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Charizard Orti1.60
Pilota

Charizard Orti

CaldariCivire
Killboard
Kill
39
+0 negli ultimi 90 giorni
Perdite
21
+0 negli ultimi 90 giorni
65%
Efficienza
Efficienza ISK 95%
ISK distrutti
14.76B
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
39
Perdite
21
Indice di pericolo
71%
Colpi finali
4
Punti
39

ISK

Distrutti
14.76B
Persi
708.6M
Bilancio
+14.05B
Efficienza ISK
95%

Solo

Kill in solo
0
Percentuale solo
0%
Kill medie/giorno
—

Altro

Perdite contro NPC
6
Quota perdite NPC
29%
Attività
Inattivo
Danni inflitti39.4M
Rapporto danni · 100%
Danni subiti148.3K

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco

Tranquil HAM Caracal - Skillplan: Lurkers T0 HAM Caracal T0 HAM Caracal

Above is a T0 HAM Caracal. If a pilot can equip everything then they meet the requirements to do T0.

Pilot needs to know the MWD is only for covering large distances or catching a distant target. Shut it off otherwise.

Shield rep as needed but similar to MWD you don't perma-run the shield booster.

Ammo swap where appropriate. Match missiles to weather by default. This is easy enough for the pilot to test (and they should as part of learning).

In testing I preferred Firestorms but it will do all of the weathers.

---

Calm HAM Armor Caracal Electrical V4 - Skillplan: T1 HAM Caracal

Same as T0, learn when to pulse your MWD. It's primarily used to get into position then you deactivate. You will take a beating when you are closing the distance versus battleships but with tech 1 HAMs and low skills you need to close the gap to apply damage. With an AB you're taking punishment for longer while you try to get in range.

Against a Marshall you will slowboat into range while your RAH has time to shift resistances for the missile type. Once you feel comfortable on tank then light the MWD to close the distance. Alternatively, overheat one cycle of MWD and overheat your tank while closing the distance.

You can drop the recharger if you are confident in your cap management skills. TP, Missile Comp, or TD are great options instead.