- Kill
- 22
- +0 negli ultimi 90 giorni
- Perdite
- 44
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 90%
- ISK distrutti
- 11.69B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 22
- Perdite
- 44
- Indice di pericolo
- 95%
- Colpi finali
- 3
- Punti
- 11
ISK
- Distrutti
- 11.69B
- Persi
- 1.31B
- Bilancio
- +10.38B
- Efficienza ISK
- 90%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 2
- Quota perdite NPC
- 5%
- Attività
- Inattivo
Danni inflitti1.8M
Rapporto danni · 87%
Danni subiti277.4K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Class 1 = Hideaway or Drone Cluster (easiest)
Class 2 = Burrow or Drone Collection
Class 3 = Refuge or Drone Assembly
Class 4 = Den or Drone Gathering
Class 5 = Yard or Drone Surveillance
Class 6 = Rally Point or Drone Menagerie
Class 7 = Port or Drone Herd
Class 8 = Hub or Drone Squad (10m base)
Class 9 = Haven or Drone Patrol
Class 10 = Sanctum or Drone Horde (hardest)
Hidden +1 > Forsaken +2 > Forlorn +3
Damage To Resist
- Angel Cartel - 7% EM, 62% Exp, 22% Kin, 9% Therm
- Blood Raiders - 50% EM, 0% Exp, 2% Kin, 48% Therm
- Guristas - 2% EM, 1% Exp, 79% Kin, 18% Therm
- Mordu's Legion - 0% EM, 0%, Exp, 70% Kin, 30% Therm
- Sansha - 53% EM, 0% Exp, 0%, Kin, 47% Therm
- Serpentis/ sevens - 0% EM, 0% Exp, 45% Kin, 55% Therm
- Amarr - 47% EM, 4% Exp, 7% Kin, 42% Therm
- Caldari - 1% EM, 0% Exp, 51% Kin, 48% Therm
- Gallente - 1% EM, 0% Exp, 60% Kin, 39% Therm
- Minmatar - 12% EM, 50% Exp, 31% Kin, 7% Therm
- Mercenaries - All (Therm & Kin are heaviest in lvl 4's)
- Drones - All
EoM - Kin=68.76%, Therm=31.24%
Damage To Inflict
- Angel Cartel - Exp
- Blood Raiders - EM
- Guristas - Kin
- Mordu's Legion - Kin
- Sansha - EM
- Serpentis - Kin
- Amarr - EM or Therm
- Caldari - Kin or Therm
- Gallente - Therm
Wormhole Space Designation
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
6950isk/ehp - suicide gank profitability threshhold
Class 2 = Burrow or Drone Collection
Class 3 = Refuge or Drone Assembly
Class 4 = Den or Drone Gathering
Class 5 = Yard or Drone Surveillance
Class 6 = Rally Point or Drone Menagerie
Class 7 = Port or Drone Herd
Class 8 = Hub or Drone Squad (10m base)
Class 9 = Haven or Drone Patrol
Class 10 = Sanctum or Drone Horde (hardest)
Hidden +1 > Forsaken +2 > Forlorn +3
Damage To Resist
- Angel Cartel - 7% EM, 62% Exp, 22% Kin, 9% Therm
- Blood Raiders - 50% EM, 0% Exp, 2% Kin, 48% Therm
- Guristas - 2% EM, 1% Exp, 79% Kin, 18% Therm
- Mordu's Legion - 0% EM, 0%, Exp, 70% Kin, 30% Therm
- Sansha - 53% EM, 0% Exp, 0%, Kin, 47% Therm
- Serpentis/ sevens - 0% EM, 0% Exp, 45% Kin, 55% Therm
- Amarr - 47% EM, 4% Exp, 7% Kin, 42% Therm
- Caldari - 1% EM, 0% Exp, 51% Kin, 48% Therm
- Gallente - 1% EM, 0% Exp, 60% Kin, 39% Therm
- Minmatar - 12% EM, 50% Exp, 31% Kin, 7% Therm
- Mercenaries - All (Therm & Kin are heaviest in lvl 4's)
- Drones - All
EoM - Kin=68.76%, Therm=31.24%
Damage To Inflict
- Angel Cartel - Exp
- Blood Raiders - EM
- Guristas - Kin
- Mordu's Legion - Kin
- Sansha - EM
- Serpentis - Kin
- Amarr - EM or Therm
- Caldari - Kin or Therm
- Gallente - Therm
Wormhole Space Designation
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
6950isk/ehp - suicide gank profitability threshhold