal/Kinetic - Kinetic
Angel. - All Resist (Explo/Kin) - Explosive
Mordus - Kinetic/Thermal - Kinetic
Rogue Dr. - All Resist (Explo/Kin) - EM
Mercenary - All Resist (EM, Therm) - Thermal
Minmatar. - All Resist - Thermal, Explo
Gallente. - Kinetic/Thermal (sec. EM) - Thermal
Amarr - EM/Thermal. - Thermal
Caldari - Kinetic/Thermal - Kinetic
The Seven - All Resist - Thermal
EoM - Kinetic/Thermal - Kinetic
Khanid - EM/Thermal - Thermal
Sanshas+Blood: tracking disrupt
Blood: neut
Guristas: jamming
Angel: paint
Serpentis: damping
FACTION RESIST AGAINST ATTACK WITH
Angel Cartel 62% Explosive 22% Kinetic Explosive
Blood Raiders 50% EM 48% Thermal EM
Guristas Pirates 79% Kinetic 18% Thermal Kinetic
Mordu's Legion 70% Kinetic 30% Thermal Kinetic
Sansha's Nation 53% EM 47% Thermal EM
Serpentis 55% Thermal 45% Kinetic Thermal
Mercenaries 50% Thermal 30% Kinetic Thermal
Rogue Drones 70% Explosive 20% Kinetic Explosive
There are 10 different types of Anomaly Class
• Class 1 = Hideaway or Drone Cluster (easiest)
• Class 2 = Burrow or Drone Collection
• Class 3 = Refuge or Drone Assembly
• Class 4 = Den or Drone Gathering
• Class 5 = Yard or Drone Surveillance
• Class 6 = Rally Point or Drone Menagerie
• Class 7 = Port or Drone Herd
• Class 8 = Hub or Drone Squad
• Class 9 = Haven or Drone Patrol
• Class 10 = Sanctum or Drone Horde (hardest)
Each Anomaly Class has 4 different level's
• Level 1 = Anomaly Class (easiest)
• Level 2 = Hidden + Anomaly Class
• Level 3 = Forsaken + Anomaly Class
• Level 4 = Forlorn + Anomaly Class (hardest)