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InstructionsUnclearDick StuckInCyno0.00
Killboard
Kill
186
+0 negli ultimi 90 giorni
Perdite
69
+0 negli ultimi 90 giorni
73%
Efficienza
Efficienza ISK 96%
ISK distrutti
175.82B
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
186
Perdite
69
Indice di pericolo
100%
Colpi finali
6
Punti
186

ISK

Distrutti
175.82B
Persi
6.78B
Bilancio
+169.04B
Efficienza ISK
96%

Solo

Kill in solo
3
Percentuale solo
2%
Kill medie/giorno
—

Altro

Perdite contro NPC
0
Quota perdite NPC
0%
Attività
Inattivo
Danni inflitti107.3K
Rapporto danni · 16%
Danni subiti574.4K

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco



A cynosural field, also known colloquially as a "cyno", is a cosmic anomaly that acts as a pseudo-gravity well. With the correct calibration information, interstellar jump drives can lock onto the field and create a portal into the destination system.

Cynosural field generation requires the user have levels in Cynosural Field Theory. Remote generation of cynosural fields is not currently possible. Thus, capital pilots must rely upon another pilot to generate a cynosural field in the target system. When activated, cynosural fields act as beacons, allowing any pilot in the system to locate and warp to the field.

In order to be able to generate a cynosural field, the ship must be equipped with a Cynosural Field Generator and have enough Liquid Ozone to be able to generate the field.

Jump drives rely upon out-of-band faster-than-light communications in order to calibrate and lock onto a cynosural field. Because of this, both the cynosural field generator and jumping pilot must be in the same fleet to use the cyno. This information is broadcast once when the cynosural beacon is lit, but can be rebroadcast by clicking the white triangle at the top of the fleet window. By relying upon FTL communications, only authorized pilots (those in your fleet) will be able to jump to the same field, preventing an enemy capital fleet from jumping to a friendly cynosural field.

Cynosural fields can also be generated on a continuous basis by using a Cynosural Generator Array. Such generators require an alliance to have appropriate sovereignty to use. These generators operate on a constant basis, broadcasting the appropriate calibration information out-of-band via the alliance channel, allowing any pilot in that alliance to lock onto the generator's field.


A cynosural field will usually last for 10 minutes.

Force recon ships have a special skill that will reduce the cynosural field duration to 5 minutes. Also, they have a special bonus that will reduce the amount of liquid ozone required for generating a cynosural field.

Nearly any pod pilot with a few weeks of training can activate a cynosural field. However, such pilots must understand that they have a great responsibility. Capital ships and jump freighters are slow and clumsy.


YEAH NEVERMIND