- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 31
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 31
- Indice di pericolo
- 97%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 206.4M
- Bilancio
- -206.4M
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 1
- Quota perdite NPC
- 3%
- Attività
- Inattivo
Danni inflitti0
Rapporto danni · 0%
Danni subiti68.4K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Drones - EM
***Hardeners to use***
Angel - All
Amarr Navy - EM/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Angel (Minmatar space) deal and are weak to explosive and kinetic damage. They use target target painters that are mostly harmless.
Serpentis (Gallente space) deal and are weak to kinetic and thermal. They use sensor dampeners that will drop your targeting range.
Blood raiders and Sansha (Amarr space) deal and are weak to electromagnetic and thermal. They use tracking disruptions that will hinder all turret users and neuts that will hinder ships with active tank.
Guristas (Caldari space) deal and are weak to kinetic and thermal. They use ECM that will annoy everyone.
Rogue drones (everywhere) deal various damage types, mostly kinetic, thermal and explosive. They are weak to electromagnetic and thermal damage.
Control-B ---> Safespot
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Drones - EM
***Hardeners to use***
Angel - All
Amarr Navy - EM/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Angel (Minmatar space) deal and are weak to explosive and kinetic damage. They use target target painters that are mostly harmless.
Serpentis (Gallente space) deal and are weak to kinetic and thermal. They use sensor dampeners that will drop your targeting range.
Blood raiders and Sansha (Amarr space) deal and are weak to electromagnetic and thermal. They use tracking disruptions that will hinder all turret users and neuts that will hinder ships with active tank.
Guristas (Caldari space) deal and are weak to kinetic and thermal. They use ECM that will annoy everyone.
Rogue drones (everywhere) deal various damage types, mostly kinetic, thermal and explosive. They are weak to electromagnetic and thermal damage.
Control-B ---> Safespot