- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 11
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 11
- Indice di pericolo
- 45%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 67.3M
- Bilancio
- -67.3M
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 6
- Quota perdite NPC
- 55%
- Attività
- Inattivo
Danni inflitti0
Rapporto danni · 0%
Danni subiti69.7K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
In society money is the root of happyness.
In eve this is also true but isk comes from the ore that the miners mine.
Some will say that the manufacturers are the ones who make the isk.
This is in fact false.
The miners are the ones who mine the ore which in turn is made into different items by the manufacturers.
Then the items are bought by everyone from other miners to other manufacturers.
This proves that the miners are indeed the root of happyness in eve
In eve this is also true but isk comes from the ore that the miners mine.
Some will say that the manufacturers are the ones who make the isk.
This is in fact false.
The miners are the ones who mine the ore which in turn is made into different items by the manufacturers.
Then the items are bought by everyone from other miners to other manufacturers.
This proves that the miners are indeed the root of happyness in eve