- Kill
- 2
- +0 negli ultimi 90 giorni
- Perdite
- 25
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 96K
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 2
- Perdite
- 25
- Indice di pericolo
- 100%
- Colpi finali
- 2
- Punti
- 2
ISK
- Distrutti
- 96K
- Persi
- 481.0M
- Bilancio
- -480.9M
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 2
- Percentuale solo
- 100%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti1.1K
Rapporto danni · 3%
Danni subiti30.9K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
R IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
U IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
S IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
** Damage types to use **
Angel - EM(shields) Explosive(Armor), or thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Maru - Kinetic/Thermal
Mordus - EM (shield) Explosive(Armor)
Guristas - EM(shields) Explosive(Armor),
Thermal/Kinetic all round
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kin/Therm)
Khanid - EM(shields) Explosive(Armor)
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
Чем бить:
Guristas Kinetic/Thermal
Serpentis Thermal
Blood Raider EM/Thermal
Sansha's Nation EM/Thermal
Angel Cartel Explosive
Mordu’s Legion Thermal/Kinetic
Mercenary Thermal/Kinetic
Republic Fleet Explosive/Kinetic
Caldary Navy Kinetic/Thermal
Amarr Navy EM/Thermal
Federation Navy Kinetic/Thermal
Rogue Drones EM
Thukker Tribe EM
U IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
S IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
** Damage types to use **
Angel - EM(shields) Explosive(Armor), or thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Maru - Kinetic/Thermal
Mordus - EM (shield) Explosive(Armor)
Guristas - EM(shields) Explosive(Armor),
Thermal/Kinetic all round
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kin/Therm)
Khanid - EM(shields) Explosive(Armor)
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
Чем бить:
Guristas Kinetic/Thermal
Serpentis Thermal
Blood Raider EM/Thermal
Sansha's Nation EM/Thermal
Angel Cartel Explosive
Mordu’s Legion Thermal/Kinetic
Mercenary Thermal/Kinetic
Republic Fleet Explosive/Kinetic
Caldary Navy Kinetic/Thermal
Amarr Navy EM/Thermal
Federation Navy Kinetic/Thermal
Rogue Drones EM
Thukker Tribe EM