- Kill
- 1
- +0 negli ultimi 90 giorni
- Perdite
- 28
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 1
- Perdite
- 28
- Indice di pericolo
- 14%
- Colpi finali
- 1
- Punti
- 1
ISK
- Distrutti
- 0
- Persi
- 172.2M
- Bilancio
- -172.2M
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 1
- Percentuale solo
- 100%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 24
- Quota perdite NPC
- 86%
- Attività
- Inattivo
Danni inflitti450
Rapporto danni · 1%
Danni subiti50.2K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Travel restrictions
Once your security status drops below certain thresholds, the empire faction police will start hunting you when you enter high security system. Any cloaking device fitted to your ship will also be disabled based on the same criteria, so you cannot cloak up to avoid the faction police.
Security status of -2.0 or below means you'll be attacked in █ 1.0 systems.
Security status of -2.5 or below means you'll be attacked in █ 0.9 systems.
Security status of -3.0 or below means you'll be attacked in █ 0.8 systems.
Security status of -3.5 or below means you'll be attacked in █ 0.7 systems.
Security status of -4.0 or below means you'll be attacked in █ 0.6 systems.
Security status of -4.5 or below means you'll be attacked in █ 0.5 systems.
You'll have a few seconds before they arrive and while the faction police is formidable, they are not as strong as CONCORD and can sometimes be handled and often avoided if you're flying a reasonably agile ship. Players with negative ratings can fly through all systems in a capsule, commonly referred to as a "pod", as faction police will not attack pods. But if you're an ColorTag-SkullOrange9.gif outlaw, anyone can target and destroy your pod without repercussion ... assuming they can catch you.
Unprovoked actions are actions not sanctioned through war, limited engagements, suspect or criminal timers. For example, engaging a non-suspect or non-criminal in low security space that you are not at war with, suicide ganking in high security space. In null security and wormhole space everything is legal so actions there have no effect on security status.
Clone Soldier Trainer Tag x 4 - (between -10 and -8)
Clone Soldier Recruiter Tag x 6 - (between -8 and -5)
Clone Soldier Transporter Tag x 6 - (between -5 and -2)
Clone Soldier Negotiator Tag x 4 - (between -2 and 0)
In order to exchange security tags for security status, you'll need the Security Office service, which is only available in CONCORD and DED stations in low security space. Turning tags in will have an additional cost in ISK as well. It can be quite expensive.
ALC
Once your security status drops below certain thresholds, the empire faction police will start hunting you when you enter high security system. Any cloaking device fitted to your ship will also be disabled based on the same criteria, so you cannot cloak up to avoid the faction police.
Security status of -2.0 or below means you'll be attacked in █ 1.0 systems.
Security status of -2.5 or below means you'll be attacked in █ 0.9 systems.
Security status of -3.0 or below means you'll be attacked in █ 0.8 systems.
Security status of -3.5 or below means you'll be attacked in █ 0.7 systems.
Security status of -4.0 or below means you'll be attacked in █ 0.6 systems.
Security status of -4.5 or below means you'll be attacked in █ 0.5 systems.
You'll have a few seconds before they arrive and while the faction police is formidable, they are not as strong as CONCORD and can sometimes be handled and often avoided if you're flying a reasonably agile ship. Players with negative ratings can fly through all systems in a capsule, commonly referred to as a "pod", as faction police will not attack pods. But if you're an ColorTag-SkullOrange9.gif outlaw, anyone can target and destroy your pod without repercussion ... assuming they can catch you.
Unprovoked actions are actions not sanctioned through war, limited engagements, suspect or criminal timers. For example, engaging a non-suspect or non-criminal in low security space that you are not at war with, suicide ganking in high security space. In null security and wormhole space everything is legal so actions there have no effect on security status.
Clone Soldier Trainer Tag x 4 - (between -10 and -8)
Clone Soldier Recruiter Tag x 6 - (between -8 and -5)
Clone Soldier Transporter Tag x 6 - (between -5 and -2)
Clone Soldier Negotiator Tag x 4 - (between -2 and 0)
In order to exchange security tags for security status, you'll need the Security Office service, which is only available in CONCORD and DED stations in low security space. Turning tags in will have an additional cost in ISK as well. It can be quite expensive.
ALC